Search found 6 matches
- Fri Sep 22, 2006 9:34 am
- Forum: Beginner's Luck
- Topic: Galactic core
- Replies: 12
- Views: 10698
- Tue Sep 19, 2006 5:13 am
- Forum: Beginner's Luck
- Topic: Galactic core
- Replies: 12
- Views: 10698
- Mon Sep 18, 2006 2:24 am
- Forum: Shipyards
- Topic: Weapons for me Tripoli
- Replies: 5
- Views: 3389
there is a reason why there is no ai to actually automaticaly shoot enemy, eg. if u use autons , whenever we cross the ferians territory ( which didnt attack u unless u attack them first, but they had red marks which means they're hostile) u got a bunch of miners shooting that 22(max) lasers at you....
- Mon Sep 18, 2006 2:14 am
- Forum: Beginner's Luck
- Topic: Galactic core
- Replies: 12
- Views: 10698
- Mon Sep 18, 2006 2:06 am
- Forum: Shipyards
- Topic: Animations
- Replies: 18
- Views: 11038
wahahaha, cool graphs on the dragoon and angel ships dvlenk6, and i love that xeno base graph. ooohhh.. dont forget about the nadesico.... awesome.... but i had an input if i may ( :oops: ) how a bout a line of babylon 5 ships graphics. anyway, back t the topic, how do you code the five frame of the...
- Thu Sep 14, 2006 5:00 am
- Forum: Ideas & Suggestions
- Topic: New Ideas?
- Replies: 0
- Views: 3003
New Ideas?
this could be repost (but i just had to =)) george (sir) how'bout an extra device that ignores the weight (like half of it) thus helping the maneuver rate of the ship (players will be forced to decide whether they use this or a megadrive =)) how'bout a ship changing feature where in mid game, the pl...