Search found 2526 matches
- Sat Apr 07, 2018 7:03 pm
- Forum: Commonwealth
- Topic: New Sapphire 3D model
- Replies: 1
- Views: 106
New Sapphire 3D model
http://multiverse.kronosaur.com/file.hexm?filePath=%2fMultiverse.files%2fArticle%2f1983%2fbodyTopImage.jpg The new version is in the foreground. The old version (originally created in 2002) is in the background. The changes are subtle and almost invisible in-game, but I think it will look better in...
- Fri Mar 02, 2018 10:20 pm
- Forum: Announcements
- Topic: 1.8 Beta 1 is ready!
- Replies: 58
- Views: 8310
1.8 Beta 1 is ready!
I've just released 1.8 Beta 1. If you're running one of the 1.8 alphas, the game will automatically update the next time you run and sign in. Otherwise, you can download at the usual place: https://kronosaur.com/downloads/TranscendenceNext.zip Here are some release notes: https://multiverse.kronosau...
- Wed Feb 28, 2018 6:15 am
- Forum: Commonwealth
- Topic: Outage expected tomorrow (Friday)
- Replies: 2
- Views: 283
Re: Outage expected tomorrow (Friday)
Yeah, sorry!
In fact, there never was an outage (at least not for too long). I moved the server to AWS and everything worked fine for about a week. Then I moved it back to my office (since AWS is very expensive) and I hope no one noticed much.
- Fri Feb 16, 2018 4:59 am
- Forum: Anacreon General Discussions
- Topic: Server may be slow on Friday
- Replies: 8
- Views: 505
Server may be slow on Friday
Due to powerline work in our area, we have to move Anacreon to a backup server on Friday (16 Feb 2018). The game might be a slower than normal.
We'll be back to our normal server by late Friday or early Saturday.
We'll be back to our normal server by late Friday or early Saturday.
- Thu Feb 15, 2018 6:35 pm
- Forum: Commonwealth
- Topic: Outage expected tomorrow (Friday)
- Replies: 2
- Views: 283
Outage expected tomorrow (Friday)
Due to powerline work being done in the area, I expect the servers (Multiverse, Ministry, Anacreon) to be down for significant parts of the day on Friday (16 Feb 2018).
The forums should stay up, however.
I'll give more updates tomorrow.
The forums should stay up, however.
I'll give more updates tomorrow.
- Sun Feb 11, 2018 6:38 pm
- Forum: Ideas & Suggestions
- Topic: Linked-fire options
- Replies: 6
- Views: 316
Re: Linked-fire options
#2 Can be done today by disabling the weapon. However, there is no fast one-click way to do this. Currently, we bring up menu then manually select, which breaks the flow of a fight. Adding a hotkey to disable, or enable, the current primary weapon would do this. This is probably the best of the thr...
- Sun Feb 11, 2018 4:25 pm
- Forum: Ideas & Suggestions
- Topic: Minotaur class
- Replies: 32
- Views: 959
Re: Minotaur class
Now that I've done the image for the Minotaur, I agree that it looks sleek and fast. It might be better to have a max speed of .2c, but keep the maneuverability low (similar to the EI500?). It doesn't need as much maneuverability because of its omni weapon.
- Sun Feb 11, 2018 4:09 pm
- Forum: Ideas & Suggestions
- Topic: Linked-fire options
- Replies: 6
- Views: 316
Linked-fire options
For the Minotaur class I would like to have an omni weapon linked to the primary. That is, when you fire the primary weapon, the omni weapon also fires. The problem is that you can't fire the omni weapon without firing the primary. Imagine there's a Hornet flying around you. It would be nice if you ...
- Sun Feb 11, 2018 3:49 pm
- Forum: Ideas & Suggestions
- Topic: Minotaur class
- Replies: 32
- Views: 959
Re: Minotaur class
Agreed! That's how I was thinking of implementing it.NMS wrote: ↑Sun Feb 11, 2018 5:54 am... Also, it probably requires named slots with limited device quantity.
- Sat Feb 10, 2018 6:23 pm
- Forum: Ideas & Suggestions
- Topic: Minotaur class
- Replies: 32
- Views: 959
Re: Minotaur class
FYI: Here is a shot of the Minotaur class: http://multiverse.kronosaur.com/news.hexm?id=1933 There are two variants: the blue one (traditional NAMI colors) is the civilian version, while the gray one--with upgraded armor and weapons--is used by the Fleet. It's a NAMI design, though somewhat conventi...
- Fri Feb 09, 2018 5:48 pm
- Forum: Ideas & Suggestions
- Topic: Minotaur class
- Replies: 32
- Views: 959
Re: Minotaur class
For special ability I'm thinking that one device slot (for omni weapons) is designated as linked-fire. Basically, if the player installs an omni weapon, it will fire along with the primary when you fire (unless disabled). What do you all think?
- Fri Feb 09, 2018 1:51 am
- Forum: Ideas & Suggestions
- Topic: Minotaur class
- Replies: 32
- Views: 959
Minotaur class
For 1.8 I'd like to create a playable light-corvette. It would be around level 7 and could be bought at a Commonwealth Fortress or at Point Juno. A few ideas: * It's designed for various missions: station defense; escort transports; attacking enemy stations (with Centurions as escorts). * It's the h...
- Fri Jan 26, 2018 5:26 am
- Forum: Ideas & Suggestions
- Topic: Looking for ship build out suggestions
- Replies: 4
- Views: 311
Looking for ship build out suggestions
With the upcoming feature to sell complete ships at shipyards, I'd like to define some ship build outs to sell. I would like to hear suggestions for the best/most interesting build outs that you can think of, subject to the following constraints: EI500 Level 4 * 100 MW reactor * Level 4 armor * Leve...
- Sat Jan 13, 2018 4:46 am
- Forum: Commonwealth
- Topic: Commonwealth Dry Dock
- Replies: 1
- Views: 203
Commonwealth Dry Dock
FYI: Here is the new Commonwealth dry dock model that I started on Thursday:
http://multiverse.kronosaur.com/news.hexm?id=1920
http://multiverse.kronosaur.com/news.hexm?id=1920
- Thu Jan 11, 2018 4:59 am
- Forum: Commonwealth
- Topic: [George] [Request] TrueSpace stream
- Replies: 6
- Views: 475
Re: [George] [Request] TrueSpace stream
I think this is a great idea. I'll start with that tomorrow.