Search found 32 matches
- Wed Sep 30, 2020 7:14 pm
- Forum: Announcements
- Topic: 1.9 Beta 2
- Replies: 20
- Views: 69345
Re: 1.9 Beta 2
Are you sure you are not playing on Story Mode? Story Mode changes default player damage to be 10x (I think?) and damage taken to be .1x
- Wed Sep 30, 2020 5:23 pm
- Forum: Commonwealth
- Topic: Can VotG be discussed?
- Replies: 4
- Views: 11007
Re: Can VotG be discussed?
I just played 'through' the VotG alpha a couple times, using each available ship type. As an overview of overall thoughts, this reminds me of when I first encountered Transcendence in 2005/2006. It's early, not finished, lots of things are hinted out without being really explained, parts of the stor...
- Wed Sep 30, 2020 1:39 pm
- Forum: Announcements
- Topic: 1.9 Beta 2
- Replies: 20
- Views: 69345
Re: 1.9 Beta 2
I have noticed that in this version, in some systems it is possible for competing stations to spawn in location that can lead to huge wreckage fields that I can loot to ridiculously break the economy, soaking up all available funds in this and the immediately adjacent systems. I have one system that...
- Tue Mar 20, 2012 9:02 pm
- Forum: Commonwealth
- Topic: Thoughts on the freighter in 1.07a
- Replies: 16
- Views: 8354
Re: Thoughts on the freighter in 1.07a
Personally, I don't think freighters should have their own weapons, unless they are some very nice broadside, massive power draining weapons. Like a 3 barrel fusionfire, or a triple fast laser, or something similar. The two weapon slot restriction serves to balance the freighter nicely without resor...
- Tue Feb 28, 2012 6:56 pm
- Forum: Commonwealth
- Topic: Weapon Appreciation Thread
- Replies: 42
- Views: 15745
Re: Weapon Appreciation Thread
Here are some throw-away weapon appreciation thoughts: The game doesn't need any more omnis. Omni particle with a +10% or a +25% will carry a freighter player who has a half-decent standoff weapon and is smart about their shield/armor combo into Ares territory just fine. I personally have rocked the...
- Thu Feb 02, 2012 5:41 pm
- Forum: Commonwealth
- Topic: Thoughts on the freighter in 1.07a
- Replies: 16
- Views: 8354
Re: Thoughts on the freighter in 1.07a
I agree that often in binaries, the game drags (Huari intercept missions in binaries are a killer!). But if you had a specifically designed binary system where you could just hop over to the pirates' side of the binary if you wanted to do the Charon mission, I think it could be designed to be playab...
- Thu Feb 02, 2012 2:54 pm
- Forum: Commonwealth
- Topic: Thoughts on the freighter in 1.07a
- Replies: 16
- Views: 8354
Re: Thoughts on the freighter in 1.07a
Further thoughts - figuring out what weapons are good on the freighter is a fun problem. My current combo of EMP+Omniparticle is working pretty well, I had tried a less omni-focused approach, but it's too difficult in Charon and against Sung. Only problem is that I lack a good base-killing weapon. I...
- Wed Feb 01, 2012 1:32 pm
- Forum: Commonwealth
- Topic: Thoughts on the freighter in 1.07a
- Replies: 16
- Views: 8354
Re: Thoughts on the freighter in 1.07a
Shane, I think that could be solved by utilizing some kind of different attributes on ships. (Please forgive me in what I am about to say since as I said, I do not mod Trans or know much if anything about the internals). But since Trans' data files XML-based, I would assume that a tag could be added...
- Tue Jan 31, 2012 9:19 pm
- Forum: Commonwealth
- Topic: Thoughts on the freighter in 1.07a
- Replies: 16
- Views: 8354
Thoughts on the freighter in 1.07a
I recently started a vanilla game with the freighter in 1.07a. I haven't played with the freighter for a while, and so I have some random thoughts. I'm not very far in, but I have a couple thoughts. 1) I would like to see some kind of way for freighter players to be able to leverage the Tinkers and ...
- Mon Jan 16, 2012 5:21 pm
- Forum: Shipyards
- Topic: Commercial mods
- Replies: 14
- Views: 6879
Re: Commercial mods
I would personally pay a couple bucks for quality extensions and mods. I wouldn't want to pay for junk. Smartphones have trained people to be used to spending small amounts of money on micro-content, and I know I'd pay $5-10 for a good, curated adventure extension. I would probably not pay more than...
- Tue May 10, 2011 4:08 pm
- Forum: Commonwealth
- Topic: [George] What ships will the player swap into after part I?
- Replies: 31
- Views: 14264
Re: [George] What ships will the player swap into after part
I would avoid letting crews get to be too big of a game mechanic - keep the emphasis on the action. Let the crews be something that players can deal with and will give them an advantage but don't have to interact with to complete the game (similar to how the Huari/Sung are part of the storyline now,...
- Tue Mar 01, 2011 10:47 pm
- Forum: Commonwealth
- Topic: Wild Mass Guessing
- Replies: 61
- Views: 26091
Re: Wild Mass Guessing
I've thought a decent bit about the Trans story line, and have the following thoughts. I think the Huari reveals can be taken as mostly canceling each other out, in that the 'prophecy' is likely planted by both Domina and Oracus, and that there are inconclusive truth values to any of it. I think the...
- Tue Apr 13, 2010 11:56 am
- Forum: Ideas & Suggestions
- Topic: Point Juno, CW Mil Rank, and Missions
- Replies: 9
- Views: 6008
The three times I did the gate in, run to other gate, come back later trick in .99 (I think. It might have been .98), the Ares had wiped out PJ. The one time I tried it in 1.0RC... maybe 3, Point Juno's defenders had been almost wiped out and PJ was at 85% health when I showed back up and drove the ...
- Tue Apr 13, 2010 2:30 am
- Forum: Ideas & Suggestions
- Topic: Point Juno, CW Mil Rank, and Missions
- Replies: 9
- Views: 6008
Wolfy, sometimes when you do that, the Ares will manage to destroy PJ. In this last game, I used a gem of contrition to gate to Elysium to skip PJ. There was only another medic between PJ and Heretic. So there is literally no opportunity to gain rank and become a fleet officer, and no way to access ...
- Mon Apr 12, 2010 6:59 pm
- Forum: Ideas & Suggestions
- Topic: Point Juno, CW Mil Rank, and Missions
- Replies: 9
- Views: 6008
I agree, Prophet, that not all paths should be accessible every game. Indeed, I think that's a key core to Transcendence and should not be significantly altered. But I think that, perhaps, the station defense missions for Point Juno could be accessed, and the Admiral just says, "Good Job!" and you g...