Search found 174 matches

by Wurmish
Mon Oct 15, 2018 10:00 pm
Forum: Welcome and Introductions
Topic: Ok I'm back
Replies: 2
Views: 12872

Ok I'm back

Been a hot minute since I stopped in to poke at this game and look at stuff. What did I miss besides needing to update my DraCorp stuff for presumably many-a change?
by Wurmish
Mon Oct 22, 2012 9:57 pm
Forum: Commonwealth
Topic: Viral Gland/Nano Cannon (Recursive weaponfire demonstration)
Replies: 14
Views: 7460

Re: Recursive weapons fire demonstration

Fancy, nice to see someone else getting some recursion together. I remember making a recursive weapon with... similarly icky results initially, but I wound up using a couple different types of fragments instead of repeating like that since I wanted to avoid dice rolls... Overall really cool stuff, I...
by Wurmish
Sat Apr 07, 2012 5:33 am
Forum: Shipyards
Topic: Events and variables questions
Replies: 5
Views: 2861

Re: Events and variables questions

Here's the bin: http://pastebin.com/gdqRmRyz

The event doesn't even seem to fire (the surrounding messages don't appear at all) so I'm wondering if I'm calling the function wrong, or what.
by Wurmish
Sat Apr 07, 2012 3:43 am
Forum: Shipyards
Topic: Events and variables questions
Replies: 5
Views: 2861

Events and variables questions

I'm trying to make some interesting effects via recursion, but I'm running into brick walls trying to find the variables I need to look for. There's variable lists for what's returned and required by say, sysCreateWeaponFire, but what actual data is created for, say <OnFireWeapon>? I'm digging aroun...
by Wurmish
Thu Mar 29, 2012 3:18 pm
Forum: Shipyards
Topic: Free 3D modeling tools until the end of March O_o
Replies: 10
Views: 5231

Free 3D modeling tools until the end of March O_o

Got a tip from a fellow classmate in my Game Capstone class, free 3D modeling software and FBX plugin for compatibility: http://www.daz3d.com/i/3d/free-3d-software-overview?home_h_btn=start http://www.daz3d.com/i/3d-models/-/fbx-plug-in?item=4137 You need to register and make an account (only requir...
by Wurmish
Sat Jul 16, 2011 6:02 pm
Forum: Community Discussions
Topic: I messed up on the map.
Replies: 5
Views: 3573

Re: I messed up on the map.

Someone moved ME to the middle of the ocean north of Japan, and I don't know how to move myself back D:
by Wurmish
Mon Jul 11, 2011 2:18 pm
Forum: Beginner's Luck
Topic: Tips on defeating a phobos
Replies: 14
Views: 8195

Re: Tips on defeating a phobos

It's been a little while since I played, but my Phobos killing strategy is pretty straightforward: Get a weapon with recoil and shoot to run away. Circle like mad when the turret go off, and avoid being perfectly in front of the Phobos. Don't need enhanced weapons, just patience and a little fuel if...
by Wurmish
Wed Apr 27, 2011 9:07 pm
Forum: Beginner's Luck
Topic: how does the random loot selection work exactly?
Replies: 7
Views: 4241

Re: how does the random loot selection work exactly?

Have you tried taking a look at the code for the ICS? The loot generation code should be in there. Armor is counted as a MinorItem I believe, so it will make more sense when you can read item tables. Edit - I take that back. I just checked loot generation code in the main Transcendence XML. 70% of i...
by Wurmish
Tue Apr 26, 2011 4:25 pm
Forum: Commonwealth
Topic: Hacking the Iocrym Neural Network
Replies: 22
Views: 10949

Re: Hacking the Iocrym Neural Network

I save scummed the first couple times to get a feel for how fast the virus damages and how fast the AI adapts. I tend to pump out a high quantity of virus in the beginning and then drop down to almost nothing while the AI adapts, then pump it back up as the resistance drops to zero and hold it stead...
by Wurmish
Wed Mar 30, 2011 5:16 pm
Forum: Beta Bug Reports
Topic: Wolfen's starting configuration can exceed 10 MW.
Replies: 23
Views: 11355

Re: Wolfen's starting configuration can exceed 10 MW.

I frequently run into that early on, partially because I delay a reactor upgrade until I need to, and partially because I tend to... well... want to run many systems at once.
by Wurmish
Wed Mar 30, 2011 5:10 pm
Forum: Closed bug reports
Topic: Something curious
Replies: 6
Views: 9868

Re: Something curious

Late response, but Arco never responded beyond the first two messages, and neither were his "Osht" variety.
by Wurmish
Wed Mar 23, 2011 8:59 pm
Forum: Closed bug reports
Topic: Something curious
Replies: 6
Views: 9868

Something curious

I have not yet gotten around to duplicating these, but the following incidents spiked my interest during my 1.05 playthroughs: First - I take on Arco Vaughn, I'm not sure if it's something new, but it seems he only says two things and is silent, no matter how much you mess with him. First he said hi...
by Wurmish
Tue Mar 22, 2011 2:44 pm
Forum: Announcements
Topic: 1.05 is ready
Replies: 32
Views: 25912

Re: 1.05 is ready

Started my first run through and ended just past St. Kat's. Aside from slight rust from not playing in awhile, it works smoothly. And I giggled at the ability to select things other than missiles. Fun ensues for all.
by Wurmish
Mon Mar 07, 2011 2:41 pm
Forum: Beginner's Luck
Topic: I'm stuck!
Replies: 12
Views: 5356

Re: I'm stuck!

Hehe, the first time I found Elysium... "Cool, there's a bunch of gates that go to a bunch of systems! Ohhh Heretic, that sounds really cool. Wait... Eridani, Rigel, St. Kat's... these are in ORDER, which means Heretic is last! Probably shouldn't do that... I bet these link to really far out gates i...
by Wurmish
Mon Feb 21, 2011 7:32 pm
Forum: Beginner's Luck
Topic: What Mods do you use?
Replies: 18
Views: 8410

Re: What Mods do you use?

I mostly play vanilla, but occasionally I try to play around with the GOD mod, and the Living Ship mod because it's fun. And of course I use my mod when testing it. I still need to get back up on my programming for my shield ideas >.>