Search found 2459 matches

by george moromisato
Sat Mar 11, 2017 4:57 pm
Forum: Anacreon General Discussions
Topic: Era 3 done
Replies: 2
Views: 89

Re: Era 3 done

Wow, this is great news! Thank you for putting in lots of your hard work (and limited time) into the game George, I'm sure everyone here appreciates it! We still have one issue: selecting an enemy jumpfleet shows the jump radii of the players own jumpbeacons. It shouldn't show anything at all, or s...
by george moromisato
Sat Mar 11, 2017 5:52 am
Forum: Anacreon General Discussions
Topic: Era 3 done
Replies: 2
Views: 89

Era 3 done

I'm sorry to say that my allotted time to fix Anacreon bugs has come to an end. I didn't get to fix everything I wanted, but I think we fixed and balanced a lot of good issues. I did manage to add a dialog box to choose a fleet to transfer to. This fixes the problem of not being able to combine flee...
by george moromisato
Fri Mar 10, 2017 7:58 pm
Forum: Anacreon General Discussions
Topic: Sector capital distance limits
Replies: 4
Views: 82

Re: Sector capital distance limits

Thank you--that's helpful. I'll likely go ahead with the change and see how it feels in practice. And I agree that a lot of the problems can be ameliorated with better UI. E.g., it should be possible (somehow) to see sector capital range BEFORE designating. One final caution: If there are current em...
by george moromisato
Fri Mar 10, 2017 6:17 pm
Forum: Anacreon General Discussions
Topic: Sector capital distance limits
Replies: 4
Views: 82

Sector capital distance limits

To fix the sector capital exploit (https://ministry.kronosaur.com/record.hexm?id=3895) I'd like to introduce minimum distances between capitals. My first thought is to require that new sector capitals be at least 250 light-years away from another friendly capital. Can anyone think of any unintended ...
by george moromisato
Fri Mar 10, 2017 3:05 am
Forum: Anacreon General Discussions
Topic: Ship balance changes and jump beacons
Replies: 17
Views: 193

Re: Ship balance changes and jump beacons

George, there is something that I ask you to consider. I get your point, but I would like to see how the current arrangement works before changing it. In practice, I think it will be hard to set up such discontiguous outposts because you'll have to use slow ships to do it. And once you've decided t...
by george moromisato
Thu Mar 09, 2017 9:21 pm
Forum: Anacreon General Discussions
Topic: Unit cost spreadsheet
Replies: 3
Views: 47

Re: Unit cost spreadsheet

Note that these appear to all be for minerals at "major" deposits. The ratios change somewhat if you are getting minerals from "abundant" deposits. Yes, you're absolutely right. These are in absolute units that ignore productivity (and major deposits have a productivity coefficient of 1.0). I think...
by george moromisato
Thu Mar 09, 2017 6:54 pm
Forum: Anacreon General Discussions
Topic: Unit cost spreadsheet
Replies: 3
Views: 47

Unit cost spreadsheet

https://docs.google.com/spreadsheets/d/1QL1rl_WlEbQqBpRc-J239elLBppLM_B_pU10WPJ2Cfo/edit?usp=sharing This spreadsheet has three columns: Combat: This is an overall rating of how powerful the unit is. This is based on algorithmic computation of stats like damage, range, etc. It could be wildly off, b...
by george moromisato
Thu Mar 09, 2017 3:42 pm
Forum: Anacreon General Discussions
Topic: Ship balance changes and jump beacons
Replies: 17
Views: 193

Re: Ship balance changes and jump beacons

I suggest leaving labor costs alone. The interesting metric is the ratio of ship power to labor cost. This ratio can be changed by changing EITHER the ship stats OR labor costs. We should stick to changing ship stats; otherwise we'll undoing our work by changing labor costs. For example, let's say t...
by george moromisato
Thu Mar 09, 2017 6:34 am
Forum: Anacreon General Discussions
Topic: Ship balance changes and jump beacons
Replies: 17
Views: 193

Re: Ship balance changes and jump beacons

Watch TV, Do Nothing wrote:
Thu Mar 09, 2017 4:37 am
Speaking of browsers and connections, I'm getting warnings in Chrome and Firefox that the connection is not secure when I go to log in. I don't recall ever seeing those before.
It's new in Chrome, I think. Try connecting via https://anacreon.kronosaur.com
by george moromisato
Thu Mar 09, 2017 4:09 am
Forum: Anacreon General Discussions
Topic: Ship balance changes and jump beacons
Replies: 17
Views: 193

Re: Ship balance changes and jump beacons

--Imperator-- wrote:
Thu Mar 09, 2017 4:01 am
I do have a problem of not being able to see jump radii for jumpfleets even when the destination button is selected for some reason. I've tried this with jumpship only fleets, mixed fleets and explorers. Any ideas?
All I can think of is to force a re-load of the browser page.
by george moromisato
Thu Mar 09, 2017 3:54 am
Forum: Anacreon General Discussions
Topic: Ship balance changes and jump beacons
Replies: 17
Views: 193

Re: Ship balance changes and jump beacons

My immediate response is- hooray, this is a great new era for Anacreon! I think that it would be better from a user-interface perspective if the jumpship circles were visible upon selecting a jumpfleet, not just on selecting destination- especially because there doesn't seem to be a hotkey to get o...
by george moromisato
Thu Mar 09, 2017 1:38 am
Forum: Anacreon General Discussions
Topic: Anacreon Era 2 Gameplay Guide and FAQ
Replies: 127
Views: 18262

Re: Anacreon Gameplay Guide and FAQ

Area is an area of effect. From the point where the missile hit, out to 1/5 the area of effect radius, any ships in the area take full damage. After that, damage decreases at inverse-square rate. I.e., at 2/5th radius, ships take quarter damage; at 3/5th radius they take 1/9th damage, etc. The size ...
by george moromisato
Thu Mar 09, 2017 1:16 am
Forum: Anacreon General Discussions
Topic: Ship balance changes and jump beacons
Replies: 17
Views: 193

Ship balance changes and jump beacons

I've deployed the ship balance changes suggested by you all (Imperator's spreadsheet). Plus I'm implemented jump beacons as we discussed. Please look over my changes and make sure I entered the numbers correctly. You can see the changes in the source files on a branch: https://github.com/kronosaur/A...
by george moromisato
Wed Mar 08, 2017 11:26 pm
Forum: Anacreon General Discussions
Topic: Anacreon Core Library
Replies: 1
Views: 49

Anacreon Core Library

In case anyone is interested, I've decided to release the Anacreon Core Library to GitHub: https://github.com/kronosaur/Anacreon-CoreLibrary/ The Core Library defines all the structures, units, and environments in the game. I don't have time to document everything right now, but you should be able t...
by george moromisato
Wed Mar 08, 2017 3:41 am
Forum: Anacreon General Discussions
Topic: Era 3 feature/bug list
Replies: 9
Views: 104

Re: Era 3 feature/bug list

I think a lot of people have been clamoring for some way to merge multiple fleets without transferring down to a planet and then deploying back out of it. A lot of this stems from the 1000-ship-per-transaction limit that Mesophon imposes. Also +10000 to this! There's just never enough time. Doing t...