Search found 2579 matches

by Song
Wed Oct 17, 2018 4:37 am
Forum: Welcome and Introductions
Topic: Ok I'm back
Replies: 2
Views: 73

Re: Ok I'm back

I gave the short version on discord but... -Corporate Command is out, polished -Eternity Port is out, very not polished -Part II is in alpha as an extra adventure -The game is on steam, bundled with CC and EP -New people in, old people gone, some old people back more recently -Soundtrack is a thing ...
by Song
Sat Sep 29, 2018 10:15 am
Forum: Ideas & Suggestions
Topic: Thoughts on ships and armor mass
Replies: 6
Views: 342

Re: Thoughts on ships and armor mass

It might also be worth adding the Molotok to the mix. It's the right size to be a playership if the Syndikat gets expanded in future.
by Song
Fri Sep 28, 2018 11:26 am
Forum: Ideas & Suggestions
Topic: Thoughts on ships and armor mass
Replies: 6
Views: 342

Re: Thoughts on ships and armor mass

These make sense to me. ^_^ The player ships I'm currently adding myself based on modified NPC stats are the Ronin/B, Oromo, Sotho, Asterion, Scorpion (though I'm doing something fairly exotic with it involving sidemounts so it's not entirely parallel to the NPC), and Armstrong. They mostly fit into...
by Song
Fri Sep 07, 2018 2:04 am
Forum: Commonwealth
Topic: Transcendence Broadcast: Domina & Oracus
Replies: 4
Views: 435

Re: Transcendence Broadcast: Domina & Oracus

Shatter...might be best if it only hit a single enemy (as a targeted power) but I'm not a fan of the shatter system in general. Circle of Wrath is best used in emergencies as a missile block: shockwaves are a perfect barrier to low-HP projectiles. Offensively? It's garbage. I would suggest that you ...
by Song
Mon Aug 27, 2018 6:56 am
Forum: Ideas & Suggestions
Topic: Looking for comment/suggestions: Tinker redevelopment WIP
Replies: 10
Views: 542

Re: Looking for comment/suggestions: Tinker redevelopment WIP

Improved Particle Accelerator: As per the vanilla "particle accelerator", this improves the damage of particle weapons. Unlike the standard one, it uses the same power but gives a 75% boost, not a 50% boost. It cannot be stacked with other particle accelerators (improved or standard) This is not po...
by Song
Sun Aug 26, 2018 5:17 am
Forum: Ideas & Suggestions
Topic: Looking for comment/suggestions: Tinker redevelopment WIP
Replies: 10
Views: 542

Looking for comment/suggestions: Tinker redevelopment WIP

Intro/About So it's been maybe a year since I first looked at revamping the Tinkers in vanilla. Things didn't go very well IRL so I stopped work on my prototypes. But I'm coming back to it and starting to write up my rough suggestions for comment before I work on prototyping them further. Tinkers a...
by Song
Mon Aug 06, 2018 8:52 am
Forum: Commonwealth
Topic: Tomorrow on Twitch: Spreading the Word
Replies: 8
Views: 542

Re: Tomorrow on Twitch: Spreading the Word

I was referred to it by a friend in an MMO. I don't believe he was ever part of the community though.


Marketing games is absurdly hard these days, but we've got to start somewhere.
by Song
Fri Apr 27, 2018 3:42 am
Forum: Mod Announcements
Topic: Shrike 'N' AssumedPseudonym's Superior Sounds (Alpha)
Replies: 38
Views: 8888

Re: Shrike 'N' AssumedPseudonym's Superior Sounds (Alpha)

It's true. Health issues have kept me out of development (and will continue to do so for some time). So AP's free to maintain it in whatever way necessary.
by Song
Thu Mar 08, 2018 7:50 am
Forum: Announcements
Topic: 1.8 Beta 1 is ready!
Replies: 75
Views: 29760

Re: 1.8 Beta 1 is ready!

Hmm. I may see if my own upgraded Aquila-class can deal with Antarctica. Might be a good baseline for trying to upgrade the stock ships.
by Song
Wed Mar 07, 2018 3:26 am
Forum: Announcements
Topic: 1.8 Beta 1 is ready!
Replies: 75
Views: 29760

Re: 1.8 Beta 1 is ready!

I would point out that in terms of lore you've just retconned Pacific Defense from a ship company to a wider arms dealer, instead of just filling the gap in the NAMI matter weapons which would probably have been more elegant. Other than that....only thing that's annoying me is that if you're thrusti...
by Song
Sat Jan 13, 2018 6:09 pm
Forum: The Drawing Board
Topic: Shrike 'n' AssumedPseudonym's 'Superior' Sounds (SNAPSS)
Replies: 4
Views: 788

Re: Shrike 'n' AssumedPseudonym's 'Superior' Sounds (SNAPSS)

It's been a while! SNAPSS development has run into various issues. The most pressing being offline activities I need to do (my thesis). However in terms of actual development speed, I've made some decent progress of late. Two out of three graviton sounds and an extra (not very good) antimatter sound...
by Song
Sun Jan 07, 2018 1:36 am
Forum: Commonwealth
Topic: 2017 Annual Report
Replies: 12
Views: 1366

Re: 2017 Annual Report

The problem with heavy weaponry is that it's inherently better against smaller craft as well. Small(er) craft carrying a heavy gun or missiles is fine....but there's very few limitations to doing so. I'm not sure the issue is fixable, so I'd personally think that keeping to corvette or maybe frigate...
by Song
Fri Dec 01, 2017 5:47 am
Forum: Patch Discussions
Topic: [Concept]: Outlaw miner update
Replies: 22
Views: 3600

Re: [Concept]: Outlaw miner update

I've been doing some initial testing, and my first approach to reworking guards isn't working very well. I'll have to bump things up a little on the guards and down a bit on the turrets. I also need to rework some spawning codes. However the basics are working quite well.
by Song
Thu Nov 02, 2017 1:31 am
Forum: Patch Discussions
Topic: [Concept]: Outlaw miner update
Replies: 22
Views: 3600

Re: [Concept]: Outlaw miner update

Progress has been slow, since I do this in my spare time between bouts of thesis. George has given me some advice fairly recently and I'm redoing a few things. Nothing major. I've added a new top-level mine into the game: the orthosteel mine. It uses the same defenses as pteracnium mines. Hopefully ...
by Song
Wed Oct 25, 2017 8:25 am
Forum: The Drawing Board
Topic: Illegals Expanded: Testing solutions to BM/Tempus Lab inventory problems
Replies: 0
Views: 604

Illegals Expanded: Testing solutions to BM/Tempus Lab inventory problems

Over the last few days, I've been working on a proof of concept mod for trying to fix up the inventory problems in the Black Market. These are primarily evidenced by "cancer dust spam" at high levels, when vast quantities of the supposedly-rare cancer dust are spawned because no other items are avai...