Search found 58 matches

by kaypy
Fri Jun 20, 2008 2:32 am
Forum: Commonwealth
Topic: Dwarg
Replies: 29
Views: 15316

Dwarg defense on a freighter? Carry a titanium barricade or two. Use it at the first sign of trouble and take shelter till the cyanadocists run out.

Actually, you can use pretty much anything for cover- dump some cargo if necessary. The cyanadocists do no 'real' damage, so the cargo will be fine.
by kaypy
Sun Apr 13, 2008 5:39 am
Forum: Closed bug reports
Topic: AI bunching up
Replies: 10
Views: 6442

Another possibility-

Since you already check for 'is there anything in the way' while shooting, you could hook that straight into 'if something is in the way, turn (random offset) for a bit'
by kaypy
Sat Dec 08, 2007 5:11 am
Forum: Commonwealth
Topic: Solar System?
Replies: 24
Views: 13593

lol, visit mother earth- but be sure to bring your hazmat suit! I suspect folks in this thread are considerably overstating the level of destruction in the Sol system. I would consider the place was pretty trashed, but not unrecoverably so. My interpretation of the current situation is that its mor...
by kaypy
Sat Dec 08, 2007 4:49 am
Forum: Modding Reference
Topic: function list
Replies: 349
Views: 138364

If you want a list of all the built in functions, start from

http://www.neurohack.com/transcendence/ ... .php?t=872

and go
(help 'a)
(help 'b)
etc etc
by kaypy
Sun Nov 18, 2007 8:36 am
Forum: Closed bug reports
Topic: Glitch in exploding stations mod
Replies: 4
Views: 3245

Glitch in exploding stations mod

Ive been playing the exploding stations mod for a while, and for the first time in several games have decided to go through the fleet missions (these days I tend to skip about the last third of the game coz I can beat up an Iocrym with civilian grade weapons if I need to...) Anyhow, I think it was a...
by kaypy
Sun Oct 21, 2007 3:50 am
Forum: Closed bug reports
Topic: Luminous drones defenseless against particle weapons?
Replies: 14
Views: 8422

Re: Luminous drones defenseless against particle weapons?

Yep, Luminous drones are the only enemies (except the commandship of course) you cannnot defeat only with omni-ion or IM90. You just havent enhanced your IM90 enough 8-) But when I use the omni-TeV9 I think they are very rarely getting generated with the particle shields. Instead, they appear to ha...
by kaypy
Sat Oct 20, 2007 4:24 am
Forum: Shipyards
Topic: Upper limit to Topology Nodes?
Replies: 2
Views: 2477

Re: Upper limit to Topology Nodes?

And also- what's the 'variant' description in the system tag actually doing? Are there more than just the 'commonwealth' and 'ungoverned' variants to make use of in some manner? When the system is being generated, the way it assigns random stations can be changed depending on the variant. At the mo...
by kaypy
Mon Oct 08, 2007 11:56 am
Forum: Shipyards
Topic: Very Simple Mod Request
Replies: 13
Views: 7151

Hmm. The tool I was using cant do 'alt'. You could remap '/' by replacing the brake code with

Code: Select all

HotKeySet("/","Shoot")
Func Shoot()
	While _IsPressed("BF")
		Send("{SPACE down}")
		Sleep ( 50 )
	Wend
	Send("{SPACE up}")
EndFunc
(Or you could have it do both...)
by kaypy
Mon Oct 08, 2007 3:15 am
Forum: Shipyards
Topic: Very Simple Mod Request
Replies: 13
Views: 7151

Look at the mod "Where's the brake". The problem with the down arrow is that simple "remap the keys" apps remap the keys all the time (ie including when you are trying to use them in menus...) Which is why the mod uses something nearby but otherwise unused. The mod for '/' or 'alt' would be pretty ...
by kaypy
Sun Oct 07, 2007 2:11 am
Forum: Shipyards
Topic: Ferian Warship Facings
Replies: 11
Views: 6730

The ship would turn smoothly, but the lighting would look choppy. Its not like the lighting gets any more choppy than it starts off, it just means that it doesnt get better with everything else... Test example from way back before we could actually implement any of this stuff: http://members.westne...
by kaypy
Wed Sep 26, 2007 3:09 pm
Forum: Ideas & Suggestions
Topic: Possible ideas for the future?
Replies: 19
Views: 10792

#6 Custom Map Points This one's really easy to do with mods; it's just a combination of the auton code with some stuff from nav beacons...and I bet it wouldn't be that hard to make it retrievable either. I'd love to see little 1-kilo signal beacons that were dirt cheap and available everywhere. Wel...
by kaypy
Wed Sep 26, 2007 10:24 am
Forum: Shipyards
Topic: UNID Database
Replies: 564
Views: 395769

I have tried to stick to the D + Forum ID in Hex convention from here: http://z8.invisionfree.com/Transcendence_Forum/index.php?showtopic=569 making me 0xd52b, but I have screwed up at least once forgetting to update the UNID while modifying a file... ... delay while kaypy digs through xelerus ... A...
by kaypy
Tue Sep 25, 2007 1:56 pm
Forum: Closed bug reports
Topic: 0.98c bugs
Replies: 5
Views: 3848

0.98c bugs

OK, time to start a thread for bugs in the new version. 8-) First up: Decontamination at the tinkers: The text for a partial antiradiation upgrade probably ought to read "I tried to make your ship immune to radiation, but it didn't fully work. You must have some other coatings on your armor.". Also,...
by kaypy
Sun Sep 23, 2007 12:30 am
Forum: Announcements
Topic: 0.98c
Replies: 37
Views: 22180

It has just occured to me that the forums dont have a link to the main Transcendence website (as a direct result of reading this thread- "Ooh! Gotta go download! Wait! Theres no link back! NOOOOOOOOOO!") Alright, Ive got it bookmarked, so theres no need for the hysterics, but it seems odd not to lin...
by kaypy
Sun Sep 23, 2007 12:23 am
Forum: Shipyards
Topic: Fleets mod up on Xelarus.
Replies: 26
Views: 12011

I have seen the crash in charon, so it isnt just the later systems. (Unless mine was an unrelated crash)