Search found 2601 matches

by Song
Tue Jan 29, 2019 1:29 am
Forum: The Drawing Board
Topic: [DEV] Elemental Shift
Replies: 15
Views: 1560

Re: [DEV] Elemental Shift

Hephaestus reactors are an Archimedes Industrial product, and they're designed to run until the fuel runs out, at which point you send them to be refurbished. ...unfortunately there are some technical issues with how they're implemented, though AP has done an extremely good job getting things ironed...
by Song
Sun Jan 27, 2019 8:59 pm
Forum: Beginner's Luck
Topic: Red flash (Split from old thread)
Replies: 7
Views: 167

Re: Red flash (Split from old thread)

Moderator note: I've split this off from the old thread. In future, please start a new thread rather than reviving ancient ones.The old thread referred to a specific problem with the red flash system that was resolved (to some extent) many years ago, and while I agree with calls for more options th...
by Song
Sun Jan 27, 2019 4:47 am
Forum: The Drawing Board
Topic: [DEV] Elemental Shift
Replies: 15
Views: 1560

Re: [DEV] Elemental Shift

Ok! With the release of 1.8 Beta 5 it's looking like everything will be ready for the initial public release. I've made a few adjustments based on George's rather limited experience testing it: -Better reactors and less power drain for starting ships (I'm still working on this) -Borer II's and the i...
by Song
Sat Jan 26, 2019 7:32 pm
Forum: Ideas & Suggestions
Topic: Fuel efficiency for starting ships
Replies: 6
Views: 452

Re: Fuel efficiency for starting ships

Yeah, I'm having to look into new reactors to get around the limitations of the Nova series. One thing though: The constellation should fit an omni recoilless. Not a light recoilless (also not the Moskva). Reason 1: It's a NAMI ship and the basic kinetics are also NAMI weapons Reason 2: Less power d...
by Song
Sun Jan 13, 2019 6:37 pm
Forum: The Drawing Board
Topic: [DEV] Elemental Shift
Replies: 15
Views: 1560

Re: [DEV] Elemental Shift

Sadly I've had to postpone the public release due to a couple of engine-side problems that my code triggers. I'm hoping to reschedule the release for about the time 1.8 Stable comes out. :)
by Song
Tue Jan 08, 2019 6:18 am
Forum: The Drawing Board
Topic: [DEV] Elemental Shift
Replies: 15
Views: 1560

Re: [DEV] Elemental Shift

I've now shifted work over to Corporate Command assets. Elemental Shift currently requires corporate command (though I may see about options for a non-CC version) because a playership I wanted only exists in the libraries for it. As well as new versions of the Troglav, Likho and Anika (the latter tw...
by Song
Mon Jan 07, 2019 9:07 pm
Forum: Commonwealth
Topic: 2018 Annual Report
Replies: 1
Views: 82

Re: 2018 Annual Report

I've made the beginnings of a thread on Eridani, if folks want to discuss that side of things . Thanks for the shoutout to Elemental Shift....I'll be patching it up this week (though George, you still need to answer my question on particle-based explosion balance) and hopefully I'll be ready to do a...
by Song
Mon Jan 07, 2019 9:05 pm
Forum: Ideas & Suggestions
Topic: So let's talk about Eridani
Replies: 4
Views: 179

So let's talk about Eridani

So as per George's end-of-year report , Eridani could do with an overhaul. It's a grand system, but it's very old and not really up to standard any more. Let's use this thread to talk about what we like and dislike about Eridani, and what might be ways to improve it. So for me, Eridani is a great sy...
by Song
Thu Jan 03, 2019 4:54 am
Forum: Commonwealth
Topic: Are howitzers OP?
Replies: 4
Views: 212

Re: Are howitzers OP?

It's fair. I tend to avoid them because there are weapons that can perform better, but howitzers are generally very reliable. The way to counter them is with point defense, but that's fairly rare in the vanilla game. or thermo/blast resistance, which isn't as effective. I personally prefer rapid-fir...
by Song
Sun Dec 30, 2018 7:54 pm
Forum: The Drawing Board
Topic: [DEV] Elemental Shift
Replies: 15
Views: 1560

Re: [DEV] Elemental Shift

I'm now in the final stages of getting things ready for the first releasable version. Unfortunately a few things haven't worked out yet (some extra encounters, a few more NPC variants of common ships, item tuning, and problems with balancing certain weapons), so it may be a more limited release than...
by Song
Fri Dec 28, 2018 6:19 pm
Forum: Bug Reports & Tech Support
Topic: Some late-game bugs and/or gripes (CC, 1.8b4)
Replies: 6
Views: 215

Re: Some late-game bugs and/or gripes (CC, 1.8b4)

It is possible to very rarely find a gem of sacrifice, which is a halo gem that can't be analysed. I've only seen it happen once though, and that was a random find in Heretic.
by Song
Tue Dec 18, 2018 7:15 am
Forum: The Drawing Board
Topic: [DEV] Elemental Shift
Replies: 15
Views: 1560

Re: [DEV] Elemental Shift

While I'm waiting for a reply fromGeorge to some balancing questions, I've added a few more things to the Tinker crafting lists. Specifically, some gear intended for pilots of larger vessels with lots of utility slots: -You can now craft autoturrets from point defense units. These will engage any ho...
by Song
Mon Dec 17, 2018 7:52 am
Forum: The Drawing Board
Topic: [DEV] Elemental Shift
Replies: 15
Views: 1560

Re: [DEV] Elemental Shift

Work continues, with this coming week largely dedicated to polish, balancing, and test runs. Here's me loading up on autons using an exploit in the core game (bulk-buying unidentified autons at a low price). AutonSwarmES.png The 2M battle auton is a civilian version of a lategame military craft. it'...
by Song
Fri Dec 14, 2018 8:20 am
Forum: The Drawing Board
Topic: [DEV] Elemental Shift
Replies: 15
Views: 1560

Re: [DEV] Elemental Shift

Well, it's been more than a year, so I should probably provide some sort of update. This has been another lost year for me, but during the times I haven't been having serious mental health problems, I've made good progress (and AP ended up breaking up ES into modules for me, which helped a lot ). Th...
by Song
Tue Dec 04, 2018 7:24 pm
Forum: Mod Announcements
Topic: Song 'N' AssumedPseudonym's Superior Sounds (Alpha)
Replies: 40
Views: 10026

Re: Shrike 'N' AssumedPseudonym's Superior Sounds (Alpha)

Well, it's been a while. This year has been a health nightmare for me, so development has mostly stalled. However, I'm pleased to say that as of today, the development version of SNAPSS is available on the multiverse as a public mod . Be aware that SNAPSS does not work with part II, and is still unf...