Search found 2606 matches

by Song
Sun Feb 24, 2019 4:59 am
Forum: Ideas & Suggestions
Topic: My Ideas for Moving Forward
Replies: 4
Views: 198

Re: My Ideas for Moving Forward

Hmm. Some good points there, though one barrier is that missions are one of the harder things to learn to make in the engine. They're easier than they were, certainly...but they still have some rather nasty challenges (this is why my project doesn't have them yet: they'll be in the 2.0 major release...
by Song
Sat Feb 23, 2019 10:19 pm
Forum: Announcements
Topic: 1.8 Release
Replies: 12
Views: 6691

Re: 1.8 Release

Looks like I need to start pushing for a stable ES release. Congrats on making the milestone, George. ^_^
by Song
Sat Feb 23, 2019 10:09 pm
Forum: Commonwealth
Topic: What's up with the Constellation?
Replies: 4
Views: 276

Re: What's up with the Constellation?

It may be a problem with some code not updating correctly...I've run into issues with other systems where some things get locked in when the game is created, rather than updating with the code.
by Song
Sat Feb 23, 2019 9:15 pm
Forum: The Drawing Board
Topic: [DEV] Elemental Shift
Replies: 17
Views: 1781

Re: [DEV] Elemental Shift

With the release of 1.8 I'm starting to close in on a stable release. Unfortunately I'm in a critical point for my studies IRL, so things may be a bit slower than I'd intended. Auton reworking is going well now that I've shelved a few things to cope with the inventory issues. I've got power-limits r...
by Song
Thu Feb 21, 2019 7:03 pm
Forum: The Drawing Board
Topic: [DEV] Elemental Shift
Replies: 17
Views: 1781

Re: [DEV] Elemental Shift

I'm now working on a whole new round of changes to autons. Sadly I've run into some problems with the auton dealer inventories so my original plans for a wider array of low-level autons are on hold...but there's some good things all the same. Autosentinels are now level 2, and a non-defective versio...
by Song
Tue Jan 29, 2019 1:29 am
Forum: The Drawing Board
Topic: [DEV] Elemental Shift
Replies: 17
Views: 1781

Re: [DEV] Elemental Shift

Hephaestus reactors are an Archimedes Industrial product, and they're designed to run until the fuel runs out, at which point you send them to be refurbished. ...unfortunately there are some technical issues with how they're implemented, though AP has done an extremely good job getting things ironed...
by Song
Sun Jan 27, 2019 8:59 pm
Forum: Beginner's Luck
Topic: Red flash (Split from old thread)
Replies: 10
Views: 316

Re: Red flash (Split from old thread)

Moderator note: I've split this off from the old thread. In future, please start a new thread rather than reviving ancient ones.The old thread referred to a specific problem with the red flash system that was resolved (to some extent) many years ago, and while I agree with calls for more options th...
by Song
Sun Jan 27, 2019 4:47 am
Forum: The Drawing Board
Topic: [DEV] Elemental Shift
Replies: 17
Views: 1781

Re: [DEV] Elemental Shift

Ok! With the release of 1.8 Beta 5 it's looking like everything will be ready for the initial public release. I've made a few adjustments based on George's rather limited experience testing it: -Better reactors and less power drain for starting ships (I'm still working on this) -Borer II's and the i...
by Song
Sat Jan 26, 2019 7:32 pm
Forum: Ideas & Suggestions
Topic: Fuel efficiency for starting ships
Replies: 11
Views: 578

Re: Fuel efficiency for starting ships

Yeah, I'm having to look into new reactors to get around the limitations of the Nova series. One thing though: The constellation should fit an omni recoilless. Not a light recoilless (also not the Moskva). Reason 1: It's a NAMI ship and the basic kinetics are also NAMI weapons Reason 2: Less power d...
by Song
Sun Jan 13, 2019 6:37 pm
Forum: The Drawing Board
Topic: [DEV] Elemental Shift
Replies: 17
Views: 1781

Re: [DEV] Elemental Shift

Sadly I've had to postpone the public release due to a couple of engine-side problems that my code triggers. I'm hoping to reschedule the release for about the time 1.8 Stable comes out. :)
by Song
Tue Jan 08, 2019 6:18 am
Forum: The Drawing Board
Topic: [DEV] Elemental Shift
Replies: 17
Views: 1781

Re: [DEV] Elemental Shift

I've now shifted work over to Corporate Command assets. Elemental Shift currently requires corporate command (though I may see about options for a non-CC version) because a playership I wanted only exists in the libraries for it. As well as new versions of the Troglav, Likho and Anika (the latter tw...
by Song
Mon Jan 07, 2019 9:07 pm
Forum: Commonwealth
Topic: 2018 Annual Report
Replies: 1
Views: 111

Re: 2018 Annual Report

I've made the beginnings of a thread on Eridani, if folks want to discuss that side of things . Thanks for the shoutout to Elemental Shift....I'll be patching it up this week (though George, you still need to answer my question on particle-based explosion balance) and hopefully I'll be ready to do a...
by Song
Mon Jan 07, 2019 9:05 pm
Forum: Ideas & Suggestions
Topic: So let's talk about Eridani
Replies: 4
Views: 224

So let's talk about Eridani

So as per George's end-of-year report , Eridani could do with an overhaul. It's a grand system, but it's very old and not really up to standard any more. Let's use this thread to talk about what we like and dislike about Eridani, and what might be ways to improve it. So for me, Eridani is a great sy...
by Song
Thu Jan 03, 2019 4:54 am
Forum: Commonwealth
Topic: Are howitzers OP?
Replies: 4
Views: 267

Re: Are howitzers OP?

It's fair. I tend to avoid them because there are weapons that can perform better, but howitzers are generally very reliable. The way to counter them is with point defense, but that's fairly rare in the vanilla game. or thermo/blast resistance, which isn't as effective. I personally prefer rapid-fir...
by Song
Sun Dec 30, 2018 7:54 pm
Forum: The Drawing Board
Topic: [DEV] Elemental Shift
Replies: 17
Views: 1781

Re: [DEV] Elemental Shift

I'm now in the final stages of getting things ready for the first releasable version. Unfortunately a few things haven't worked out yet (some extra encounters, a few more NPC variants of common ships, item tuning, and problems with balancing certain weapons), so it may be a more limited release than...