Search found 2611 matches

by Song
Mon Jun 24, 2019 4:05 am
Forum: The Drawing Board
Topic: [DEV] Elemental Shift
Replies: 21
Views: 2191

Re: [DEV] Elemental Shift

Aury has done an excellent job modelling up a ship that's been on the 'to-add' list for Elemental Shift for about two years now: a reimagining of the very old Mikeno-class that used to be in the game assets. MikenoHeroSmaller.png It's now a hyperfreighter, and it's gonna be pretty big. Not that big ...
by Song
Mon Jun 10, 2019 9:04 am
Forum: The Drawing Board
Topic: [DEV] Elemental Shift
Replies: 21
Views: 2191

Re: [DEV] Elemental Shift

Today I got the second iteration of my tweaks to the Anaxas mission (destroying the Cyclops HQ) to work. I've since redone the ship tables to tweak what goes where (and also added a little more variety), but here's some shots from my test run:
ESPromo1A.png
Anton and Kate brought friends! Friends that aren't all in stock Ronin/C gunships at that!
ESPromo1A.png (737.94 KiB) Viewed 69 times
ESPromo2.png
The mission code assumes that all ships have the same speed so they spread out a little. This will get worse in the next version, because I added a manticore to the mix. It still looks pretty dang impressive.
ESPromo2.png (490.25 KiB) Viewed 69 times
ESPromo3.png
I've since moved the Likho and Frey-class gunships onto escort duty for the Troglav and the two Sigyns and added some more advanced gunships to the mix on the main attack force, so hopefully things are a *little* less hectic. It's still generally a close fight with this particular mix, so I'll have to see if my changes improve things or not.
ESPromo3.png (653.47 KiB) Viewed 69 times
by Song
Sat Jun 08, 2019 6:23 am
Forum: The Drawing Board
Topic: [DEV] Elemental Shift
Replies: 21
Views: 2191

Re: [DEV] Elemental Shift

More things to show off: --- DobsonProjector2.png The Dobson Projector has been remade into a functioning (hand-balanced for now) heavy weapon at level 8. The first time I've experimented with RepeatingDelay, the Dobson Projector fires three very heavy, very slow projectiles in a spray in front of ...
by Song
Mon Jun 03, 2019 8:59 pm
Forum: The Drawing Board
Topic: [DEV] Elemental Shift
Replies: 21
Views: 2191

Re: [DEV] Elemental Shift

Well, real life caught up with me in a bad way. But I'm back to slowly working on things. George is currently running the mod on stream, and I'm doing some fixes based on that. ....unfortunately I didn't get around to pulling the nukes off Talon Group before sending him the mod, so he's gonna have s...
by Song
Tue May 21, 2019 4:24 am
Forum: Commonwealth
Topic: regen= "8"
Replies: 6
Views: 154

Re: regen= "8"

Generally speaking, regen on stations is intended to fix a station if you go away and come back again. There's probably some room to examine/chart regen by level effectively to see what stations exceed things a little. The big offenders are easier to spot, and generally I think they need more HP, wi...
by Song
Sun Feb 24, 2019 4:59 am
Forum: Ideas & Suggestions
Topic: My Ideas for Moving Forward
Replies: 4
Views: 313

Re: My Ideas for Moving Forward

Hmm. Some good points there, though one barrier is that missions are one of the harder things to learn to make in the engine. They're easier than they were, certainly...but they still have some rather nasty challenges (this is why my project doesn't have them yet: they'll be in the 2.0 major release...
by Song
Sat Feb 23, 2019 10:19 pm
Forum: Announcements
Topic: 1.8 Release
Replies: 18
Views: 22524

Re: 1.8 Release

Looks like I need to start pushing for a stable ES release. Congrats on making the milestone, George. ^_^
by Song
Sat Feb 23, 2019 10:09 pm
Forum: Commonwealth
Topic: What's up with the Constellation?
Replies: 4
Views: 361

Re: What's up with the Constellation?

It may be a problem with some code not updating correctly...I've run into issues with other systems where some things get locked in when the game is created, rather than updating with the code.
by Song
Sat Feb 23, 2019 9:15 pm
Forum: The Drawing Board
Topic: [DEV] Elemental Shift
Replies: 21
Views: 2191

Re: [DEV] Elemental Shift

With the release of 1.8 I'm starting to close in on a stable release. Unfortunately I'm in a critical point for my studies IRL, so things may be a bit slower than I'd intended. Auton reworking is going well now that I've shelved a few things to cope with the inventory issues. I've got power-limits r...
by Song
Thu Feb 21, 2019 7:03 pm
Forum: The Drawing Board
Topic: [DEV] Elemental Shift
Replies: 21
Views: 2191

Re: [DEV] Elemental Shift

I'm now working on a whole new round of changes to autons. Sadly I've run into some problems with the auton dealer inventories so my original plans for a wider array of low-level autons are on hold...but there's some good things all the same. Autosentinels are now level 2, and a non-defective versio...
by Song
Tue Jan 29, 2019 1:29 am
Forum: The Drawing Board
Topic: [DEV] Elemental Shift
Replies: 21
Views: 2191

Re: [DEV] Elemental Shift

Hephaestus reactors are an Archimedes Industrial product, and they're designed to run until the fuel runs out, at which point you send them to be refurbished. ...unfortunately there are some technical issues with how they're implemented, though AP has done an extremely good job getting things ironed...
by Song
Sun Jan 27, 2019 8:59 pm
Forum: Beginner's Luck
Topic: Red flash (Split from old thread)
Replies: 10
Views: 549

Re: Red flash (Split from old thread)

Moderator note: I've split this off from the old thread. In future, please start a new thread rather than reviving ancient ones.The old thread referred to a specific problem with the red flash system that was resolved (to some extent) many years ago, and while I agree with calls for more options th...
by Song
Sun Jan 27, 2019 4:47 am
Forum: The Drawing Board
Topic: [DEV] Elemental Shift
Replies: 21
Views: 2191

Re: [DEV] Elemental Shift

Ok! With the release of 1.8 Beta 5 it's looking like everything will be ready for the initial public release. I've made a few adjustments based on George's rather limited experience testing it: -Better reactors and less power drain for starting ships (I'm still working on this) -Borer II's and the i...
by Song
Sat Jan 26, 2019 7:32 pm
Forum: Ideas & Suggestions
Topic: Fuel efficiency for starting ships
Replies: 11
Views: 686

Re: Fuel efficiency for starting ships

Yeah, I'm having to look into new reactors to get around the limitations of the Nova series. One thing though: The constellation should fit an omni recoilless. Not a light recoilless (also not the Moskva). Reason 1: It's a NAMI ship and the basic kinetics are also NAMI weapons Reason 2: Less power d...
by Song
Sun Jan 13, 2019 6:37 pm
Forum: The Drawing Board
Topic: [DEV] Elemental Shift
Replies: 21
Views: 2191

Re: [DEV] Elemental Shift

Sadly I've had to postpone the public release due to a couple of engine-side problems that my code triggers. I'm hoping to reschedule the release for about the time 1.8 Stable comes out. :)