Search found 2470 matches

by george moromisato
Sun Apr 16, 2017 2:54 pm
Forum: Anacreon General Discussions
Topic: Era 3: Unable to designate new sector capitals?
Replies: 4
Views: 59

Re: Era 3 bug: Unable to designate new sector capitals?

Ah, okay. That's a big change from the earlier versions. Thanks Yeah, that's definitely a big change from the last version. There were a couple of exploits involving creating lots of sector capitals. This change also slows down empire expansion (slightly). Plus it is consistent with the original pu...
by george moromisato
Thu Apr 13, 2017 1:00 am
Forum: Anacreon General Discussions
Topic: Era 3.9 update
Replies: 3
Views: 64

Era 3.9 update

I've updated the game server with a two changes:

1. I've uploaded the new Era 3 definitions that you all worked on (thank you!)
2. I've changed the prices that Mesophon offers for resources (based on the post I made).

I'll create a new game/galaxy tomorrow live on Twitch at 5 PM Pacific time.
by george moromisato
Wed Apr 12, 2017 5:14 am
Forum: Anacreon General Discussions
Topic: Era 3: Mesophon purchasing is overpowered
Replies: 15
Views: 235

Re: Era 3: Mesophon purchasing is overpowered

--Imperator-- wrote:
Wed Apr 12, 2017 2:47 am
Either way we can try it out, deploy to server and see if it works. Sounds great! Also, did the Era 3 pull request get approved?
Agreed. I'll do the Era 3 pull request as part of this change.
by george moromisato
Wed Apr 12, 2017 5:14 am
Forum: Anacreon General Discussions
Topic: Era 3: Mesophon purchasing is overpowered
Replies: 15
Views: 235

Re: Era 3: Mesophon purchasing is overpowered

Do you mean the price that Mesophon purchases resources for? If so, you would need to halve the price paid, not double it. Sorry, yes, you're right. I meant double the number of work units required to earn 1 aes, which means halving the price that Mesophon offers to buy your raw materials. And it w...
by george moromisato
Wed Apr 12, 2017 2:03 am
Forum: Anacreon General Discussions
Topic: Galaxy loading error
Replies: 13
Views: 132

Re: Galaxy loading error

I apologize. This looks like a bug on the server. I've restarted the server, and it looks OK now, but I need to figure out the root cause. Thanks George! Just a gentle reminder, it probably would be better if the various logins redirected to https by default so that passwords aren't being sent in p...
by george moromisato
Wed Apr 12, 2017 1:55 am
Forum: Anacreon General Discussions
Topic: Era 3: Mesophon purchasing is overpowered
Replies: 15
Views: 235

Re: Era 3: Mesophon purchasing is overpowered

I think the root cause of the problem is pricing resources based on "major" worlds instead of "abundant" worlds. If I double the price of all resources, then it will balanced for abundant worlds, which means 1 aes will cost roughly 20 work units--as intended. With that change, I think all the other ...
by george moromisato
Wed Apr 12, 2017 1:50 am
Forum: Anacreon General Discussions
Topic: Galaxy loading error
Replies: 13
Views: 132

Re: Galaxy loading error

I apologize. This looks like a bug on the server. I've restarted the server, and it looks OK now, but I need to figure out the root cause.
by george moromisato
Thu Mar 30, 2017 3:34 pm
Forum: Ideas & Suggestions
Topic: Armor balance discussion
Replies: 52
Views: 702

Re: Armor balance discussion

One solution to the armor mass issue is to have ships lose max-speed as well as maneuverability. E.g., the Sapphire might start to lose max-speed (slightly) on any armor above 3 tons. At 6 tons, its max-speed would drop by maybe 3 points (speed = 0.17c). Of course, drive upgrades would increase that...
by george moromisato
Wed Mar 29, 2017 5:49 pm
Forum: Ideas & Suggestions
Topic: Damage Adjustment Curves
Replies: 6
Views: 102

Damage Adjustment Curves

The current damage adjustment curves mean that low-level damage types (like laser) become obsolete against high-level armors. I like the mechanic, mainly because it lets the player quickly progress against low-level enemies, while keeping high-level enemies dangerous. Nevertheless, the downside is t...
by george moromisato
Wed Mar 29, 2017 3:19 pm
Forum: Ideas & Suggestions
Topic: Armor balance discussion
Replies: 52
Views: 702

Re: Armor balance discussion

This is a great discussion--thank you! Let me try to summarize some of the key points so far: 1. MASS BALANCE I'm not sure if there's consensus, but I think the current balance algorithm undercounts mass. The current algorithm gives the following balance values: mass balance 1.5 25 2 15 2.5 7 3 0 3....
by george moromisato
Fri Mar 24, 2017 5:18 am
Forum: Ideas & Suggestions
Topic: Armor balance discussion
Replies: 52
Views: 702

Armor balance discussion

I've put together a spreadsheet trying to determine current balance for armor: https://docs.google.com/spreadsheets/d/1OevcBfDvjzF1GXFQNCUFv5ZhjbAerUVRHq9VoPg-aVE/edit?usp=sharing Some notes: Column E shows the calculated balance excluding cost. This is the column that we should strive to get close ...
by george moromisato
Sat Mar 11, 2017 4:57 pm
Forum: Anacreon General Discussions
Topic: Era 3 done
Replies: 2
Views: 114

Re: Era 3 done

Wow, this is great news! Thank you for putting in lots of your hard work (and limited time) into the game George, I'm sure everyone here appreciates it! We still have one issue: selecting an enemy jumpfleet shows the jump radii of the players own jumpbeacons. It shouldn't show anything at all, or s...
by george moromisato
Sat Mar 11, 2017 5:52 am
Forum: Anacreon General Discussions
Topic: Era 3 done
Replies: 2
Views: 114

Era 3 done

I'm sorry to say that my allotted time to fix Anacreon bugs has come to an end. I didn't get to fix everything I wanted, but I think we fixed and balanced a lot of good issues. I did manage to add a dialog box to choose a fleet to transfer to. This fixes the problem of not being able to combine flee...
by george moromisato
Fri Mar 10, 2017 7:58 pm
Forum: Anacreon General Discussions
Topic: Sector capital distance limits
Replies: 4
Views: 101

Re: Sector capital distance limits

Thank you--that's helpful. I'll likely go ahead with the change and see how it feels in practice. And I agree that a lot of the problems can be ameliorated with better UI. E.g., it should be possible (somehow) to see sector capital range BEFORE designating. One final caution: If there are current em...
by george moromisato
Fri Mar 10, 2017 6:17 pm
Forum: Anacreon General Discussions
Topic: Sector capital distance limits
Replies: 4
Views: 101

Sector capital distance limits

To fix the sector capital exploit (https://ministry.kronosaur.com/record.hexm?id=3895) I'd like to introduce minimum distances between capitals. My first thought is to require that new sector capitals be at least 250 light-years away from another friendly capital. Can anyone think of any unintended ...