Search found 2542 matches

by george moromisato
Thu Jun 21, 2018 12:43 am
Forum: Anacreon General Discussions
Topic: Strategic Combat: Suggestions for Era 4
Replies: 4
Views: 186

Re: Strategic Combat: Suggestions for Era 4

I've posted a proposal that is in line with WTVd0's ideas here: https://ministry.kronosaur.com/record.hexm?id=70283

Basically, I'd like to introduce the concept of a "siege", which is equivalent to "rebellion" except if the siege succeeds, the world changes control to the attacking empire.
by george moromisato
Sat Jun 16, 2018 2:36 am
Forum: Anacreon General Discussions
Topic: Era 4 Alpha
Replies: 15
Views: 293

Re: Era 4 Alpha

Did we ever reach any kind of consensus on what should be done to units? I wouldn't be concerned about there not being many people in the alpha; it's not particularly playable because of the background color overlay issues. I've confirmed that some of the pushed changes are working as expected (jum...
by george moromisato
Fri Jun 15, 2018 11:04 pm
Forum: Anacreon General Discussions
Topic: Era 4 Alpha
Replies: 15
Views: 293

Re: Era 4 Alpha

FYI: Just updated the server to fix the problem with exploration regions.

Exploration region now matches the nebula hex grid, so it is higher resolution and should be both more accurate and more reliable.
by george moromisato
Thu Jun 14, 2018 3:41 am
Forum: Anacreon General Discussions
Topic: Era 4 Alpha
Replies: 15
Views: 293

Re: Era 4 Alpha

This happened about 5 minutes after starting an empire. It was previously open space, not sure if it is now a bright nebula or if it's just a weird display bug: https://vgy.me/alS0pD.png It's a glitch with the exploration region display (intersecting the exploration region with the nebula region le...
by george moromisato
Wed Jun 13, 2018 10:48 pm
Forum: Anacreon General Discussions
Topic: Era 4 Alpha
Replies: 15
Views: 293

Era 4 Alpha

I've started a new Era 4 Alpha game. It's got a few changes: 1. The first pass on the new nebula code is done. Nebulae are implemented as a hex grid. This will prevent problems such as gaps when crossing nebula types. I've also fixed the bug with nav paths outside the map. 2. I will continue to work...
by george moromisato
Wed Jun 13, 2018 5:42 pm
Forum: Anacreon General Discussions
Topic: Strategic Combat: Suggestions for Era 4
Replies: 4
Views: 186

Re: Strategic Combat: Suggestions for Era 4

I definitely support the idea of two-phase combat, with a prolonged ground-conquest phase. I'll try to get that in Era 4. In addition, what do you think about the following ideas: * Introduce a new structure for defenders. E.g., a structure called "fortification" or something, which gives a bonus to...
by george moromisato
Fri Jun 08, 2018 6:48 pm
Forum: Anacreon General Discussions
Topic: Era 4 unit changes
Replies: 14
Views: 251

Re: Era 4 unit changes

Q: Do unit roles affect unit behavior in combat? For example, is jumptransport combat behavior (blocked from targeting other units) determined by role or by, e.g., canLand? Unit behavior is generally determined by unit capabilities. For example, to determine combat behavior we check whether a unit ...
by george moromisato
Wed Jun 06, 2018 10:06 pm
Forum: Announcements
Topic: 1.8 Beta 2 is ready!
Replies: 7
Views: 2012

Re: 1.8 Beta 2 is ready!

I experimented with the sysCreateEffec t improvements, except the parameters struct given seems to be ignored. I pass a length, but the effect drawn uses the default or whatever was defined within the effect type. In other words, sysCreateEffect has effectively remained unchanged since prior API. I...
by george moromisato
Wed Jun 06, 2018 9:25 pm
Forum: Anacreon General Discussions
Topic: Era 4 unit changes
Replies: 14
Views: 251

Re: Anacreon Era III Discussion Thread

A question for George: is changing labor/resource costs for units an option? Sure--that can be controlled from the core library files. But I want to be cautious about changing both the combat values and the labor/resource cost since they are correlated. That is, we usually want to compare units in ...
by george moromisato
Wed Jun 06, 2018 8:57 pm
Forum: Anacreon General Discussions
Topic: Era 4 unit changes
Replies: 14
Views: 251

Era 4 unit changes

This thread is about changes to unit stats or the introduction of new units to the game--basically anything that can be changed without touching any code. Please make your suggestions as a response and let's discuss. My hope is that we reach (rough) consensus pretty quickly and start a new game ("Er...
by george moromisato
Wed Jun 06, 2018 8:48 pm
Forum: Anacreon General Discussions
Topic: Era 4 Development Plan
Replies: 4
Views: 121

Re: Era 4 Development Plan

Watch TV, Do Nothing wrote:
Wed Jun 06, 2018 8:36 pm
0. GET HYPE
Made an announcement: https://forums.kronosaur.com/viewtopic.php?f=15&t=8595
I'll post to Twitter too.
by george moromisato
Wed Jun 06, 2018 8:47 pm
Forum: Announcements
Topic: Anacreon Era 4 Development
Replies: 0
Views: 2128

Anacreon Era 4 Development

Now that Transcendence 1.8 Beta 2 has shipped, I'll be spending a couple of weeks working on Anacreon. If you haven't yet played Anacreon, I encourage you to give it a try. Anacreon is a real-time, multiplayer game of galactic conquest with huge ambition. A single game includes 5,000 worlds, and emp...
by george moromisato
Wed Jun 06, 2018 8:30 pm
Forum: Anacreon General Discussions
Topic: Era 4 Development Plan
Replies: 4
Views: 121

Era 4 Development Plan

I've finally (two weeks late) shipped Transcendence 1.8 Beta 2 and I'm excited to get back to Anacreon. My dev plan for this era is roughly as follows: 1. First, I'd love to reach consensus on any balance changes to the units. For example, there has been some talk about increasing the power or attri...
by george moromisato
Tue Jun 05, 2018 10:08 pm
Forum: Announcements
Topic: 1.8 Beta 2 is ready!
Replies: 7
Views: 2012

1.8 Beta 2 is ready!

Finally, I've released 1.8 Beta 2! This build contains lots bug fixes and minor updates. The complete list of changes is in the usual place: Fixes: https://ministry.kronosaur.com/program.hexm?id=1&status=closed&tag=101 API 41: https://ministry.kronosaur.com/record.hexm?id=78005 I've also updated Cor...
by george moromisato
Tue Jun 05, 2018 10:02 pm
Forum: Announcements
Topic: 1.8 Beta 1 is ready!
Replies: 75
Views: 26756

Re: 1.8 Beta 1 is ready!

Watch TV, Do Nothing wrote:
Mon May 28, 2018 2:04 pm
Direct question for George: do any steps need to be taken to ensure that Multiverse is GDPR-compliant?
We need to update the privacy policy to be explicit, but GDPR does not really affect us because we never share user data with 3rd parties.