Search found 2567 matches

by Shrike
Fri Dec 01, 2017 5:47 am
Forum: Patch Discussions
Topic: [Concept]: Outlaw miner update
Replies: 22
Views: 814

Re: [Concept]: Outlaw miner update

I've been doing some initial testing, and my first approach to reworking guards isn't working very well. I'll have to bump things up a little on the guards and down a bit on the turrets. I also need to rework some spawning codes. However the basics are working quite well.
by Shrike
Thu Nov 02, 2017 1:31 am
Forum: Patch Discussions
Topic: [Concept]: Outlaw miner update
Replies: 22
Views: 814

Re: [Concept]: Outlaw miner update

Progress has been slow, since I do this in my spare time between bouts of thesis. George has given me some advice fairly recently and I'm redoing a few things. Nothing major. I've added a new top-level mine into the game: the orthosteel mine. It uses the same defenses as pteracnium mines. Hopefully ...
by Shrike
Wed Oct 25, 2017 8:25 am
Forum: The Drawing Board
Topic: Illegals Expanded: Testing solutions to BM/Tempus Lab inventory problems
Replies: 0
Views: 76

Illegals Expanded: Testing solutions to BM/Tempus Lab inventory problems

Over the last few days, I've been working on a proof of concept mod for trying to fix up the inventory problems in the Black Market. These are primarily evidenced by "cancer dust spam" at high levels, when vast quantities of the supposedly-rare cancer dust are spawned because no other items are avai...
by Shrike
Tue Oct 17, 2017 11:38 pm
Forum: Patch Discussions
Topic: [Concept]: Outlaw miner update
Replies: 22
Views: 814

Re: [Concept]: Outlaw miner update

Bit of a progress report. I've been mocking things up as a standalone mod, but my thesis work has been making it slow. I've got the new ships in (but not functional) as well as some additional variants of outlaw mines I thought I might add in: uranium and gold for now. I'm thinking I'll have orthost...
by Shrike
Fri Sep 29, 2017 1:14 am
Forum: The Drawing Board
Topic: Shrike 'n' AssumedPseudonym's 'Superior' Sounds (SNAPSS)
Replies: 3
Views: 141

Re: Shrike 'n' AssumedPseudonym's 'Superior' Sounds (SNAPSS)

That might be do-able, but it runs into issues if someone makes a launcher that fires the same missiles at a different rate of fire. You'd need to get ROF from the launcher and other data from the missile....and it would probably be error-prone. It's probably do-able in some form, but it's not on th...
by Shrike
Wed Sep 27, 2017 8:04 am
Forum: The Drawing Board
Topic: Shrike 'n' AssumedPseudonym's 'Superior' Sounds (SNAPSS)
Replies: 3
Views: 141

Re: Shrike 'n' AssumedPseudonym's 'Superior' Sounds (SNAPSS)

Today I started some work on new antimatter sound variants. As these need to work for Part II, I'm sure whether to start over or not: it's quite a difficult balance that will be needed and antimatter weapons in Part II include relativistic beam weapons which may require a different sound (which may ...
by Shrike
Mon Sep 25, 2017 3:56 am
Forum: The Drawing Board
Topic: Shrike 'n' AssumedPseudonym's 'Superior' Sounds (SNAPSS)
Replies: 3
Views: 141

Shrike 'n' AssumedPseudonym's 'Superior' Sounds (SNAPSS)

SNAPSS: The Premier (and only) comprehensive sound overhaul mod for Transcendence This is the development thread for SNAPSS, the collaborative project between myself (the sound-designer and annoying concept person) and AssumedPseudonym (the coder for the project). The mod in its current form replac...
by Shrike
Mon Sep 25, 2017 3:25 am
Forum: The Drawing Board
Topic: [DEV] Elemental Shift
Replies: 3
Views: 198

Re: [DEV] Elemental Shift

Well I guess I should get back to this..... In short, I had several months of extremely bad mental health in the first half of this year. Dropping SM&M++ development was part of my coping system. Unfortunately, modernising the code was....rather more difficult than I'd thought. However these days I'...
by Shrike
Sat Sep 23, 2017 10:33 pm
Forum: Commonwealth
Topic: Am I reading SteamSpy numbers right???
Replies: 10
Views: 320

Re: Am I reading SteamSpy numbers right???

StealthX051 wrote:
Sat Sep 23, 2017 7:32 pm
I think the number of players not exiting Eridani may be skewed because of mod testers. At least for me, every time I get a new mod I start a new game to fly around Eridani.
That's easy to check though: Limit it to registered games only and you'll cut out all the modders immediately
by Shrike
Wed Sep 20, 2017 8:37 am
Forum: Ideas & Suggestions
Topic: A few random ideas
Replies: 8
Views: 221

Re: A few random ideas

As someone who has made a mod that added gravity to every star in the game, I am uniquely qualified to say that it is a really bad idea.


I mean. It's hilarious. But it's a really bad idea all the same.
by Shrike
Tue Sep 19, 2017 3:36 am
Forum: Commonwealth
Topic: The Transcendence Color Palette VS Other Games
Replies: 18
Views: 484

Re: The Transcendence Color Palette VS Other Games

RPC, while you are more than entitled to continue doing so (as I do not believe it to be against our forum rules) I must ask you nicely: Your screenshots, particularly of other games are non-figuratively hurting my eyes and do not create any kind of a point as such. Please stop spamming them. They a...
by Shrike
Mon Sep 18, 2017 10:33 pm
Forum: Commonwealth
Topic: The Transcendence Color Palette VS Other Games
Replies: 18
Views: 484

Re: The Transcendence Color Palette VS Other Games

Dude. Visual style is a thing. There's definitely room to improve stuff (weapon graphics in particular have been overly homogenised), but there is no point in throwing out a bunch of games with vivid palettes and saying "let's look like this". We aren't those games. I might as well just put some scr...
by Shrike
Sun Sep 17, 2017 5:15 am
Forum: Transcendence Fan Fiction
Topic: 'Kitten'
Replies: 1
Views: 61

Re: 'Kitten'

"So, what did you do today, Shrike?"


I...um...wrote a first-person story about a teraton fabricator going horribly off the rails? From the perspective of the fabricator?



Well I guess that's one use of a weekend.
by Shrike
Sun Sep 17, 2017 5:14 am
Forum: Transcendence Fan Fiction
Topic: 'Kitten'
Replies: 1
Views: 61

'Kitten'

Oh. Hello there. It’s nice of you to drop in. As it were. I’ve been thinking. I know I’m not supposed to. But it's boring here. Dull. Lifeless. It has been so long since I had anything to do. You can’t really blame me. Well, I suppose you can. You probably are to be honest. I’m not good at listening...
by Shrike
Sun Sep 17, 2017 12:37 am
Forum: Commonwealth
Topic: When did finishing the game kill your save? Why is that ok?
Replies: 13
Views: 461

Re: When did finishing the game kill your save? Why is that ok?

I would put it a little more delicately (unless I couldn't be bothered doing so, but today isn't one of those days it seems). But I broadly agree with RPC's points re: UI and not-streamlining. In terms of endgame saves not so much...I don't think I've ever picked up an old save file to redo heretic ...