Search found 8 matches

by Mikho
Thu Oct 12, 2017 4:34 pm
Forum: Commonwealth
Topic: Transcendence Version Archives
Replies: 22
Views: 7546

Re: Transcendence Version Archives

Hey folks, just tried the archive link from the OP and got a blank page as well. Don't know if it's needed, but I have 0.98d, 0.99c, and several 1.somethings available in case digdug is missing one, doubtful as that is. If/when the archive link is fixed, please post, I'm not online as much as I wish...
by Mikho
Sun Jul 17, 2016 11:40 pm
Forum: The Drawing Board
Topic: Firefly, Giant reactors, and multiple cargo holds.
Replies: 1
Views: 863

Firefly, Giant reactors, and multiple cargo holds.

Was wondering if any modders out there also happened to be fans of the TV show Firefly. Was playing with the modded Firefly playership and G.O.D. mode and found that the two items I wanted were at least an 8GW reactor and massive amounts of cargo space, scan-shielded of course. Now, the Iocrym GodPo...
by Mikho
Tue Jan 01, 2013 3:05 am
Forum: The Drawing Board
Topic: Moya as a playership
Replies: 2
Views: 915

Moya as a playership

Greetings modders, I have just looked through the playership, friendly, and enemy ship mods on Xelerus and am unable to find any ships from the Farscape TV series/universe. Since I am a fan of Farscape, and most other scifi media have been modded to some extent, I thought it would be nice to see Moy...
by Mikho
Sun Sep 18, 2011 9:03 pm
Forum: The Drawing Board
Topic: AI-Controlled Ships
Replies: 4
Views: 884

Re: AI-Controlled Ships

@Drako Slyith: yes, but integrated with other features in a godmod. @RPC: Much like PM's Godmode. Fuel: Commands to refuel, spawn fuel, refuel without needing fuel rods, enhance. Weapons: Commands to install, repair, remove, target, fire, enhance. Shields: Commands to install, remove, repair, reboot...
by Mikho
Sun Sep 18, 2011 6:24 pm
Forum: The Drawing Board
Topic: AI-Controlled Ships
Replies: 4
Views: 884

AI-Controlled Ships

This may be in the wrong place or misleading, if so, my apologies. My concept is that of a AI of some sort( neural network, virtual intelligence, etc.) in direct control of the playership. I drew some inspiration for this concept from the Halo universe. Smart AIs like Cortana have a lifespan of 7 yr...
by Mikho
Mon Apr 18, 2011 5:03 pm
Forum: Commonwealth
Topic: Hacking the Iocrym Neural Network
Replies: 22
Views: 2072

Re: Hacking the Iocrym Neural Network

Thanks all for your help. Going to try it now. :D
by Mikho
Wed Apr 13, 2011 9:36 am
Forum: Commonwealth
Topic: Hacking the Iocrym Neural Network
Replies: 22
Views: 2072

Hacking the Iocrym Neural Network

Hey, in versions 1.04/1.05 where the Iocrym have the computer in Heretic you must hack to win, how do you beat it? Have tried multiple times/strategies and failed, would welcome spoilers. To the mods, sorry if this is the wrong place, I've lurked here for years, but never really posted. Thanks. :)
by Mikho
Wed Apr 13, 2011 7:26 am
Forum: Commonwealth
Topic: Transcendence Experience Test
Replies: 69
Views: 9810

Re: Transcendence Experience Test

19/25 for me.