Search found 505 matches

by OddBob
Wed Jan 13, 2010 4:55 pm
Forum: Ideas & Suggestions
Topic: Weapon ranges
Replies: 15
Views: 6401

1.While I agree with atarlost on the kinetic vs laser issue about how it should be, wouldn't changing that would mean you'd have to rebalance the whole thing? I mean, right now lasers fire faster, do lesser dps and slightly longer ranged while kinetics fire slower do more dps and are shorter ranged...
by OddBob
Sun Jan 03, 2010 11:44 pm
Forum: Ideas & Suggestions
Topic: Black market container bug
Replies: 3
Views: 2426

Black market container bug

Found a small bug in the black market mission where you take the sealed box to St K's:

If you manage to misplace your smuggler's hold and get arrested; after the trial and fine, you immediately get arrested again. (and again, and again until you run out of money or get jailed)
by OddBob
Tue Dec 15, 2009 6:21 pm
Forum: Commonwealth
Topic: Lasers vs Kinetics
Replies: 33
Views: 17496

I use kinetic pretty much exclusively over laser weapons - other than a fast fire, perhaps, none of the fixed laser weapons below x-ray are really worth buying to me. (obviously I'll use anything I find if it's better than my current) First off, all the standard kinetics have a range comparable to t...
by OddBob
Mon Dec 14, 2009 11:42 pm
Forum: Beginner's Luck
Topic: About Arco...
Replies: 12
Views: 7696

I think it's worth using a couple of the missiles for the chance at the centauri nanos - being pretty much immune to both laser and kinetic damage comes in handy.
by OddBob
Sun Dec 06, 2009 7:27 pm
Forum: Ideas & Suggestions
Topic: The Problem With Weapon Ranges
Replies: 18
Views: 8720

If you find this happening a little too much for your taste, there are several weapons designed for short range combat you can use around stations (I admit, there could certainly stand to be more). However, there is a way this kind of situation can be avoided without any mucking about with weapon ra...
by OddBob
Wed Nov 25, 2009 1:07 am
Forum: Ideas & Suggestions
Topic: Mining Changes
Replies: 91
Views: 34909

Note: Some of the references to 'combat' in this reply refer to busting the randomly generated stations for loot, not fighting random spawns, or any missions or plot elements, optional or otherwise (i.e. the arena, korolev, the proposed fighting of claim jumpers, etc etc). A. Mining cannot be more v...
by OddBob
Wed Nov 18, 2009 11:21 pm
Forum: Closed bug reports
Topic: Special failings of the combat AI
Replies: 39
Views: 17764

It makes no sense at all for the major powers to have small numbers of ships. They're already on the small side in many cases. It makes no sense that one ship with gear that for the most part anyone can buy can destroy them all. You said yourself that gameplay trumps realism, unless you meant that ...
by OddBob
Wed Nov 18, 2009 7:54 am
Forum: Closed bug reports
Topic: Special failings of the combat AI
Replies: 39
Views: 17764

#1 requires the AI actively avoid the line of fire. If accomplished this will make the AI actually more capable than the player. They already outnumber you. They outnumber you because they are so incapable. Of course there needs to be more than one enemy ship, and many enemies are 'swarmers' by nat...
by OddBob
Fri Nov 13, 2009 9:39 pm
Forum: Shipyards
Topic: Mining Tools
Replies: 44
Views: 17807

A few scattered ideas on mining: 1. There is much mentioned in game about the outlaw miners, how they are illegally staking claims to asteroids. However the player can simply waltz up to any ol rock and blast off some chunks of it. Perhaps this is because the player is only skimming ore off the surf...
by OddBob
Wed Nov 11, 2009 11:29 pm
Forum: Announcements
Topic: RC2
Replies: 64
Views: 41096

particle beam weapon, class V deflector +50%, a NAMI missile launcher with lots of ammo of every sort, and a full set of light blast plate. I consider this loadout, as well as Darth Saber's initial one, for Charon, to be "armed to the teeth". (although I don't farm systems and finish every mission ...
by OddBob
Thu Jun 25, 2009 3:07 am
Forum: Commonwealth
Topic: Qianlong Archcannon not a viable endgame weapon?
Replies: 11
Views: 6363

It's worth noting that the Iocrym used to be bit of a pushover. It didn't have the QD or the repeller, and had much weaker shields. This was back when the Ares archcannon was a pretty decent endgame weapon.
by OddBob
Wed Mar 25, 2009 4:32 pm
Forum: Shipyards
Topic: Help with GIMP
Replies: 19
Views: 10791

replace textures with a black one. Change background color to white. Render frames Make the frame images negative Voila', perfect masks. For an more easily reversible method, I generally leave the textures and remove all the lights instead, depending on how many textures/lights there are (but light...
by OddBob
Fri Mar 13, 2009 5:41 am
Forum: Modding Reference
Topic: ship modeling for everyone
Replies: 30
Views: 17367

Er that would be the 'mesh' menu, I guess, a menu being a part of a toolbar. It's only visible in edit mode - that spot is occupied by the 'object' menu in object mode (however you can still mirror things from either menu)


http://img23.imageshack.us/img23/2613/blenderu.jpg
by OddBob
Thu Mar 12, 2009 5:04 am
Forum: Modding Reference
Topic: ship modeling for everyone
Replies: 30
Views: 17367

Mirror is [m], followed by the axis you wish to mirror on (x, y, or z)

alternately it's under the "mesh" toolbar in 3d view.

EDIT: still the same in 2.48a
by OddBob
Mon Feb 16, 2009 6:36 pm
Forum: Commonwealth
Topic: Facts and Puzzling Thungs About...
Replies: 7
Views: 6091

Posted by George in the UTF (Official Information subforum - I wonder if an equivalent forum or at least thread would hurt here - at the very least we could dump all the existing info in a thread and get it stickied perhaps? What do you think? ) Charon Pirates [augmented humans]: A loosely organized...