Search found 2520 matches

by Shrike
Fri Jul 14, 2017 9:31 am
Forum: Ideas & Suggestions
Topic: WIP Proposal: Outlaw Miner Overhaul
Replies: 5
Views: 86

Re: WIP Proposal: Outlaw Miner Overhaul

Shrike, your proposal certainly looks like a good start. But I think it would still leave them underpowered a lot of the time due to being spread over 10 levels but with equipment only going up to level 5. Compress the curves down to levels 1-6 or so and I think it would be about right. And for sta...
by Shrike
Fri Jul 14, 2017 6:13 am
Forum: Ideas & Suggestions
Topic: WIP Proposal: Outlaw Miner Overhaul
Replies: 5
Views: 86

Re: WIP Proposal: Outlaw Miner Overhaul

Erm....I've spent several months tweaking the outlaws to keep their flavor and upgrade them. It would be nice, with respect, if my ideas got read before they are discounted. First things first though, a proviso: I am seriously cold here and not in the best frame of mind, so this is going to be snark...
by Shrike
Fri Jul 14, 2017 1:10 am
Forum: Ideas & Suggestions
Topic: WIP Proposal: Outlaw Miner Overhaul
Replies: 5
Views: 86

WIP Proposal: Outlaw Miner Overhaul

Overview The outlaw miners are an old faction, but currently suffer from power-creep. They lack the ability to be relevant in their higher-level spawns and are basically loot bags (although the turrets ARE dangerous for a while at least). This proposal is a draft for a system to increase performanc...
by Shrike
Mon Jul 10, 2017 2:37 am
Forum: Shipyards
Topic: Asset Forge for Transcendence (WIP)
Replies: 2
Views: 87

Re: Asset Forge for Transcendence (WIP)

I would most certainly consider it, since it sounds promising. If you do make a pack, can the blocks be edited afterwards or does that require opening copies in Blender or whatever?
by Shrike
Sat Jun 24, 2017 12:11 am
Forum: Commonwealth
Topic: So I wanted to try the ion9 again in 1.7
Replies: 10
Views: 442

Re: So I wanted to try the ion9 again in 1.7

I'm not sure why you're having issues with missiles and the Ion9. It should be incapable of hitting your own shots unless there's a bug somewhere. The real threat the Ion9 poses is its ability to knock out guns on capital ships: every time you hit the spot a weapon is on a ship, you can knock it out...
by Shrike
Wed Jun 14, 2017 6:24 am
Forum: The Drawing Board
Topic: [DEV] Elemental Shift
Replies: 2
Views: 83

Re: [DEV] Elemental Shift

I truly hope that this is one of those adventure ideas that do not get starved of creativity/motivation/time or just somehow develop a severe case of [Future Release]. Many ideas get written down now but often they remain [Future Release] for some time because there's only one person working on the...
by Shrike
Tue Jun 13, 2017 11:08 am
Forum: The Drawing Board
Topic: [DEV] Elemental Shift
Replies: 2
Views: 83

[DEV] Elemental Shift

A bit over a month since I decided to end development of Shrike's Mines & Missiles (after 7 years, it was about time), I'm now able to start talking about the long-term project that's replacing it: Elemental Shift Elemental Shift will come in two main parts: The first is the resources, items, device...
by Shrike
Sat Jun 10, 2017 9:25 am
Forum: Ideas & Suggestions
Topic: [Discussion] Point defense, missile HP and Aegis.
Replies: 10
Views: 199

Re: [Discussion] Point defense, missile HP and Aegis.

Some weapons could easily be used as a PD weapon if they were omnidirectional, e.g the Morning star cannon. Might be nice as a Tinker recipe. (together with a longreach for example) The kinetic cloud would make it very effective against missiles and aiming in the general direction of the missile wo...
by Shrike
Fri Jun 09, 2017 6:25 am
Forum: Ideas & Suggestions
Topic: [Discussion] Point defense, missile HP and Aegis.
Replies: 10
Views: 199

Re: Discussion/Pre-proposal: Point defense, missile HP and Aegis.

The longreach was intended as an "ICX but better" weapon to get around the lack of power of the ICX in the endgame. It totally missed the major problem of targeting. It was later introduced into the 310A Aegis to, again, try to solve the targeting issues with brute force. The comparison with the fle...
by Shrike
Fri Jun 09, 2017 5:42 am
Forum: Ideas & Suggestions
Topic: [Discussion] Point defense, missile HP and Aegis.
Replies: 10
Views: 199

[Discussion] Point defense, missile HP and Aegis.

First things first: This is not a proposal. It is a discussion thread. That being said, please keep on topic. I've been doing some brainstorming on the problem of point defense, and I think I've worked out most of the issues that need to be discussed and worked out. I don't have solutions to everyt...
by Shrike
Fri Jun 02, 2017 1:12 am
Forum: Beginner's Luck
Topic: Coming back to Transcendence.. a few questions!
Replies: 41
Views: 676

Re: Coming back to Transcendence.. a few questions!

And to clarify WMD a little more: the WMD rating tracks the proportion of damage dealt to hardened targets. Specifically, multiply the number given by 10, and you get the exact percentage of base damage (IE: a weapon with 10 base average damage with a WMD5 indication will do 50% damage to hardened ...
by Shrike
Fri Jun 02, 2017 12:43 am
Forum: Beginner's Luck
Topic: Coming back to Transcendence.. a few questions!
Replies: 41
Views: 676

Re: Coming back to Transcendence.. a few questions!

And to clarify WMD a little more: the WMD rating tracks the proportion of damage dealt to hardened targets. Specifically, multiply the number given by 10, and you get the exact percentage of base damage (IE: a weapon with 10 base average damage with a WMD5 indication will do 50% damage to hardened t...
by Shrike
Sun May 21, 2017 12:55 am
Forum: Ideas & Suggestions
Topic: Buff the Centauri Warlords
Replies: 3
Views: 136

Re: Buff the Centauri Warlords

Adding centauri nanos to the front of every ship is a bad idea. There aren't enough blast weapons to get around it, and that stuff is seriously powerful. However I've agreed for a long time that the centauri need a boost, and fortunately....I can actually provide some concrete suggestions. I've pers...
by Shrike
Thu May 18, 2017 11:19 pm
Forum: Shipyards
Topic: One-Week Adventure
Replies: 11
Views: 333

Re: One-Week Adventure

Derakon wrote:
Thu May 18, 2017 2:51 pm
Shrike wrote:
Thu May 18, 2017 10:30 am
*As long as it doesn't wipe out my precious, precious headcanon.
I kind of want to see a faction that flies around in ships shaped like human heads, armed with kinetic/blast/thermo weapons.
Head-canon, not head-cannon.