## Search found 2583 matches

Mon Dec 10, 2018 7:06 pm
Forum: Announcements
Topic: 1.8 Beta 4
Replies: 2
Views: 1274

### 1.8 Beta 4

Thu Nov 15, 2018 4:41 pm
Forum: Commonwealth
Topic: Twitch starting 30 minutes late today
Replies: 0
Views: 547

### Twitch starting 30 minutes late today

I'll be 30 minutes late today for Twitch. I'll start at 4:30 PM Pacific Time (or close to it). See you then!
Tue Nov 13, 2018 10:33 pm
Forum: Ideas & Suggestions
Topic: Starting ship balance
Replies: 6
Views: 902

### Re: Starting ship balance

In general, I'm not sure you're taking into account that most stats have decreasing marginal utility. For instance, the 3rd and 4th unrestricted slots on a gunship are much more valuable than the 6th and 7th non-weapon slots on the EI500, though the marginal benefit of weapon slots probably decreas...
Tue Nov 13, 2018 10:28 pm
Forum: Ideas & Suggestions
Topic: Starting ship balance
Replies: 6
Views: 902

### Re: Starting ship balance

While I do like having algorithmic support for balancing ships, I think we need to resolve the disconnect between the two measures used for the mass of armor. It's two sets of very reasonable scales that don't actually match each other, and that causes some significant issues... This is a good poin...
Tue Nov 13, 2018 7:39 pm
Forum: Ideas & Suggestions
Topic: Starting ship balance
Replies: 6
Views: 902

### Starting ship balance

I've added some balance equations to TransData to calculate the value/balance of starting ships. The results are here: https://docs.google.com/spreadsheets/d/1HD6_hj-Zu6IHGEaEDVi959Y3hg4RvXgtROKHMMDVJyA/edit?usp=sharing NOTE: 1. This excludes starting devices/armor. I.e., we just care about the valu...
Mon Nov 12, 2018 5:34 pm
Forum: Ideas & Suggestions
Topic: Fuel efficiency for starting ships
Replies: 2
Views: 232

### Re: Fuel efficiency for starting ships

Players generally spend a lot more time traveling and in dockscreens than fighting, so the standby power use is more important. That's much more heavily weighted towards shields' power use. In that case the Manticore should be pretty efficient: it doesn't consume power when armor does not need to b...
Mon Nov 12, 2018 3:47 am
Forum: Ideas & Suggestions
Topic: Fuel efficiency for starting ships
Replies: 2
Views: 232

### Fuel efficiency for starting ships

I calculated how long it takes each starting ship to consume 10 helium fuel rods. This assumes: shields are always recharging, primary weapons is always firing, and the ship is always thrusting. Here's the result (in real seconds): Sapphire 278 EI500 192 Wolfen 167 Constellation 147 Freyr 192 Mantic...
Thu Oct 18, 2018 3:40 am
Forum: Commonwealth
Topic: No Twitch session tomorrow Oct 18
Replies: 0
Views: 5985

### No Twitch session tomorrow Oct 18

Sorry, all, I had to fly out of town unexpectedly this week and won't be around for our usual Twitch session.

I'll return next week. See you all then.
Thu Oct 04, 2018 3:55 pm
Forum: Commonwealth
Topic: No Twitch session today
Replies: 0
Views: 777

### No Twitch session today

Sorry, all, but I can't do the Twitch session today. I'm in the middle of a move and we don't have internet connectivity yet.

Next week for sure.
Fri Sep 28, 2018 5:57 am
Forum: Ideas & Suggestions
Topic: Thoughts on ships and armor mass
Replies: 6
Views: 3302

### Thoughts on ships and armor mass

Shrike/Song has been working on differentiating various ships and I want to share some thoughts. Let's consider Commonwealth/friendly ships that the player might be able to pilot. I created the following table: ShipTable1.jpg The full spreadsheet it here: https://docs.google.com/spreadsheets/d/1UwYO...
Mon Sep 24, 2018 8:57 pm
Forum: Announcements
Topic: 1.8 Beta 3 is Ready!
Replies: 24
Views: 32922

### Re: 1.8 Beta 3 is Ready!

Updated to 1.8 Beta 3.3. This fixes a couple of minor regressions: Possible docking code regression No more Watch Your Targets message Armor bonus applied twice After upgrading Jenna, ended up with a second Ronin/C Domina item donations broken NOTE: The bug with ship brokers in VotG is not yet fixed...
Sat Sep 15, 2018 4:16 am
Forum: Announcements
Topic: 1.8 Beta 3 is Ready!
Replies: 24
Views: 32922

### Re: 1.8 Beta 3 is Ready!

I wanted to fix the Freyr bug since that's a major regression too. The Freyr weapon was not firing straight if it had no target.
Sat Sep 15, 2018 4:15 am
Forum: Announcements
Topic: 1.8 Beta 3 is Ready!
Replies: 24
Views: 32922

### Re: 1.8 Beta 3 is Ready!

AssumedPseudonym wrote:
Sat Sep 15, 2018 1:13 am
It’s oddly fitting that Shrike and I, notorious partners in crime, wound up on the same page of the Special Thanks. Now I’m actually sort of curious whether that was deliberate or not, heh.
It's alphabetical by last name (at least for the current members), but it's a good coincidence.
Fri Sep 14, 2018 10:02 pm
Forum: Announcements
Topic: 1.8 Beta 3 is Ready!
Replies: 24
Views: 32922

### Re: 1.8 Beta 3 is Ready!

I made a critical fix and released 1.8 Beta 3.1. It should update automatically the next time you sign in to the game.

Games created with 1.8 Beta 3 are not good, unfortunately. Please restart a game with 1.8 Beta 3.1. [You can tell the create version if you bring up stats (F2) for the game.]
Thu Sep 13, 2018 4:41 pm
Forum: Announcements
Topic: 1.8 Beta 3 is Ready!
Replies: 24
Views: 32922

### Re: 1.8 Beta 3 is Ready!

PM wrote:
Wed Sep 12, 2018 11:36 pm
I like the new repeatingDelay. Updated few of my mod weapons already.
You can thank Heliogenesis for that one.