Search found 25 matches

by The Wicked Flea
Thu Aug 09, 2007 2:34 pm
Forum: Shipyards
Topic: Wrench Bugs
Replies: 9
Views: 2131

Sorry folks, work has picked up greatly so the deadline on the Wrench 2.0 has been pushed back indefinitely. I hope I can squeeze it out the door sooner than later. :s
by The Wicked Flea
Mon Aug 06, 2007 10:09 pm
Forum: Ideas & Suggestions
Topic: ! Negative cost items?
Replies: 3
Views: 900

! Negative cost items?

Hey, I just thought of something!

What if some items had negative costs so you had to PAY someone to take them from you? :lol: Think it'd work to implement?
by The Wicked Flea
Mon Aug 06, 2007 10:00 pm
Forum: Shipyards
Topic: Wrench Bugs
Replies: 9
Views: 2131

Right now just the duplicate item removal is fixed. I'm still working to test and see how to get the learning functioning well. And, well, we'll see how that goes. I think I'll be switching to a D100 system from a 3d6 one ... 1 level will have less an impact than 2 and so on. ETA unknown and unstate...
by The Wicked Flea
Mon Aug 06, 2007 9:36 pm
Forum: Shipyards
Topic: Wrench Bugs
Replies: 9
Views: 2131

... maybe I should make it a jackhammer. I thought it was funny that you used something very specific in a destructive manner to repair your various delicate spaceship parts. Maybe not everyone gets the fine humor. :P

See above; new download fixes the mentioned bug.
by The Wicked Flea
Mon Aug 06, 2007 9:29 pm
Forum: Shipyards
Topic: Wrench Bugs
Replies: 9
Views: 2131

1. The wrench may sometimes (but not always) scrap an entire group of items though the text seems to imply that only one was destroyed. Typo on my part, sorry. Bugfix on that soon. 2. Sometimes the last item in a pile may be replaced by a completely different (fixed) item. It said that there was li...
by The Wicked Flea
Sat Aug 04, 2007 10:00 pm
Forum: Commonwealth
Topic: Mikeno Destroyer?
Replies: 5
Views: 1834

It still does do its thing, Fossaman. :) <Action name="Magic Wand" key="M"> (block Nil ; Set fleet level (objSetData gPlayerShip "fleetXP" 1500) (objSetData gPlayerShip "fleetLevel" 4) (objSetData gPlayerShip "fleetTFSuccess" 1) (objSetData gPlayerShip "fleetTFFailure" 0) ; Give the player insurance...
by The Wicked Flea
Thu Aug 02, 2007 1:38 pm
Forum: Beginner's Luck
Topic: Marooned in St K's
Replies: 13
Views: 4390

I wish it was that simple. My problem was the reactor wasn't strong enough to power my weapons, and those weapons weren't omni either. So I attacked, overloaded the reactor and disabled my primary and would have to fall back to rockets as I retreated. I had the Yoroi S100 +20HP, a Shuriken Neutron B...
by The Wicked Flea
Thu Aug 02, 2007 1:19 am
Forum: Modding Reference
Topic: Some debug help
Replies: 19
Views: 14349

I liked trying this:

Code: Select all

(for i 0 9 (testShipClass 'phobos))
:twisted:

I died quickly of course, but the net result was absolutely awesome!
by The Wicked Flea
Wed Aug 01, 2007 5:20 pm
Forum: Shipyards
Topic: Deep scripting questions
Replies: 8
Views: 1775

No problem at all. Passing it quoted and calling the variable as a function causes the expression to be evaluated. At least in theory; I'll test that shortly. With the ability to pass an unparsed parameter I can script in things like remove-if-not which will let me do some more advanced scripting th...
by The Wicked Flea
Wed Aug 01, 2007 4:32 pm
Forum: Shipyards
Topic: Deep scripting questions
Replies: 8
Views: 1775

Conciseness and understandability of course. It serves the same purpose in Lisp as dotimes and dolist when compared against do. The latter has very complex syntax but great functionality, while the others are slightly limited but more understandable. This way if I want to do something that is only e...
by The Wicked Flea
Wed Aug 01, 2007 3:48 pm
Forum: Shipyards
Topic: Deep scripting questions
Replies: 8
Views: 1775

Thanks for the answers George. So would something like this work? ;; I modded the when function in. Basically if the first argument evals true, ;; just call the expressions passed. (setq when (lambda (expression doThis) (if (expression) (doThis) Nil))) (when (true) (objSendMessage gPlayerShip Nil "W...
by The Wicked Flea
Tue Jul 31, 2007 9:45 pm
Forum: Beginner's Luck
Topic: Marooned in St K's
Replies: 13
Views: 4390

WAAAAY back when I discovered a Quantum CPU ... which I installed and disabled just in case. Well I just uncovered a quantum datacube that enhanced my shields to 120 HP. That was nice until the Fortress of the Charon Pirates waxed me good. This game has just been crazy. Nothing particularly good, ju...
by The Wicked Flea
Tue Jul 31, 2007 9:19 pm
Forum: Beginner's Luck
Topic: Marooned in St K's
Replies: 13
Views: 4390

I ditched it for that Shuriken unfortunately. Also, as I've noticed here in the forums and the game itself only the red colored asteroids are mineable and St K's is chok full of white asteroids. Nothing is very good to buy in St K's... only one weapon's dealer and stock at Rassermeir and the CommonW...
by The Wicked Flea
Tue Jul 31, 2007 9:07 pm
Forum: Closed bug reports
Topic: Repaired items not stacking
Replies: 3
Views: 852

Yugimotomanager wrote:Maybe the method of repairing is having an effect - George?
Well the code is based directly off the repair style of the Longzhu Sphere; so nothing is technically wrong with what I'm doing. Just a standard call to:

Code: Select all

(shpRepairItem gPlayerShip cursor)
by The Wicked Flea
Tue Jul 31, 2007 8:54 pm
Forum: Beginner's Luck
Topic: Marooned in St K's
Replies: 13
Views: 4390

Marooned in St K's

The best game I've had so far has practically ended already. The first few levels were wrought with hunting down enemies and selling their goods. Following closely on the heels was mining through the mining laser I found and then with some experimental mining grenades I put together. I made almost 3...