Search found 2507 matches

by Shrike
Sun May 21, 2017 12:55 am
Forum: Ideas & Suggestions
Topic: Buff the Centauri Warlords
Replies: 4
Views: 89

Re: Buff the Centauri Warlords

Adding centauri nanos to the front of every ship is a bad idea. There aren't enough blast weapons to get around it, and that stuff is seriously powerful. However I've agreed for a long time that the centauri need a boost, and fortunately....I can actually provide some concrete suggestions. I've pers...
by Shrike
Thu May 18, 2017 11:19 pm
Forum: Shipyards
Topic: One-Week Adventure
Replies: 11
Views: 202

Re: One-Week Adventure

Derakon wrote:
Thu May 18, 2017 2:51 pm
Shrike wrote:
Thu May 18, 2017 10:30 am
*As long as it doesn't wipe out my precious, precious headcanon.
I kind of want to see a faction that flies around in ships shaped like human heads, armed with kinetic/blast/thermo weapons.
Head-canon, not head-cannon.
by Shrike
Thu May 18, 2017 10:30 am
Forum: Shipyards
Topic: One-Week Adventure
Replies: 11
Views: 202

Re: One-Week Adventure

I'm biased, because I'm doing some Freeworlds stuff myself. But I'd like to see more fleshing out of the Militia, and I think you can get more done quickly without needing new assets.... so I voted for Komoro. Obviously, however, I will enjoy whatever you end up doing.* *As long as it doesn't wipe o...
by Shrike
Mon May 15, 2017 12:35 pm
Forum: The Drawing Board
Topic: Shrike's Mines & Missiles ++
Replies: 390
Views: 33011

Re: Shrike's Mines & Missiles ++

So a few months later, and some development updates: Dropbox is out With dropbox finally killing off public links and making it virtually impossible to host through them, I'm abandoning that service. Unfortunately, this leaves no current download for SM&M++. I'm looking into future solutions for hos...
by Shrike
Mon May 01, 2017 10:19 pm
Forum: Ideas & Suggestions
Topic: Let's argue about cargo holds!
Replies: 27
Views: 376

Re: Let's argue about cargo holds!

In order, I think that. Yes it's a good idea to look at their balance and mechanics. It's an old system, and periodic review is always good. No they shouldn't be standard. They can sap performance massively if you use them incorrectly, and having reduced cargo space is a good way to introduce mass l...
by Shrike
Thu Apr 27, 2017 9:50 am
Forum: Mod Announcements
Topic: Mining Pack released! (collab with TransGeek)
Replies: 72
Views: 17658

Re: Mining Pack released! (collab with TransGeek)

All I did to the ICX miners is change some numbers to rebalance it. Normal ICX does not have a friendly fire check, and modder needs to add that feature in. DrakeTech does not overwrite anything, and there should be no conflict. Is there any way the ICX can be made to only fire at actual asteroids ...
by Shrike
Mon Apr 24, 2017 2:44 am
Forum: Mod Announcements
Topic: Shrike's Mines and Missiles ++ (1.1)
Replies: 32
Views: 5537

Re: Shrike's Mines and Missiles ++ (1.1)

PM wrote:
Fri Apr 21, 2017 12:08 pm
I updated my Trading Post Menu mod at Xelerus yesterday, and it no longer overwrites the Corporate Trading Post.
Thanks, PM. :)
by Shrike
Sun Apr 23, 2017 4:42 am
Forum: Commonwealth
Topic: High Score Board?
Replies: 4
Views: 80

Re: High Score Board?

There are a variety of scoreboards (with varying degrees of validity). Games with unregistered mods (if you have any installed) will move you off some of them (I got the #1 high score ages ago while testing the OST and thus lost out on the 'official official' placement).
by Shrike
Fri Apr 21, 2017 5:28 am
Forum: Mod Announcements
Topic: Shrike's Mines and Missiles ++ (1.1)
Replies: 32
Views: 5537

Re: Shrike's Mines and Missiles ++ (1.1)

I've found a conflict between this mod and PM's Trading Post Menu . With both extensions running, the trading post menu won't work. I believe it's because both mods make changes to the stCorporateTradingPost. Is there any chance of getting the two extensions to play nicely together? I'd really rath...
by Shrike
Fri Apr 21, 2017 12:01 am
Forum: Beginner's Luck
Topic: New Player with Questions
Replies: 47
Views: 721

Re: New Player with Questions

Please, go ahead and spoiler away. This game seem full of unintuitive elements. 50 credits is obscenely low for a rare item. In any case I have sold it off to a Teraton Nest for 100 rin. After some experimentation with the Terton Fabricator Chamber, I converted a longarm device into a Transpace Jum...
by Shrike
Thu Apr 20, 2017 11:25 pm
Forum: Ideas & Suggestions
Topic: requesting adjustment to positron
Replies: 8
Views: 158

Re: requesting adjustment to positron

 That’s actually ion, not positron, and is the only weapon that uses that particular effect. While I do agree with your opinion on the Avalanche/Fracture and kinetic effects, I have no real stance on this one. Apparently Shrike isn’t fond of the new effect, though, since they overwrote it in SM&M++...
by Shrike
Wed Apr 19, 2017 5:37 am
Forum: Commonwealth
Topic: Aurelius Online: Multiplayer battle arena
Replies: 17
Views: 648

Re: Aurelius Online: Multiplayer battle arena

How are you handling ship destruction? Just a big boom and removing the model from the game?


I'll definitely be interested in testing this out, once you've got it in a state to show off.
by Shrike
Tue Apr 18, 2017 10:53 pm
Forum: Mod Announcements
Topic: Mining Pack released! (collab with TransGeek)
Replies: 72
Views: 17658

Re: Mining Pack released! (collab with TransGeek)

Uploaded a modified version of Mining Pack v1.04 that should work in 1.7 alpha to Xelerus. Oh my god, I never thought I'd see this still usable today, how many years has it been?! Thanks, PM, for updating it. Bit off topic, but I could say the same about you. :P Nice to see you around again. :)
by Shrike
Sun Apr 16, 2017 12:45 am
Forum: Commonwealth
Topic: Effects..help me out here..
Replies: 6
Views: 164

Re: Effects..help me out here..

All the old effects are still supported by the engine (except for some very old pre-1.0 things that don't work properly any more). If you go to one of the old source downloads for 1.1, 1.2 or 1.3 you should be able to just copy the effect code, paste it into a copy of the new-version weapons (to get...
by Shrike
Wed Apr 12, 2017 6:12 am
Forum: Commonwealth
Topic: A Bunch of Lore Questions
Replies: 13
Views: 258

Re: A Bunch of Lore Questions

The efficiency in plants lies with the fact that they use sunlight to convert CO2. There is no other process on earth that is that efficient in converting CO2 with so little energy input. They use the carbon and other elements to grow themselves and release the oxygen they do not need. It is for th...