Search found 2523 matches

by george moromisato
Fri Feb 16, 2018 4:59 am
Forum: Anacreon General Discussions
Topic: Server may be slow on Friday
Replies: 0
Views: 45

Server may be slow on Friday

Due to powerline work in our area, we have to move Anacreon to a backup server on Friday (16 Feb 2018). The game might be a slower than normal.

We'll be back to our normal server by late Friday or early Saturday.
by george moromisato
Thu Feb 15, 2018 6:35 pm
Forum: Commonwealth
Topic: Outage expected tomorrow (Friday)
Replies: 0
Views: 75

Outage expected tomorrow (Friday)

Due to powerline work being done in the area, I expect the servers (Multiverse, Ministry, Anacreon) to be down for significant parts of the day on Friday (16 Feb 2018).

The forums should stay up, however.

I'll give more updates tomorrow.
by george moromisato
Sun Feb 11, 2018 6:38 pm
Forum: Ideas & Suggestions
Topic: Linked-fire options
Replies: 6
Views: 153

Re: Linked-fire options

#2 Can be done today by disabling the weapon. However, there is no fast one-click way to do this. Currently, we bring up menu then manually select, which breaks the flow of a fight. Adding a hotkey to disable, or enable, the current primary weapon would do this. This is probably the best of the thr...
by george moromisato
Sun Feb 11, 2018 4:25 pm
Forum: Ideas & Suggestions
Topic: Minotaur class
Replies: 32
Views: 462

Re: Minotaur class

Now that I've done the image for the Minotaur, I agree that it looks sleek and fast. It might be better to have a max speed of .2c, but keep the maneuverability low (similar to the EI500?). It doesn't need as much maneuverability because of its omni weapon.
by george moromisato
Sun Feb 11, 2018 4:09 pm
Forum: Ideas & Suggestions
Topic: Linked-fire options
Replies: 6
Views: 153

Linked-fire options

For the Minotaur class I would like to have an omni weapon linked to the primary. That is, when you fire the primary weapon, the omni weapon also fires. The problem is that you can't fire the omni weapon without firing the primary. Imagine there's a Hornet flying around you. It would be nice if you ...
by george moromisato
Sun Feb 11, 2018 3:49 pm
Forum: Ideas & Suggestions
Topic: Minotaur class
Replies: 32
Views: 462

Re: Minotaur class

NMS wrote:
Sun Feb 11, 2018 5:54 am
... Also, it probably requires named slots with limited device quantity.
Agreed! That's how I was thinking of implementing it.
by george moromisato
Sat Feb 10, 2018 6:23 pm
Forum: Ideas & Suggestions
Topic: Minotaur class
Replies: 32
Views: 462

Re: Minotaur class

FYI: Here is a shot of the Minotaur class: http://multiverse.kronosaur.com/news.hexm?id=1933 There are two variants: the blue one (traditional NAMI colors) is the civilian version, while the gray one--with upgraded armor and weapons--is used by the Fleet. It's a NAMI design, though somewhat conventi...
by george moromisato
Fri Feb 09, 2018 5:48 pm
Forum: Ideas & Suggestions
Topic: Minotaur class
Replies: 32
Views: 462

Re: Minotaur class

For special ability I'm thinking that one device slot (for omni weapons) is designated as linked-fire. Basically, if the player installs an omni weapon, it will fire along with the primary when you fire (unless disabled). What do you all think?
by george moromisato
Fri Feb 09, 2018 1:51 am
Forum: Ideas & Suggestions
Topic: Minotaur class
Replies: 32
Views: 462

Minotaur class

For 1.8 I'd like to create a playable light-corvette. It would be around level 7 and could be bought at a Commonwealth Fortress or at Point Juno. A few ideas: * It's designed for various missions: station defense; escort transports; attacking enemy stations (with Centurions as escorts). * It's the h...
by george moromisato
Fri Jan 26, 2018 5:26 am
Forum: Ideas & Suggestions
Topic: Looking for ship build out suggestions
Replies: 4
Views: 175

Looking for ship build out suggestions

With the upcoming feature to sell complete ships at shipyards, I'd like to define some ship build outs to sell. I would like to hear suggestions for the best/most interesting build outs that you can think of, subject to the following constraints: EI500 Level 4 * 100 MW reactor * Level 4 armor * Leve...
by george moromisato
Sat Jan 13, 2018 4:46 am
Forum: Commonwealth
Topic: Commonwealth Dry Dock
Replies: 1
Views: 108

Commonwealth Dry Dock

FYI: Here is the new Commonwealth dry dock model that I started on Thursday:

http://multiverse.kronosaur.com/news.hexm?id=1920
by george moromisato
Thu Jan 11, 2018 4:59 am
Forum: Commonwealth
Topic: [George] [Request] TrueSpace stream
Replies: 6
Views: 323

Re: [George] [Request] TrueSpace stream

I think this is a great idea. I'll start with that tomorrow.
by george moromisato
Tue Jan 09, 2018 5:07 am
Forum: Commonwealth
Topic: Hexarc
Replies: 0
Views: 112

Hexarc

As some of you know, I built my own server software, called Hexarc, to host Anacreon, the Multiverse, and Ministry. I've been pretty happy with its performance, though there is still a lot of work to do. I think Hexarc is finally at the point where people could start playing with it, if interested. ...
by george moromisato
Wed Jan 03, 2018 1:07 am
Forum: Commonwealth
Topic: 2017 Annual Report
Replies: 12
Views: 499

2017 Annual Report

Time again for the Kronosaur Productions Annual Report: http://multiverse.kronosaur.com/news.hexm?id=1891

Overall I'm happy with progress in 2017 and very much looking forward to 2018. Let me know what you think here.
by george moromisato
Wed Jan 03, 2018 1:05 am
Forum: Commonwealth
Topic: How do you get the VotG alpha?
Replies: 5
Views: 254

Re: How do you get the VotG alpha?

WeedersDog97 wrote:
Sun Dec 31, 2017 2:48 am
I had tried that one already and it must already be over the limit . George hasn't posted a second code anywhere else?
I'm surprised it didn't work; there are still codes left.

Did you get an error message? What's your Multiverse account name?