Search found 2588 matches

by Song
Fri Dec 14, 2018 8:20 am
Forum: The Drawing Board
Topic: [DEV] Elemental Shift
Replies: 5
Views: 959

Re: [DEV] Elemental Shift

Well, it's been more than a year, so I should probably provide some sort of update. This has been another lost year for me, but during the times I haven't been having serious mental health problems, I've made good progress (and AP ended up breaking up ES into modules for me, which helped a lot ). Th...
by Song
Tue Dec 04, 2018 7:24 pm
Forum: Mod Announcements
Topic: Song 'N' AssumedPseudonym's Superior Sounds (Alpha)
Replies: 39
Views: 9680

Re: Shrike 'N' AssumedPseudonym's Superior Sounds (Alpha)

Well, it's been a while. This year has been a health nightmare for me, so development has mostly stalled. However, I'm pleased to say that as of today, the development version of SNAPSS is available on the multiverse as a public mod . Be aware that SNAPSS does not work with part II, and is still unf...
by Song
Wed Nov 14, 2018 1:52 am
Forum: Ideas & Suggestions
Topic: Starting ship balance
Replies: 6
Views: 895

Re: Starting ship balance

I think more speeds and turn rates is a good thing to do. I'll....admit that I don't really shift from those much (though I have changed a few values, notably for the Scorpions). Ship balance will always have some qualitative elements of course, as well as technically quantitative measures that aren...
by Song
Tue Nov 13, 2018 8:44 pm
Forum: Ideas & Suggestions
Topic: Starting ship balance
Replies: 6
Views: 895

Re: Starting ship balance

While I do like having algorithmic support for balancing ships, I think we need to resolve the disconnect between the two measures used for the mass of armor. It's two sets of very reasonable scales that don't actually match each other, and that causes some significant issues. I've run into this a l...
by Song
Mon Nov 12, 2018 6:44 pm
Forum: Ideas & Suggestions
Topic: Discord invite link is invalid
Replies: 2
Views: 380

Re: Discord invite link is invalid

We invalidated the discord link on the forum because of it being used by someone to spam new accounts to bypass a ban (unfortunately, removing the link from the forum, or updating it, takes a different set of permissions I don't have as a moderator). I'll send a PM over with a one-time invite.
by Song
Sat Nov 10, 2018 7:19 am
Forum: Shipyards
Topic: Trouble adding a freighter to Korolov
Replies: 3
Views: 717

Re: Trouble adding a freighter to Korolov

I managed to get the missions working. I'll see what's going on with the speed later.
by Song
Fri Nov 09, 2018 7:45 pm
Forum: The Drawing Board
Topic: idea boosted NAMI mines
Replies: 2
Views: 1721

Re: idea boosted NAMI mines

The alternative is to use fragmentation: destroy the mine and fire a projectile that looks exactly the same (using multitarget+autoacquiretarget) at it. I use this with fixed-speed projectiles, but there's no reason (other than the trickery of the proximity-detonation mechanic and lack of custom fra...
by Song
Fri Nov 09, 2018 7:40 pm
Forum: Shipyards
Topic: Trouble adding a freighter to Korolov
Replies: 3
Views: 717

Re: Trouble adding a freighter to Korolov

Well, I found one problem: The game caches the data at start, so updating the code on the fly doesn't work. I'm now trying to get an up-to-date spawn of the ship to work. The other oddity is that the freighter data tab is misreporting the maximum speed. It's listing it as 0.19c, not 0.18c. All norma...
by Song
Fri Nov 09, 2018 9:41 am
Forum: Shipyards
Topic: Trouble adding a freighter to Korolov
Replies: 3
Views: 717

Trouble adding a freighter to Korolov

I've been trying to add a new freighter varient to Korolov. It's spawning in correctly, but isn't giving any credit for missions. If anyone's familiar with the mission framework, would they mind seeing if I've messed up in my ship code? <ShipClass UNID="&scArmstrongTransportKorolov;" manufacturer= "...
by Song
Wed Oct 17, 2018 4:37 am
Forum: Welcome and Introductions
Topic: Ok I'm back
Replies: 2
Views: 5459

Re: Ok I'm back

I gave the short version on discord but... -Corporate Command is out, polished -Eternity Port is out, very not polished -Part II is in alpha as an extra adventure -The game is on steam, bundled with CC and EP -New people in, old people gone, some old people back more recently -Soundtrack is a thing ...
by Song
Sat Sep 29, 2018 10:15 am
Forum: Ideas & Suggestions
Topic: Thoughts on ships and armor mass
Replies: 6
Views: 3296

Re: Thoughts on ships and armor mass

It might also be worth adding the Molotok to the mix. It's the right size to be a playership if the Syndikat gets expanded in future.
by Song
Fri Sep 28, 2018 11:26 am
Forum: Ideas & Suggestions
Topic: Thoughts on ships and armor mass
Replies: 6
Views: 3296

Re: Thoughts on ships and armor mass

These make sense to me. ^_^ The player ships I'm currently adding myself based on modified NPC stats are the Ronin/B, Oromo, Sotho, Asterion, Scorpion (though I'm doing something fairly exotic with it involving sidemounts so it's not entirely parallel to the NPC), and Armstrong. They mostly fit into...
by Song
Fri Sep 07, 2018 2:04 am
Forum: Commonwealth
Topic: Transcendence Broadcast: Domina & Oracus
Replies: 4
Views: 898

Re: Transcendence Broadcast: Domina & Oracus

Shatter...might be best if it only hit a single enemy (as a targeted power) but I'm not a fan of the shatter system in general. Circle of Wrath is best used in emergencies as a missile block: shockwaves are a perfect barrier to low-HP projectiles. Offensively? It's garbage. I would suggest that you ...
by Song
Mon Aug 27, 2018 6:56 am
Forum: Ideas & Suggestions
Topic: Looking for comment/suggestions: Tinker redevelopment WIP
Replies: 12
Views: 4112

Re: Looking for comment/suggestions: Tinker redevelopment WIP

Improved Particle Accelerator: As per the vanilla "particle accelerator", this improves the damage of particle weapons. Unlike the standard one, it uses the same power but gives a 75% boost, not a 50% boost. It cannot be stacked with other particle accelerators (improved or standard) This is not po...
by Song
Sun Aug 26, 2018 5:17 am
Forum: Ideas & Suggestions
Topic: Looking for comment/suggestions: Tinker redevelopment WIP
Replies: 12
Views: 4112

Looking for comment/suggestions: Tinker redevelopment WIP

Intro/About So it's been maybe a year since I first looked at revamping the Tinkers in vanilla. Things didn't go very well IRL so I stopped work on my prototypes. But I'm coming back to it and starting to write up my rough suggestions for comment before I work on prototyping them further. Tinkers a...