Search found 10 matches
- Wed Feb 12, 2020 9:12 pm
- Forum: Commonwealth
- Topic: Transcendence Version Archives
- Replies: 30
- Views: 58670
Re: Transcendence Version Archives
Thanks for the suggestion, I had forgotten that was an option. And I'm not sure about GitHub, never used it, but if it works do it, say I! Might work on Sync too, have one responsible person create a free account and then post the link in the forum. Don't feel like it's my decision to make, but hear...
- Wed Apr 24, 2019 10:40 pm
- Forum: Commonwealth
- Topic: Transcendence Version Archives
- Replies: 30
- Views: 58670
Re: Transcendence Version Archives
Huge fan of this idea, as I use mods excessively and many of them require old versions. Not trying to incite a riot, but there definitely is a need for an exhaustive archive among some portion of the community. As I've stated above, if someone with more knowledge than I starts an archive, I'm willin...
- Thu Oct 12, 2017 4:34 pm
- Forum: Commonwealth
- Topic: Transcendence Version Archives
- Replies: 30
- Views: 58670
Re: Transcendence Version Archives
Hey folks, just tried the archive link from the OP and got a blank page as well. Don't know if it's needed, but I have 0.98d, 0.99c, and several 1.somethings available in case digdug is missing one, doubtful as that is. If/when the archive link is fixed, please post, I'm not online as much as I wish...
- Sun Jul 17, 2016 11:40 pm
- Forum: The Drawing Board
- Topic: Firefly, Giant reactors, and multiple cargo holds.
- Replies: 1
- Views: 4121
Firefly, Giant reactors, and multiple cargo holds.
Was wondering if any modders out there also happened to be fans of the TV show Firefly. Was playing with the modded Firefly playership and G.O.D. mode and found that the two items I wanted were at least an 8GW reactor and massive amounts of cargo space, scan-shielded of course. Now, the Iocrym GodPo...
- Tue Jan 01, 2013 3:05 am
- Forum: The Drawing Board
- Topic: Moya as a playership
- Replies: 2
- Views: 2722
Moya as a playership
Greetings modders, I have just looked through the playership, friendly, and enemy ship mods on Xelerus and am unable to find any ships from the Farscape TV series/universe. Since I am a fan of Farscape, and most other scifi media have been modded to some extent, I thought it would be nice to see Moy...
- Sun Sep 18, 2011 9:03 pm
- Forum: The Drawing Board
- Topic: AI-Controlled Ships
- Replies: 4
- Views: 3388
Re: AI-Controlled Ships
@Drako Slyith: yes, but integrated with other features in a godmod. @RPC: Much like PM's Godmode. Fuel: Commands to refuel, spawn fuel, refuel without needing fuel rods, enhance. Weapons: Commands to install, repair, remove, target, fire, enhance. Shields: Commands to install, remove, repair, reboot...
- Sun Sep 18, 2011 6:24 pm
- Forum: The Drawing Board
- Topic: AI-Controlled Ships
- Replies: 4
- Views: 3388
AI-Controlled Ships
This may be in the wrong place or misleading, if so, my apologies. My concept is that of a AI of some sort( neural network, virtual intelligence, etc.) in direct control of the playership. I drew some inspiration for this concept from the Halo universe. Smart AIs like Cortana have a lifespan of 7 yr...
- Mon Apr 18, 2011 5:03 pm
- Forum: Commonwealth
- Topic: Hacking the Iocrym Neural Network
- Replies: 22
- Views: 11021
Re: Hacking the Iocrym Neural Network
Thanks all for your help. Going to try it now.
- Wed Apr 13, 2011 9:36 am
- Forum: Commonwealth
- Topic: Hacking the Iocrym Neural Network
- Replies: 22
- Views: 11021
Hacking the Iocrym Neural Network
Hey, in versions 1.04/1.05 where the Iocrym have the computer in Heretic you must hack to win, how do you beat it? Have tried multiple times/strategies and failed, would welcome spoilers. To the mods, sorry if this is the wrong place, I've lurked here for years, but never really posted. Thanks.
- Wed Apr 13, 2011 7:26 am
- Forum: Commonwealth
- Topic: Transcendence Experience Test
- Replies: 69
- Views: 37576
Re: Transcendence Experience Test
19/25 for me.