Search found 13 matches

by Drazalon
Sun Jun 01, 2008 6:47 pm
Forum: Mod Announcements
Topic: new ship, gun, tow rope, ship screen
Replies: 8
Views: 2237

Bobby wrote:if you like that you'll love this.


i have a auto-recharge superconducting shield too, i'll put it on xelerus, but first i need some time to make it not depend on an event in the ship.

EDIT: done, it's under shield, link in first post.
hmm sounds interesting, ill check on it. cant wait :D
by Drazalon
Sun Jun 01, 2008 2:42 am
Forum: Shipyards
Topic: UNID Database
Replies: 547
Views: 78395

I do like having the posts as records.. they show the date you first tried to figure out what a UNID for your mods should be. :P If someone reposts the list and takes charge of updates- can we splice this thread onto the new post? Or is it possible to change the author so that someone could edit Fe...
by Drazalon
Sun Jun 01, 2008 2:41 am
Forum: Shipyards
Topic: Wolfen III w/ 40 Faces but...
Replies: 8
Views: 1220

Bobby perhaps it could be enhanced based on system level. that way it wouldn't be a god weapon early on, but would still be useful later. Periculi I would love to see some kind of nanofactory which ate certain items to produce ammo.. that would be cool and impose a bit of a limit depending on the d...
by Drazalon
Sat May 31, 2008 2:10 pm
Forum: Shipyards
Topic: Wolfen III w/ 40 Faces but...
Replies: 8
Views: 1220

Periculi wrote:I would have to favor nano damage. It's the least used damage type (so most effective!).
i agree. nano damage it is.

shield and armor stats?
by Drazalon
Sat May 31, 2008 1:20 am
Forum: Shipyards
Topic: Wolfen III w/ 40 Faces but...
Replies: 8
Views: 1220

Um... couldn't you use the the wolfen playership graphics? or do you have different graphics in mind? yes, i wouldt but i made my own version of it. meaning its not the wolfen graphics. i dont plan something cheesy of a mod using the game graphics. any suggestions? if not ill throw this one out... ...
by Drazalon
Thu May 29, 2008 10:46 pm
Forum: Shipyards
Topic: UNID Database
Replies: 547
Views: 78395

Sheltem wrote:what about restarting this thread, because felekar doesn't look like updating ?!
we should. i second this =D
anyone?
by Drazalon
Mon May 26, 2008 7:15 pm
Forum: Shipyards
Topic: Wolfen III w/ 40 Faces but...
Replies: 8
Views: 1220

Wolfen III w/ 40 Faces but...

Well, i made an expansion to the Wolfen and Wolfen II made by PlayMeNow, presenting to you the Wolfen III. The mod will come out shortly in an approx. hour or two. The only problem is for the mask. I Merged down all the layers with a black background, so i cant jut Hue/Saturate the layers separately...
by Drazalon
Mon May 26, 2008 6:24 pm
Forum: Shipyards
Topic: UNID Database
Replies: 547
Views: 78395

Betelgeuse wrote:sorry Drazalon 0xD4R2 is not valid (only numbers and letters A-F)
oh right. thanks for pointing out =D

0xD12A i shall register then
by Drazalon
Mon May 26, 2008 6:22 pm
Forum: Shipyards
Topic: Invoke question
Replies: 5
Views: 832

actually this is possible. Just look at the Auton or Navigation Beacon Scripts. You can justify the item &it first, then define the station &st with following events. Here. <TranscendenceModule> <ItemType UNID="&itNavBeacon;" name= "Nav Beacon" level= "3" value= "300" mass= "300" frequency= "common"...
by Drazalon
Mon May 26, 2008 6:14 pm
Forum: Beginner's Luck
Topic: Possible exploit: Hyper weapons
Replies: 9
Views: 4341

heres a pretty good exploit weapon. A Missile launcher mod.

Depending on the Level, the pods split and home on a target.
If you want mass destruction id say go for the CMN Missile.

http://xelerus.de/index.php?s=mods&c=We ... r=Drazalon
by Drazalon
Mon May 26, 2008 6:11 pm
Forum: Commonwealth
Topic: On Luck -> Bad
Replies: 10
Views: 2345

wow. thats quite the story there.

atleast you had that 200 pt ion resistant armor. otherwise you be toast and broke when you get to the ventari's haha
by Drazalon
Mon May 26, 2008 5:57 pm
Forum: Shipyards
Topic: UNID Database
Replies: 547
Views: 78395

Looks like we might need to pass the torch on this UNID registry database updating to someone else! Felekar may be currently unavailable to stay on top of the latest entries. Would it be advisable to set up a similar page on Xelerus that can be updated by more than 1 person? that can be a bit hecti...
by Drazalon
Mon May 26, 2008 4:33 pm
Forum: Closed bug reports
Topic: error in error reporting
Replies: 10
Views: 1515

Well, thanks for the help guys.

if it weren't for you, i would never find that typo. job well done,
the mod can now be found at Xelerus Mods Page in section weapons..
Make sure to test it out and report and bugs and fixes.

http://xelerus.de/index.php?s=mod&id=132