Search found 1542 matches

by alterecco
Thu Oct 12, 2017 11:01 pm
Forum: New Developers
Topic: Getting started with git and github
Replies: 12
Views: 406

Re: Getting started with git and github

Ooh, discord, that's cool! I'll have to try and make time to look by one day. I wouldn't say that I have returned though, but who knows :D Is Xelerus completely deprecated? Kind of sad to hear that. Is the multiverse the replacement for that now? I thought the multiverse was more for complete add on...
by alterecco
Thu Oct 12, 2017 9:51 pm
Forum: New Developers
Topic: Getting started with git and github
Replies: 12
Views: 406

Re: Getting started with git and github

Wow, giantcabbage, this is an excellent post and thread! Cool to see that T development has become active on Github. Exciting! And hi d1gdug!! Awesome to see that you are still around here as well! Got brought back here via a PM with questions about G.O.D and it brought back some good memories. Woul...
by alterecco
Tue Feb 24, 2015 11:05 am
Forum: Mod Announcements
Topic: Galactic Omni Device (G.O.D.) Mod 2.0
Replies: 5
Views: 3717

Re: Galactic Omni Device (G.O.D.) Mod 2.0

Yeah, might be around. Probably a bit on irc as well. Let me know if you get set up with a GH account. Perhaps send me a PM.

.]
by alterecco
Wed Feb 18, 2015 8:34 am
Forum: Community Discussions
Topic: Paste died?
Replies: 13
Views: 2287

Re: Paste died?

Cool Ttech. I'll pop by irc at some point soon and we can coordinate. Around what times are you mostly online?
by alterecco
Tue Feb 17, 2015 4:25 pm
Forum: Community Discussions
Topic: Paste died?
Replies: 13
Views: 2287

Re: Paste died?

Hi guys ... better late than never :) If you still want this Ttech just let me know. It's just a python app with a sqlite database, so everything from the old days should still be there :)
by alterecco
Tue Feb 17, 2015 4:14 pm
Forum: Mod Announcements
Topic: Galactic Omni Device (G.O.D.) Mod 2.0
Replies: 5
Views: 3717

Re: Galactic Omni Device (G.O.D.) Mod 2.0

Wow, this is awesome. Glad that you kept this alive. Just might have to spin up good ol' Transcendence to play with this again. Let me know if there is anything i can do, like commit access to original repo or something. How did you work around overriding dsShipInterior? There must be some new devel...
by alterecco
Mon Oct 14, 2013 10:36 am
Forum: Shipyards
Topic: LnkAppend
Replies: 2
Views: 347

Re: LnkAppend

It works as an append. The main thing about all the lnk* functions is that they operate in place, not returning the new list. So, an example: (setq myList (list 1 2 3)) (lnkAppend myList 4) ;; myList is now '(1 2 3 4) (lnkAppend myList (list 5 6)) ;; myList is now '(1 2 3 4 (5 6)) For your union nee...
by alterecco
Sun Sep 16, 2012 10:21 pm
Forum: Announcements
Topic: 1.08g
Replies: 32
Views: 8594

Re: 1.08g

O.o... Mission Framework

Potential kickass.. Where is time when I need it?!
I think this is going to be a great benefit to the game
by alterecco
Fri Sep 07, 2012 1:56 pm
Forum: Ideas & Suggestions
Topic: Why append shouldn't be called append
Replies: 6
Views: 793

Re: Why append shouldn't be called append

I never had a problem with append
by alterecco
Thu Sep 06, 2012 7:37 pm
Forum: Kronosaur Productions
Topic: Kronosaur repositories
Replies: 0
Views: 1633

Kronosaur repositories

Hi George, I noticed that you have a Domina-and-Oracus repository on github. Is your plan to have just the xml for the vanilla Transcendence game in here? If so, do you have an ETA for when you will upload it? It would be cool to be able to send you patches just against the vanilla xml without havin...
by alterecco
Thu Sep 06, 2012 5:06 pm
Forum: Ideas & Suggestions
Topic: Can we call structs something else?
Replies: 1
Views: 415

Re: Can we call structs something else?

+1

If we are ever going to make this change, now would be the time. I would vote for dict (or possibly hash)
by alterecco
Mon Aug 20, 2012 9:28 pm
Forum: Ideas & Suggestions
Topic: Spam on Xelerus
Replies: 6
Views: 1011

Re: Spam on Xelerus

Hmm, I can't see anything. Was the spam removed? Admins on xelerus can delete individual comments, so please post any you see. Might as well do it in this thread, no?
by alterecco
Tue Aug 14, 2012 2:51 pm
Forum: Shipyards
Topic: Blue shadows on planets
Replies: 27
Views: 1624

Re: Blue shadows on planets

Yeah, the pitch black one does look better. But perhaps that is because the blue one just looks weird :)
by alterecco
Sun Aug 12, 2012 1:38 pm
Forum: Announcements
Topic: 1.08e
Replies: 7
Views: 1945

Re: 1.08e

Thanks george!

Edit: Here is a link to the systemMap enhancements for future reference:

http://neurohack.com/transcendence/foru ... php?t=5297