Search found 2526 matches

by george moromisato
Sat Apr 07, 2018 7:03 pm
Forum: Commonwealth
Topic: New Sapphire 3D model
Replies: 1
Views: 105

New Sapphire 3D model

http://multiverse.kronosaur.com/file.hexm?filePath=%2fMultiverse.files%2fArticle%2f1983%2fbodyTopImage.jpg The new version is in the foreground. The old version (originally created in 2002) is in the background. The changes are subtle and almost invisible in-game, but I think it will look better in...
by george moromisato
Fri Mar 02, 2018 10:20 pm
Forum: Announcements
Topic: 1.8 Beta 1 is ready!
Replies: 58
Views: 8265

1.8 Beta 1 is ready!

I've just released 1.8 Beta 1. If you're running one of the 1.8 alphas, the game will automatically update the next time you run and sign in. Otherwise, you can download at the usual place: https://kronosaur.com/downloads/TranscendenceNext.zip Here are some release notes: https://multiverse.kronosau...
by george moromisato
Wed Feb 28, 2018 6:15 am
Forum: Commonwealth
Topic: Outage expected tomorrow (Friday)
Replies: 2
Views: 283

Re: Outage expected tomorrow (Friday)

Ttech wrote:
Fri Feb 23, 2018 6:38 pm
Gonna call it right now. Outage is probably over!
Yeah, sorry!

In fact, there never was an outage (at least not for too long). I moved the server to AWS and everything worked fine for about a week. Then I moved it back to my office (since AWS is very expensive) and I hope no one noticed much.
by george moromisato
Fri Feb 16, 2018 4:59 am
Forum: Anacreon General Discussions
Topic: Server may be slow on Friday
Replies: 8
Views: 505

Server may be slow on Friday

Due to powerline work in our area, we have to move Anacreon to a backup server on Friday (16 Feb 2018). The game might be a slower than normal.

We'll be back to our normal server by late Friday or early Saturday.
by george moromisato
Thu Feb 15, 2018 6:35 pm
Forum: Commonwealth
Topic: Outage expected tomorrow (Friday)
Replies: 2
Views: 283

Outage expected tomorrow (Friday)

Due to powerline work being done in the area, I expect the servers (Multiverse, Ministry, Anacreon) to be down for significant parts of the day on Friday (16 Feb 2018).

The forums should stay up, however.

I'll give more updates tomorrow.
by george moromisato
Sun Feb 11, 2018 6:38 pm
Forum: Ideas & Suggestions
Topic: Linked-fire options
Replies: 6
Views: 316

Re: Linked-fire options

#2 Can be done today by disabling the weapon. However, there is no fast one-click way to do this. Currently, we bring up menu then manually select, which breaks the flow of a fight. Adding a hotkey to disable, or enable, the current primary weapon would do this. This is probably the best of the thr...
by george moromisato
Sun Feb 11, 2018 4:25 pm
Forum: Ideas & Suggestions
Topic: Minotaur class
Replies: 32
Views: 958

Re: Minotaur class

Now that I've done the image for the Minotaur, I agree that it looks sleek and fast. It might be better to have a max speed of .2c, but keep the maneuverability low (similar to the EI500?). It doesn't need as much maneuverability because of its omni weapon.
by george moromisato
Sun Feb 11, 2018 4:09 pm
Forum: Ideas & Suggestions
Topic: Linked-fire options
Replies: 6
Views: 316

Linked-fire options

For the Minotaur class I would like to have an omni weapon linked to the primary. That is, when you fire the primary weapon, the omni weapon also fires. The problem is that you can't fire the omni weapon without firing the primary. Imagine there's a Hornet flying around you. It would be nice if you ...
by george moromisato
Sun Feb 11, 2018 3:49 pm
Forum: Ideas & Suggestions
Topic: Minotaur class
Replies: 32
Views: 958

Re: Minotaur class

NMS wrote:
Sun Feb 11, 2018 5:54 am
... Also, it probably requires named slots with limited device quantity.
Agreed! That's how I was thinking of implementing it.
by george moromisato
Sat Feb 10, 2018 6:23 pm
Forum: Ideas & Suggestions
Topic: Minotaur class
Replies: 32
Views: 958

Re: Minotaur class

FYI: Here is a shot of the Minotaur class: http://multiverse.kronosaur.com/news.hexm?id=1933 There are two variants: the blue one (traditional NAMI colors) is the civilian version, while the gray one--with upgraded armor and weapons--is used by the Fleet. It's a NAMI design, though somewhat conventi...
by george moromisato
Fri Feb 09, 2018 5:48 pm
Forum: Ideas & Suggestions
Topic: Minotaur class
Replies: 32
Views: 958

Re: Minotaur class

For special ability I'm thinking that one device slot (for omni weapons) is designated as linked-fire. Basically, if the player installs an omni weapon, it will fire along with the primary when you fire (unless disabled). What do you all think?
by george moromisato
Fri Feb 09, 2018 1:51 am
Forum: Ideas & Suggestions
Topic: Minotaur class
Replies: 32
Views: 958

Minotaur class

For 1.8 I'd like to create a playable light-corvette. It would be around level 7 and could be bought at a Commonwealth Fortress or at Point Juno. A few ideas: * It's designed for various missions: station defense; escort transports; attacking enemy stations (with Centurions as escorts). * It's the h...
by george moromisato
Fri Jan 26, 2018 5:26 am
Forum: Ideas & Suggestions
Topic: Looking for ship build out suggestions
Replies: 4
Views: 311

Looking for ship build out suggestions

With the upcoming feature to sell complete ships at shipyards, I'd like to define some ship build outs to sell. I would like to hear suggestions for the best/most interesting build outs that you can think of, subject to the following constraints: EI500 Level 4 * 100 MW reactor * Level 4 armor * Leve...
by george moromisato
Sat Jan 13, 2018 4:46 am
Forum: Commonwealth
Topic: Commonwealth Dry Dock
Replies: 1
Views: 203

Commonwealth Dry Dock

FYI: Here is the new Commonwealth dry dock model that I started on Thursday:

http://multiverse.kronosaur.com/news.hexm?id=1920
by george moromisato
Thu Jan 11, 2018 4:59 am
Forum: Commonwealth
Topic: [George] [Request] TrueSpace stream
Replies: 6
Views: 475

Re: [George] [Request] TrueSpace stream

I think this is a great idea. I'll start with that tomorrow.