NOOOOOOOOOOOO!!!!!
In any case, the weapon description needs to change, since the three cannons no longer independently target.
Search found 21 matches
- Wed Nov 04, 2009 1:13 am
- Forum: Commonwealth
- Topic: Response: IM90 Change
- Replies: 7
- Views: 3839
- Tue Nov 03, 2009 9:05 pm
- Forum: Closed bug reports
- Topic: RC1: Heretic Bug (Spoilers)
- Replies: 2
- Views: 2441
RC1: Heretic Bug (Spoilers)
Appeared after destroying the Iocrym outpost in the system prior to completing any quests.
- Mon Nov 02, 2009 6:13 am
- Forum: Commonwealth
- Topic: Luck of the Draw
- Replies: 5
- Views: 3433
- Sun Nov 01, 2009 7:28 pm
- Forum: Commonwealth
- Topic: Luck of the Draw
- Replies: 5
- Views: 3433
Luck of the Draw
I'm curious as to what the worst (most difficult) random situation you've (any and everyone) ever encountered in the game. Personally, I think you'd be hard pressed to beat this: http://img.photobucket.com/albums/v74/GenoStar/transluck2.png Note: Zoanthropes don't seem to attack the Sung, and vice-v...
- Sun Nov 01, 2009 7:17 pm
- Forum: Closed bug reports
- Topic: RC1: Possible AI Bug
- Replies: 3
- Views: 2549
RC1: Possible AI Bug
I've noticed that a lot of enemy ships that are assigned to starbases won't fight back if you attack them whilst they're on-route to their base from the gate. This includes hacking attempts and omni-directional weapons.
- Sun Nov 01, 2009 7:13 pm
- Forum: Announcements
- Topic: RC1
- Replies: 57
- Views: 41219
- Fri Oct 30, 2009 7:05 pm
- Forum: Closed bug reports
- Topic: RC1 - St. Kath, FCM Bar Typo
- Replies: 0
- Views: 2856
RC1 - St. Kath, FCM Bar Typo
When sitting at the bar in the First Contact Monument, one of the messages (the one with the Iocrym researcher) contains the line:
I'd imagine that, despite his drinking prowess, the researcher was supposed to say 'were'.But where we talking to them?
- Thu Oct 29, 2009 9:03 pm
- Forum: Closed bug reports
- Topic: RC1 Korolov Bug
- Replies: 5
- Views: 4003
Totally crazy. I can't quite figure out how that happened. Two questions: 1. When you say that the Corsair "respawns" what do you mean? Where does it come from? 2. Are there any interesting errors in your Debug.log file? Thanks--definitely a puzzle. 1) I'm not sure where it comes from, but it's pro...
- Thu Oct 29, 2009 4:34 am
- Forum: Closed bug reports
- Topic: RC1 Korolov Bug
- Replies: 5
- Views: 4003
- Thu Oct 29, 2009 3:51 am
- Forum: Closed bug reports
- Topic: RC1 Korolov Bug
- Replies: 5
- Views: 4003
RC1 Korolov Bug
Charon pirate is assigned to a Korolov station.
Funny story, killing it (them, it keeps respawning after the station's own units kill it) causes the station (and the ships around it) to turn hostile towards you. :/
- Tue Oct 27, 2009 5:48 am
- Forum: Announcements
- Topic: RC1
- Replies: 57
- Views: 41219
- Tue Oct 27, 2009 5:45 am
- Forum: Commonwealth
- Topic: Balance issues in RC1 [spoily]
- Replies: 25
- Views: 12276
- Sun Oct 25, 2009 7:43 pm
- Forum: Announcements
- Topic: RC1
- Replies: 57
- Views: 41219
1) I really like the new NAMI shields. :D 2) Difficulty curve definitely feels lower on the starter systems. 3) Wow! I fear the Krono, now! Excellent job buffing that thing. :shock: --- Saving a game and reentering is met with severe loading times, generally between 5-15 seconds. I keep thinking tha...
- Thu Oct 08, 2009 5:47 pm
- Forum: Ideas & Suggestions
- Topic: Mid/late game balance
- Replies: 33
- Views: 14695
- Sat Sep 12, 2009 4:42 pm
- Forum: Ideas & Suggestions
- Topic: Mid/late game balance
- Replies: 33
- Views: 14695
I'm working on improving mid/late game balance and would love to hear ideas. In particular, what are the biggest issues with balance? Some ideas: 1. Systems after St. Kat's get deadly too quickly. Maybe we need to tone down some of the initial Sung bases. I'd rather the difficulty ramp stay the sam...