Search found 2564 matches

by george moromisato
Wed Aug 15, 2018 9:47 pm
Forum: Commonwealth
Topic: Transcendence Broadcast: The Sung Slavers
Replies: 0
Views: 10

Transcendence Broadcast: The Sung Slavers

In my permadeath run I'm now in the Ungoverned Territories, so I thought I'd focus tomorrow's Twitch session on the Sung Slavers: lore, mechanics, strategy, etc. If you've got ideas for new mechanics or missions, or if you've got questions about the Slavers, please tune in and contribute. Post respo...
by george moromisato
Fri Aug 03, 2018 3:52 am
Forum: Commonwealth
Topic: Gamer Motivation Model
Replies: 5
Views: 145

Gamer Motivation Model

Related to the marketing question, here is a model for categorizing player motivation. Which do you think best fit Transcendence players?

Image
by george moromisato
Fri Aug 03, 2018 12:53 am
Forum: Commonwealth
Topic: Tomorrow on Twitch: Spreading the Word
Replies: 8
Views: 264

Re: Tomorrow on Twitch: Spreading the Word

Thanks to everyone who tuned in today! One thing we talked about was focusing on the strengths of Transcendence. For example, I think the size of the universe (number items, encounters, etc.), plus the variety of activities (exploring, escorting, mining, etc.) make for a great experience. This is so...
by george moromisato
Wed Aug 01, 2018 7:41 pm
Forum: Commonwealth
Topic: Tomorrow on Twitch: Spreading the Word
Replies: 8
Views: 264

Tomorrow on Twitch: Spreading the Word

Every Thursday at 4 PM Pacific Time I broadcast a Twitch session in which I play the game and answer questions from anyone. Every week I'm going to pick a main topic for discussion, and tomorrow's topic will be about how to get more people to play Transcendence. Marketing Transcendence (or any indie...
by george moromisato
Sun Jul 22, 2018 8:30 pm
Forum: Anacreon General Discussions
Topic: New Units
Replies: 7
Views: 334

Re: New Units

MDFification wrote:
Sun Jul 22, 2018 4:19 pm
New update on the defection bug: third parties can trigger defections too! Bugzzz was in the midst of putting someone else to siege when Imperator attacked his fleet from orbit, causing Bugzzz infantry to defect to the planets owner (not Imperator).
Thanks, that's helpful. I'll try to reproduce.
by george moromisato
Mon Jul 16, 2018 7:43 pm
Forum: Anacreon General Discussions
Topic: Zombie Bug (No-Capital Bug)
Replies: 5
Views: 338

Re: Zombie Bug (No-Capital Bug)

FYI: I believe this bug is fixed in the latest release.

The problem seemed to be a bug in sieges--if an empire was destroyed, we didn't abandon all sieges.

The two worlds with the problem have been fixed.
by george moromisato
Sat Jul 14, 2018 9:46 pm
Forum: Anacreon General Discussions
Topic: Era 4 Alpha
Replies: 34
Views: 1503

Re:

gc2 wrote:
Sat Jul 14, 2018 7:15 pm
Where the era 4 game? I see alpha 1, beta 1, beta 2, and era 3 but no era 4.
Era 4 Alpha is full right now (all capital worlds are taken).

But,

a) I'm starting a new Era 4 game soon (probably this week)
b) The current Era 4 Alpha will soon open up as various empires decay.
by george moromisato
Fri Jul 13, 2018 11:32 pm
Forum: Anacreon General Discussions
Topic: New Units
Replies: 7
Views: 334

New Units

I just updated the Era 4.5 and made the following fixes: 1. I've introduced warp transports (2 regular and 2 ramships). These carry 5 infantry brigades each. 2. I've changed starship speeds to 1 ly per watch (per Imperator and others). 3. I've fixed the ghost-worlds bug (but if it happens again, let...
by george moromisato
Fri Jul 13, 2018 4:34 am
Forum: Anacreon General Discussions
Topic: Zombie Bug (No-Capital Bug)
Replies: 5
Views: 338

Re: Zombie Bug (No-Capital Bug)

I'll look into it. I'm sure I'll be able to fix the zombie worlds. But I'm hoping to find the root cause.
by george moromisato
Tue Jul 03, 2018 7:09 pm
Forum: Anacreon General Discussions
Topic: Map Display Mode
Replies: 2
Views: 162

Map Display Mode

I've added an experimental map option to view military forces. At the top, you'll see a menu labeled "Standard". If you click, you can switch to "Military" view, which shows space forces and ground forces for each world. [The third option, "Resources" is not yet implemented.] Let me know if you find...
by george moromisato
Tue Jul 03, 2018 7:04 pm
Forum: Anacreon General Discussions
Topic: Siege Mechanics
Replies: 2
Views: 168

Siege Mechanics

I've updated the server with the new Siege Mechanics. They turned out to be much more complicated than I thought, so there's still a few rough edges. Here's how it works (roughly): 1. If you're conquering independent worlds, nothing changes (no siege). 2. If you're conquering another empire's world,...
by george moromisato
Wed Jun 27, 2018 4:16 pm
Forum: Anacreon General Discussions
Topic: Anacreon API
Replies: 9
Views: 326

Re: Anacreon API

George, I'm thinking that more savvy players will be able to gain some unfair advantages over others with this. It's possible to automate many of the more tedious parts of the game, such as: 1. Deploying reinforcements to the capital from all the shipyards (what I'm doing) 2. Looking for worlds at ...
by george moromisato
Tue Jun 26, 2018 5:19 pm
Forum: Anacreon General Discussions
Topic: JavaScript source
Replies: 0
Views: 109

JavaScript source

I've published the JavaScript source on GitHub, in case you want to look at it for reference: https://github.com/kronosaur/Anacreon-Service

Look here: https://github.com/kronosaur/Anacreon-S ... /Site/code
by george moromisato
Tue Jun 26, 2018 4:51 pm
Forum: Anacreon General Discussions
Topic: Anacreon API
Replies: 9
Views: 326

Re: Anacreon API

FYI: I definitely support this effort. The official policy on scripts/bots is designed to be permissive, as long as it does not interfere with the experience for other players. More here: https://forums.kronosaur.com/viewtopic.php?f=48&t=8610
by george moromisato
Mon Jun 25, 2018 6:26 pm
Forum: Anacreon General Discussions
Topic: Policy on scripts and bots
Replies: 1
Views: 147

Policy on scripts and bots

FYI: I just updated the Terms of Service to include a section on writing scripts and bots. The section reads: You may write non-commercial scripts and/or bots to access any of our services, provided you adhere to community rules: don't try to gain unauthorized access, don't degrade the service for o...