Search found 124 matches

by PKodon
Mon Dec 26, 2016 6:27 pm
Forum: Commonwealth
Topic: 1.7 Beta 4 and Part II Alpha Test
Replies: 75
Views: 19294

Re: 1.7 Beta 4 and Part II Alpha Test

Okay, George, I tried to log into Multiverse to enter the key for Part 2. I tried logging in in the game, and it never logged me in. I used what I thought was the password, but it never showed me online. I tried a different password (thinking I had messed up), and it popped up a "Wrong Password" ove...
by PKodon
Thu Aug 04, 2016 3:06 am
Forum: Announcements
Topic: 1.7 Alpha 2b
Replies: 3
Views: 2374

Re: 1.7 Alpha 2b

Oh, and, I like the keyboard settings page, but I think there are other settings that need to be addressed from the main menu, as well, for instance, audio (especially separate volumes for music and game sounds).

PK
by PKodon
Thu Aug 04, 2016 2:51 am
Forum: Announcements
Topic: 1.7 Alpha 2b
Replies: 3
Views: 2374

Re: 1.7 Alpha 2b

This is a Steam only release? No link for those of us who use Multiverse (and the extra extensions we have on there)? (BTW, George, I bought it on Steam to help support the game with more than bug reports and suggestions.) No way to connect to the Multiverse from the Steam version? I don't see Trans...
by PKodon
Fri Feb 05, 2016 4:30 pm
Forum: Ideas & Suggestions
Topic: Transdata functionality
Replies: 0
Views: 4751

Transdata functionality

Last night on IRC, Xephyr showed me an image of his ships and stations that he used Transdata to create from his resources. I was thinking, it would be helpful if one is setting up a package of such images, if Transdata could not only stitch various-sized images together into two sprite sheets (one ...
by PKodon
Tue Jul 14, 2015 6:06 pm
Forum: Announcements
Topic: 1.6 RC 2
Replies: 11
Views: 4531

Re: 1.6 RC 2

Also, with the imminent Steam release, will we finally be allowed to add an avatar on Multiverse for that blank square next to our name?
by PKodon
Tue Jul 14, 2015 5:47 pm
Forum: Announcements
Topic: 1.6 RC 2
Replies: 11
Views: 4531

Re: 1.6 RC 2

Alright, this was in the beta 2, but I didn't report it at the time. I got the following error when downloading the files from Multiverse with the new version of Transcendence: (Note lower left, above the Load Game button.) When this error occurs, downloading stops, and is not resumed unless you qui...
by PKodon
Mon Feb 23, 2015 8:49 pm
Forum: Patch Discussions
Topic: Patches, Forks, and More
Replies: 10
Views: 7238

Re: Patches, Forks, and More

JohnBWatson wrote:I love this idea. However, I'm not sure what you mean by 'TC'.
I think that means a "Total Conversion" (essentially using the engine to create a whole new game) - that's usually what it means in modding circles.
by PKodon
Thu Feb 19, 2015 3:27 am
Forum: Modding Reference
Topic: Modeling Tools
Replies: 3
Views: 1491

Re: Modeling Tools

Hm, I took a glance at that thread, it looks a bit disorganized. It would be nice if there were, in the initial post (which, unfortunately was written by Prophet), the various links were listed according to category (modeler, renderer (if separate), image program, sprite-sheet generator, etc.), rath...
by PKodon
Wed Feb 11, 2015 7:58 pm
Forum: Modding Reference
Topic: Modeling Tools
Replies: 3
Views: 1491

Wings3D and ManifoldLab

Here are some links to Wings3D and ManifoldLab (which is what I use): Wings3D: http://www.wings3d.com/ ManifoldLab (downloads): https://www.dropbox.com/sh/3cwsi5kvm0jeiae/MI5-gFdPqM ManifoldLab adds a lot of functions to Wings3D, and now comes in a 64-bit version (scroll to the bottom for the latest...
by PKodon
Wed Feb 11, 2015 7:54 pm
Forum: Modding Reference
Topic: Modeling Tools
Replies: 3
Views: 1491

Modeling Tools

I didn't see any thread where links to modeling tools could be found, so I thought I'd start one. I'd like to see separate topics under this one, for each tool (so there could be a sticky topic for each tool, with links for the tool itself, and any useful plugins), but I don't know how to do that. (...
by PKodon
Mon Aug 04, 2014 10:35 pm
Forum: Ideas & Suggestions
Topic: Debris.... empty ships wrecks ~revisted
Replies: 4
Views: 1083

Re: Debris.... empty ships wrecks ~revisted

There are several. My old FalconCV mod (a player ship which is no longer in open distribution) had it, I think there is another mod that adds it to any game. Ah, yes, this one does it: http://www.xelerus.de/index.php?s=mod&id=1362 No timer, but a Dock Screen selection (that way you can keep a wreck ...
by PKodon
Thu Jul 31, 2014 7:12 pm
Forum: Bug Reports & Tech Support
Topic: HELP: Error "line 15: Mismatched open parenthesis"
Replies: 11
Views: 2981

Re: HELP: Error "line 15: Mismatched open parenthesis"

The mismatched open parenthesis problem is because a call to a dock screen was changed since the mod was made. A different call is necessary, um, I need to look it up. Anyway, I'm working on both a new ship and an updated version of the FalconCV (which will not be distributed on Xelerus, but I can g...
by PKodon
Sun Jul 13, 2014 10:41 am
Forum: Bug Reports & Tech Support
Topic: Bugs/minor bugs/oversights/annoyances (1.3)
Replies: 13
Views: 2308

Re: Bugs/minor bugs/oversights/annoyances (1.3)

Okay, this seems to be rather an oversight, but, why do Residentials have the commonwealthCustoms attribute? It would not be logical (to me) that an apartment station would have customs agents waiting to nab potential smugglers and drug dealers (or, for that matter, even metal detectors). Then again...
by PKodon
Sun Jul 13, 2014 4:22 am
Forum: Bug Reports & Tech Support
Topic: Bugs when destroying the Sisters of Domina (Eridani)
Replies: 4
Views: 1334

Re: Bugs when destroying the Sisters of Domina (Eridani)

There's one other minor thing about the Sisters of Domina (unrelated to destroying the station): When you are told to stay and visit the Sanctum, before going off to see the galaxy, and you meditate and are told to take the stargate to the next system, that stargate used to show up on the map at thi...
by PKodon
Sat Jul 12, 2014 11:58 pm
Forum: Announcements
Topic: 1.3 Released!
Replies: 43
Views: 26477

Re: 1.3 Released!

Um, George, I just got my old FalconCV mod working in Transcendence 1.3 (not completely updated, but it works with APIversion="14" and a few other changes. Now, I had been talking to someone on IRC about my ship model I'm working on (to replace the graphics, so I don't end up in conflict with Disney...