Search found 2515 matches

by Shrike
Wed Jun 14, 2017 6:24 am
Forum: The Drawing Board
Topic: [DEV] Elemental Shift
Replies: 2
Views: 65

Re: [DEV] Elemental Shift

I truly hope that this is one of those adventure ideas that do not get starved of creativity/motivation/time or just somehow develop a severe case of [Future Release]. Many ideas get written down now but often they remain [Future Release] for some time because there's only one person working on the...
by Shrike
Tue Jun 13, 2017 11:08 am
Forum: The Drawing Board
Topic: [DEV] Elemental Shift
Replies: 2
Views: 65

[DEV] Elemental Shift

A bit over a month since I decided to end development of Shrike's Mines & Missiles (after 7 years, it was about time), I'm now able to start talking about the long-term project that's replacing it: Elemental Shift Elemental Shift will come in two main parts: The first is the resources, items, device...
by Shrike
Sat Jun 10, 2017 9:25 am
Forum: Ideas & Suggestions
Topic: [Discussion] Point defense, missile HP and Aegis.
Replies: 10
Views: 155

Re: [Discussion] Point defense, missile HP and Aegis.

Some weapons could easily be used as a PD weapon if they were omnidirectional, e.g the Morning star cannon. Might be nice as a Tinker recipe. (together with a longreach for example) The kinetic cloud would make it very effective against missiles and aiming in the general direction of the missile wo...
by Shrike
Fri Jun 09, 2017 6:25 am
Forum: Ideas & Suggestions
Topic: [Discussion] Point defense, missile HP and Aegis.
Replies: 10
Views: 155

Re: Discussion/Pre-proposal: Point defense, missile HP and Aegis.

The longreach was intended as an "ICX but better" weapon to get around the lack of power of the ICX in the endgame. It totally missed the major problem of targeting. It was later introduced into the 310A Aegis to, again, try to solve the targeting issues with brute force. The comparison with the fle...
by Shrike
Fri Jun 09, 2017 5:42 am
Forum: Ideas & Suggestions
Topic: [Discussion] Point defense, missile HP and Aegis.
Replies: 10
Views: 155

[Discussion] Point defense, missile HP and Aegis.

First things first: This is not a proposal. It is a discussion thread. That being said, please keep on topic. I've been doing some brainstorming on the problem of point defense, and I think I've worked out most of the issues that need to be discussed and worked out. I don't have solutions to everyt...
by Shrike
Fri Jun 02, 2017 1:12 am
Forum: Beginner's Luck
Topic: Coming back to Transcendence.. a few questions!
Replies: 41
Views: 495

Re: Coming back to Transcendence.. a few questions!

And to clarify WMD a little more: the WMD rating tracks the proportion of damage dealt to hardened targets. Specifically, multiply the number given by 10, and you get the exact percentage of base damage (IE: a weapon with 10 base average damage with a WMD5 indication will do 50% damage to hardened ...
by Shrike
Fri Jun 02, 2017 12:43 am
Forum: Beginner's Luck
Topic: Coming back to Transcendence.. a few questions!
Replies: 41
Views: 495

Re: Coming back to Transcendence.. a few questions!

And to clarify WMD a little more: the WMD rating tracks the proportion of damage dealt to hardened targets. Specifically, multiply the number given by 10, and you get the exact percentage of base damage (IE: a weapon with 10 base average damage with a WMD5 indication will do 50% damage to hardened t...
by Shrike
Sun May 21, 2017 12:55 am
Forum: Ideas & Suggestions
Topic: Buff the Centauri Warlords
Replies: 4
Views: 112

Re: Buff the Centauri Warlords

Adding centauri nanos to the front of every ship is a bad idea. There aren't enough blast weapons to get around it, and that stuff is seriously powerful. However I've agreed for a long time that the centauri need a boost, and fortunately....I can actually provide some concrete suggestions. I've pers...
by Shrike
Thu May 18, 2017 11:19 pm
Forum: Shipyards
Topic: One-Week Adventure
Replies: 11
Views: 270

Re: One-Week Adventure

Derakon wrote:
Thu May 18, 2017 2:51 pm
Shrike wrote:
Thu May 18, 2017 10:30 am
*As long as it doesn't wipe out my precious, precious headcanon.
I kind of want to see a faction that flies around in ships shaped like human heads, armed with kinetic/blast/thermo weapons.
Head-canon, not head-cannon.
by Shrike
Thu May 18, 2017 10:30 am
Forum: Shipyards
Topic: One-Week Adventure
Replies: 11
Views: 270

Re: One-Week Adventure

I'm biased, because I'm doing some Freeworlds stuff myself. But I'd like to see more fleshing out of the Militia, and I think you can get more done quickly without needing new assets.... so I voted for Komoro. Obviously, however, I will enjoy whatever you end up doing.* *As long as it doesn't wipe o...
by Shrike
Mon May 15, 2017 12:35 pm
Forum: The Drawing Board
Topic: Shrike's Mines & Missiles ++
Replies: 390
Views: 33961

Re: Shrike's Mines & Missiles ++

So a few months later, and some development updates: Dropbox is out With dropbox finally killing off public links and making it virtually impossible to host through them, I'm abandoning that service. Unfortunately, this leaves no current download for SM&M++. I'm looking into future solutions for hos...
by Shrike
Mon May 01, 2017 10:19 pm
Forum: Ideas & Suggestions
Topic: Let's argue about cargo holds!
Replies: 27
Views: 523

Re: Let's argue about cargo holds!

In order, I think that. Yes it's a good idea to look at their balance and mechanics. It's an old system, and periodic review is always good. No they shouldn't be standard. They can sap performance massively if you use them incorrectly, and having reduced cargo space is a good way to introduce mass l...
by Shrike
Thu Apr 27, 2017 9:50 am
Forum: Mod Announcements
Topic: Mining Pack released! (collab with TransGeek)
Replies: 72
Views: 17894

Re: Mining Pack released! (collab with TransGeek)

All I did to the ICX miners is change some numbers to rebalance it. Normal ICX does not have a friendly fire check, and modder needs to add that feature in. DrakeTech does not overwrite anything, and there should be no conflict. Is there any way the ICX can be made to only fire at actual asteroids ...
by Shrike
Mon Apr 24, 2017 2:44 am
Forum: Mod Announcements
Topic: Shrike's Mines and Missiles ++ (1.1)
Replies: 32
Views: 5678

Re: Shrike's Mines and Missiles ++ (1.1)

PM wrote:
Fri Apr 21, 2017 12:08 pm
I updated my Trading Post Menu mod at Xelerus yesterday, and it no longer overwrites the Corporate Trading Post.
Thanks, PM. :)