Search found 753 matches

by sdw195
Sat Oct 08, 2016 3:43 pm
Forum: Mod Announcements
Topic: Weapon Labs
Replies: 5
Views: 2171

Re: Weapon Labs

 Bug report! I’m getting this one while trying to checking to see what weapons are available to be created from parts I have on hand: 10/04/2016 23:40:46 Invalid XML element [Nil] ### (xmlGetAttrib (xmlGetSubElement (typGetXML (itmGetType gItem)) "weapon") "multiTarget") ### well, I tried it with a...
by sdw195
Wed Sep 28, 2016 2:03 am
Forum: Commonwealth
Topic: Plans for George's Modded Adventure (Begins in October)
Replies: 18
Views: 2056

Re: Plans for George's Modded Adventure (Begins in October)

I would like my weapon labs to be included. but I am only slightly bias.

http://xelerus.de/index.php?s=mod&id=1092
by sdw195
Mon Sep 26, 2016 9:45 pm
Forum: Community Discussions
Topic: *Scrubs eyes and looks around*
Replies: 11
Views: 1833

Re: *Scrubs eyes and looks around*

*reads author*
*picks up jaw*

Welcome back!
its been way to long,
I also recently (last week) came back after about 4 years. Make sure you get back to irc!
by sdw195
Mon Sep 26, 2016 3:49 am
Forum: Mod Announcements
Topic: Weapon Labs
Replies: 5
Views: 2171

Weapon Labs

Ever wanted to build your own weapon? Maybe dismantle the damaged ones you have in your hold and build them into something better? Well now you can! Weapon Labs adds around 35000 unique combinations of weapons and the ability to build any weapon that already exists from parts you find around the uni...
by sdw195
Tue Oct 22, 2013 6:11 pm
Forum: Closed bug reports
Topic: korolov shipping bug
Replies: 2
Views: 687

Re: korolov shipping bug

yeah, thats probably it, thanks
by sdw195
Tue Oct 22, 2013 12:07 am
Forum: Closed bug reports
Topic: korolov shipping bug
Replies: 2
Views: 687

korolov shipping bug

just entered the second system and encountered this

https://dl.dropboxusercontent.com/u/454 ... ndence.png
by sdw195
Thu May 30, 2013 11:38 pm
Forum: Commonwealth
Topic: Where's George?
Replies: 2
Views: 466

Re: Where's George?

he probably got caught up with some real life stuff, he will be back at some point.
by sdw195
Tue Apr 09, 2013 4:48 pm
Forum: Forum Tech Support
Topic: Change forum name, possible?
Replies: 8
Views: 1655

Re: Change forum name, possible?

you have to get an admin to do it,
by sdw195
Thu Mar 28, 2013 12:01 am
Forum: Mod Announcements
Topic: Weapon Labs
Replies: 51
Views: 7074

Re: Weapon Labs

i will have a look at the functions i use to compute it. thanks.
by sdw195
Wed Mar 13, 2013 3:13 am
Forum: Bug Reports & Tech Support
Topic: Debug Console Help
Replies: 3
Views: 894

Re: Debug Console Help

basically the console allows you to input functions into you game that can basically do anything, for example, if you enter (objcharge gplayership 100 'credits) would add 100 credits (i think, its been a while since i actually did this) unless you use cheat codes, (i replied to that post) and there ...
by sdw195
Wed Mar 13, 2013 3:01 am
Forum: The Drawing Board
Topic: cheat code thing
Replies: 54
Views: 17165

Re: cheat code thing

well, it should work with any in progress game. since it is mostly function based :)
by sdw195
Mon Oct 22, 2012 1:38 am
Forum: Mod Announcements
Topic: Weapon Labs
Replies: 51
Views: 7074

Re: Weapon Labs

I hope we'll be able to choose our projectiles. Like instead of plain particle line shot, can we have a shocking starburst? sorry it took so long to reply, probably not anytime soon, i currently have effects set on a damage amount basis, i think i have a starburst in, but i can't remember. i doubt ...
by sdw195
Mon Oct 22, 2012 1:27 am
Forum: The Drawing Board
Topic: cheat code thing
Replies: 54
Views: 17165

Re: cheat code thing

Uhm, yeah, I'm cheating so I don't have to grind my way through the whole game after three spectacular failures on my test runs of my playership mod... :oops: Anyway, (timestop) no longer appears to stop time in Trans 1.08g. I'll update this post if I find anything else broken and I can't determine...
by sdw195
Mon Oct 22, 2012 1:25 am
Forum: Announcements
Topic: 1.08l
Replies: 38
Views: 17759

Re: 1.08l

cool, more bug fixes :D

thanks George!
by sdw195
Thu Jul 19, 2012 3:46 am
Forum: Beta Bug Reports
Topic: 1.08d OnAnimate Crash possibly mod related
Replies: 13
Views: 1899

Re: 1.08d OnAnimate Crash possibly mod related

Thank you very much for quick and informative reply. It's a damn shame about the Network, it's my favorite mod so far... Is there a fairy simple way to edit savegames (editor, sth else)? Perhaps deleting those ships would help me now and in case of future bugs. As freighter Cyteen attacking Volkov ...