Search found 2572 matches

by Shrike
Fri Apr 27, 2018 3:42 am
Forum: Mod Announcements
Topic: Shrike 'N' AssumedPseudonym's Superior Sounds (Alpha)
Replies: 38
Views: 8095

Re: Shrike 'N' AssumedPseudonym's Superior Sounds (Alpha)

It's true. Health issues have kept me out of development (and will continue to do so for some time). So AP's free to maintain it in whatever way necessary.
by Shrike
Thu Mar 08, 2018 7:50 am
Forum: Announcements
Topic: 1.8 Beta 1 is ready!
Replies: 75
Views: 26651

Re: 1.8 Beta 1 is ready!

Hmm. I may see if my own upgraded Aquila-class can deal with Antarctica. Might be a good baseline for trying to upgrade the stock ships.
by Shrike
Wed Mar 07, 2018 3:26 am
Forum: Announcements
Topic: 1.8 Beta 1 is ready!
Replies: 75
Views: 26651

Re: 1.8 Beta 1 is ready!

I would point out that in terms of lore you've just retconned Pacific Defense from a ship company to a wider arms dealer, instead of just filling the gap in the NAMI matter weapons which would probably have been more elegant. Other than that....only thing that's annoying me is that if you're thrusti...
by Shrike
Sat Jan 13, 2018 6:09 pm
Forum: The Drawing Board
Topic: Shrike 'n' AssumedPseudonym's 'Superior' Sounds (SNAPSS)
Replies: 4
Views: 513

Re: Shrike 'n' AssumedPseudonym's 'Superior' Sounds (SNAPSS)

It's been a while! SNAPSS development has run into various issues. The most pressing being offline activities I need to do (my thesis). However in terms of actual development speed, I've made some decent progress of late. Two out of three graviton sounds and an extra (not very good) antimatter sound...
by Shrike
Sun Jan 07, 2018 1:36 am
Forum: Commonwealth
Topic: 2017 Annual Report
Replies: 12
Views: 935

Re: 2017 Annual Report

The problem with heavy weaponry is that it's inherently better against smaller craft as well. Small(er) craft carrying a heavy gun or missiles is fine....but there's very few limitations to doing so. I'm not sure the issue is fixable, so I'd personally think that keeping to corvette or maybe frigate...
by Shrike
Fri Dec 01, 2017 5:47 am
Forum: Patch Discussions
Topic: [Concept]: Outlaw miner update
Replies: 22
Views: 2281

Re: [Concept]: Outlaw miner update

I've been doing some initial testing, and my first approach to reworking guards isn't working very well. I'll have to bump things up a little on the guards and down a bit on the turrets. I also need to rework some spawning codes. However the basics are working quite well.
by Shrike
Thu Nov 02, 2017 1:31 am
Forum: Patch Discussions
Topic: [Concept]: Outlaw miner update
Replies: 22
Views: 2281

Re: [Concept]: Outlaw miner update

Progress has been slow, since I do this in my spare time between bouts of thesis. George has given me some advice fairly recently and I'm redoing a few things. Nothing major. I've added a new top-level mine into the game: the orthosteel mine. It uses the same defenses as pteracnium mines. Hopefully ...
by Shrike
Wed Oct 25, 2017 8:25 am
Forum: The Drawing Board
Topic: Illegals Expanded: Testing solutions to BM/Tempus Lab inventory problems
Replies: 0
Views: 356

Illegals Expanded: Testing solutions to BM/Tempus Lab inventory problems

Over the last few days, I've been working on a proof of concept mod for trying to fix up the inventory problems in the Black Market. These are primarily evidenced by "cancer dust spam" at high levels, when vast quantities of the supposedly-rare cancer dust are spawned because no other items are avai...
by Shrike
Tue Oct 17, 2017 11:38 pm
Forum: Patch Discussions
Topic: [Concept]: Outlaw miner update
Replies: 22
Views: 2281

Re: [Concept]: Outlaw miner update

Bit of a progress report. I've been mocking things up as a standalone mod, but my thesis work has been making it slow. I've got the new ships in (but not functional) as well as some additional variants of outlaw mines I thought I might add in: uranium and gold for now. I'm thinking I'll have orthost...
by Shrike
Fri Sep 29, 2017 1:14 am
Forum: The Drawing Board
Topic: Shrike 'n' AssumedPseudonym's 'Superior' Sounds (SNAPSS)
Replies: 4
Views: 513

Re: Shrike 'n' AssumedPseudonym's 'Superior' Sounds (SNAPSS)

That might be do-able, but it runs into issues if someone makes a launcher that fires the same missiles at a different rate of fire. You'd need to get ROF from the launcher and other data from the missile....and it would probably be error-prone. It's probably do-able in some form, but it's not on th...
by Shrike
Wed Sep 27, 2017 8:04 am
Forum: The Drawing Board
Topic: Shrike 'n' AssumedPseudonym's 'Superior' Sounds (SNAPSS)
Replies: 4
Views: 513

Re: Shrike 'n' AssumedPseudonym's 'Superior' Sounds (SNAPSS)

Today I started some work on new antimatter sound variants. As these need to work for Part II, I'm sure whether to start over or not: it's quite a difficult balance that will be needed and antimatter weapons in Part II include relativistic beam weapons which may require a different sound (which may ...
by Shrike
Mon Sep 25, 2017 3:56 am
Forum: The Drawing Board
Topic: Shrike 'n' AssumedPseudonym's 'Superior' Sounds (SNAPSS)
Replies: 4
Views: 513

Shrike 'n' AssumedPseudonym's 'Superior' Sounds (SNAPSS)

SNAPSS: The Premier (and only) comprehensive sound overhaul mod for Transcendence This is the development thread for SNAPSS, the collaborative project between myself (the sound-designer and annoying concept person) and AssumedPseudonym (the coder for the project). The mod in its current form replac...
by Shrike
Mon Sep 25, 2017 3:25 am
Forum: The Drawing Board
Topic: [DEV] Elemental Shift
Replies: 3
Views: 459

Re: [DEV] Elemental Shift

Well I guess I should get back to this..... In short, I had several months of extremely bad mental health in the first half of this year. Dropping SM&M++ development was part of my coping system. Unfortunately, modernising the code was....rather more difficult than I'd thought. However these days I'...
by Shrike
Sat Sep 23, 2017 10:33 pm
Forum: Commonwealth
Topic: Am I reading SteamSpy numbers right???
Replies: 10
Views: 864

Re: Am I reading SteamSpy numbers right???

StealthX051 wrote:
Sat Sep 23, 2017 7:32 pm
I think the number of players not exiting Eridani may be skewed because of mod testers. At least for me, every time I get a new mod I start a new game to fly around Eridani.
That's easy to check though: Limit it to registered games only and you'll cut out all the modders immediately
by Shrike
Wed Sep 20, 2017 8:37 am
Forum: Ideas & Suggestions
Topic: A few random ideas
Replies: 8
Views: 626

Re: A few random ideas

As someone who has made a mod that added gravity to every star in the game, I am uniquely qualified to say that it is a really bad idea.


I mean. It's hilarious. But it's a really bad idea all the same.