Search found 2597 matches

by Song
Sun Jan 13, 2019 6:37 pm
Forum: The Drawing Board
Topic: [DEV] Elemental Shift
Replies: 10
Views: 1357

Re: [DEV] Elemental Shift

Sadly I've had to postpone the public release due to a couple of engine-side problems that my code triggers. I'm hoping to reschedule the release for about the time 1.8 Stable comes out. :)
by Song
Tue Jan 08, 2019 6:18 am
Forum: The Drawing Board
Topic: [DEV] Elemental Shift
Replies: 10
Views: 1357

Re: [DEV] Elemental Shift

I've now shifted work over to Corporate Command assets. Elemental Shift currently requires corporate command (though I may see about options for a non-CC version) because a playership I wanted only exists in the libraries for it. As well as new versions of the Troglav, Likho and Anika (the latter tw...
by Song
Mon Jan 07, 2019 9:07 pm
Forum: Commonwealth
Topic: 2018 Annual Report
Replies: 1
Views: 53

Re: 2018 Annual Report

I've made the beginnings of a thread on Eridani, if folks want to discuss that side of things . Thanks for the shoutout to Elemental Shift....I'll be patching it up this week (though George, you still need to answer my question on particle-based explosion balance) and hopefully I'll be ready to do a...
by Song
Mon Jan 07, 2019 9:05 pm
Forum: Ideas & Suggestions
Topic: So let's talk about Eridani
Replies: 4
Views: 122

So let's talk about Eridani

So as per George's end-of-year report , Eridani could do with an overhaul. It's a grand system, but it's very old and not really up to standard any more. Let's use this thread to talk about what we like and dislike about Eridani, and what might be ways to improve it. So for me, Eridani is a great sy...
by Song
Thu Jan 03, 2019 4:54 am
Forum: Commonwealth
Topic: Are howitzers OP?
Replies: 4
Views: 153

Re: Are howitzers OP?

It's fair. I tend to avoid them because there are weapons that can perform better, but howitzers are generally very reliable. The way to counter them is with point defense, but that's fairly rare in the vanilla game. or thermo/blast resistance, which isn't as effective. I personally prefer rapid-fir...
by Song
Sun Dec 30, 2018 7:54 pm
Forum: The Drawing Board
Topic: [DEV] Elemental Shift
Replies: 10
Views: 1357

Re: [DEV] Elemental Shift

I'm now in the final stages of getting things ready for the first releasable version. Unfortunately a few things haven't worked out yet (some extra encounters, a few more NPC variants of common ships, item tuning, and problems with balancing certain weapons), so it may be a more limited release than...
by Song
Fri Dec 28, 2018 6:19 pm
Forum: Bug Reports & Tech Support
Topic: Some late-game bugs and/or gripes (CC, 1.8b4)
Replies: 6
Views: 179

Re: Some late-game bugs and/or gripes (CC, 1.8b4)

It is possible to very rarely find a gem of sacrifice, which is a halo gem that can't be analysed. I've only seen it happen once though, and that was a random find in Heretic.
by Song
Tue Dec 18, 2018 7:15 am
Forum: The Drawing Board
Topic: [DEV] Elemental Shift
Replies: 10
Views: 1357

Re: [DEV] Elemental Shift

While I'm waiting for a reply fromGeorge to some balancing questions, I've added a few more things to the Tinker crafting lists. Specifically, some gear intended for pilots of larger vessels with lots of utility slots: -You can now craft autoturrets from point defense units. These will engage any ho...
by Song
Mon Dec 17, 2018 7:52 am
Forum: The Drawing Board
Topic: [DEV] Elemental Shift
Replies: 10
Views: 1357

Re: [DEV] Elemental Shift

Work continues, with this coming week largely dedicated to polish, balancing, and test runs. Here's me loading up on autons using an exploit in the core game (bulk-buying unidentified autons at a low price). AutonSwarmES.png The 2M battle auton is a civilian version of a lategame military craft. it'...
by Song
Fri Dec 14, 2018 8:20 am
Forum: The Drawing Board
Topic: [DEV] Elemental Shift
Replies: 10
Views: 1357

Re: [DEV] Elemental Shift

Well, it's been more than a year, so I should probably provide some sort of update. This has been another lost year for me, but during the times I haven't been having serious mental health problems, I've made good progress (and AP ended up breaking up ES into modules for me, which helped a lot ). Th...
by Song
Tue Dec 04, 2018 7:24 pm
Forum: Mod Announcements
Topic: Song 'N' AssumedPseudonym's Superior Sounds (Alpha)
Replies: 40
Views: 9939

Re: Shrike 'N' AssumedPseudonym's Superior Sounds (Alpha)

Well, it's been a while. This year has been a health nightmare for me, so development has mostly stalled. However, I'm pleased to say that as of today, the development version of SNAPSS is available on the multiverse as a public mod . Be aware that SNAPSS does not work with part II, and is still unf...
by Song
Wed Nov 14, 2018 1:52 am
Forum: Ideas & Suggestions
Topic: Starting ship balance
Replies: 6
Views: 970

Re: Starting ship balance

I think more speeds and turn rates is a good thing to do. I'll....admit that I don't really shift from those much (though I have changed a few values, notably for the Scorpions). Ship balance will always have some qualitative elements of course, as well as technically quantitative measures that aren...
by Song
Tue Nov 13, 2018 8:44 pm
Forum: Ideas & Suggestions
Topic: Starting ship balance
Replies: 6
Views: 970

Re: Starting ship balance

While I do like having algorithmic support for balancing ships, I think we need to resolve the disconnect between the two measures used for the mass of armor. It's two sets of very reasonable scales that don't actually match each other, and that causes some significant issues. I've run into this a l...
by Song
Mon Nov 12, 2018 6:44 pm
Forum: Ideas & Suggestions
Topic: Discord invite link is invalid
Replies: 2
Views: 409

Re: Discord invite link is invalid

We invalidated the discord link on the forum because of it being used by someone to spam new accounts to bypass a ban (unfortunately, removing the link from the forum, or updating it, takes a different set of permissions I don't have as a moderator). I'll send a PM over with a one-time invite.
by Song
Sat Nov 10, 2018 7:19 am
Forum: Shipyards
Topic: Trouble adding a freighter to Korolov
Replies: 3
Views: 752

Re: Trouble adding a freighter to Korolov

I managed to get the missions working. I'll see what's going on with the speed later.