Search found 84 matches

by TheLastBrunnenG
Thu Aug 09, 2012 12:45 am
Forum: Mod Announcements
Topic: [Mod Update] 400 New Weapons is now 800 New Weapons, & more
Replies: 4
Views: 1189

Re: [Mod Update] 400 New Weapons is now 800 New Weapons, & m

1.08b or 1.08d, and probably more. It's a very harmless mod, nothing too exotic.
by TheLastBrunnenG
Thu Aug 02, 2012 9:02 pm
Forum: Mod Announcements
Topic: [Mod Update] 400 New Weapons is now 800 New Weapons, & more
Replies: 4
Views: 1189

[Mod Update] 400 New Weapons is now 800 New Weapons, & more

Updated a few of my mods on Xelerus. 400 New Weapons - Is now officially 800 New Weapons! Mostly I added launcher-slot versions of the original 400 items, plus lots of new and unique weapons. I'm sure this has to overlap with the latest Weapons Extended. This and W.E. do different things so I'm not ...
by TheLastBrunnenG
Mon Jul 30, 2012 4:03 pm
Forum: Shipyards
Topic: Control launcher behavior based on type of ammo fired?
Replies: 1
Views: 323

Control launcher behavior based on type of ammo fired?

Is there a way to control launcher behavior based on the type of ammo fired? Specifically, the type of behavior I want to model would normally fall under the <weapon ...> tag. Problem is that with multiple ammo types, doing that would affect any ammo fired. Let's use the Rasiermesser launcher as an ...
by TheLastBrunnenG
Sun Jul 01, 2012 5:11 am
Forum: Mod Announcements
Topic: [NEW MOD] Omega Race
Replies: 0
Views: 586

[NEW MOD] Omega Race

I wasted a lot of quarters on this in the early 80's... This mod adds the Omegan Space Fighter from the 1981 Midway arcade game OMEGA RACE as a playable ship. It includes custom starting weapon, mine launcher and ammo, shield, armor, shield and armor graphics, and ship selection screen large image. ...
by TheLastBrunnenG
Fri Jun 22, 2012 4:28 pm
Forum: Ideas & Suggestions
Topic: What do YOU want for 1.09?
Replies: 119
Views: 10432

Re: What do YOU want for 1.09?

NOTE: these are wishes from 1.06 and earlier, because I skipped versions to 1.08b after that. I haven't tested these under 1.08b, so please LMK if these are good to go now. For 1.09, I'd like the ability to use <device chance="XX" ...> or <table>s of Devices for stations. In previous versions that ...
by TheLastBrunnenG
Fri Jun 15, 2012 12:55 pm
Forum: Shipyards
Topic: 64 stock ships rotated to 40 facings
Replies: 23
Views: 2587

Re: 64 stock ships rotated to 40 facings

You can always use Bobby's Upgradeable Wingman mod (http://xelerus.de/index.php?s=mod&id=766). I haven't tried it under 1.08b, though I used to use it all the time. I even had a version of my New Wingmen mod which was UGW-compatible but I never released it - had problems with Juan Carlos which I cou...
by TheLastBrunnenG
Thu Jun 14, 2012 6:01 pm
Forum: The Drawing Board
Topic: Armor Mod no longer working under 1.08b
Replies: 6
Views: 1107

Re: Armor Mod no longer working under 1.08b

Thanks, digdug! Kudos to all on the swift replies.
by TheLastBrunnenG
Thu Jun 14, 2012 3:50 pm
Forum: The Drawing Board
Topic: Armor Mod no longer working under 1.08b
Replies: 6
Views: 1107

Armor Mod no longer working under 1.08b

The following armor worked fine under 1.06 and earlier but crashes upon loading under 1.08b (I hadn't tried 1.07 or 1.08). Error message is "Crash loading: 0xD001A396", which is the UNID I use for it. Changing its UNID has no effect. Debug log doesn't mention anything. Any ideas what's causing the c...
by TheLastBrunnenG
Sun Jun 10, 2012 1:04 am
Forum: Shipyards
Topic: 64 stock ships rotated to 40 facings
Replies: 23
Views: 2587

Re: 64 stock ships rotated to 40 facings

Absolutely, go ahead, patch away! I didn't realize that Playership Drones had 40-facing versions of everything. Ah, well, that's what I get for waiting 2+ years to release a mod. Isn't the first time that I had a mod finished or close to finished when a cleaner version appeared on Xelerus from someo...
by TheLastBrunnenG
Sat Jun 09, 2012 3:05 pm
Forum: Shipyards
Topic: 64 stock ships rotated to 40 facings
Replies: 23
Views: 2587

Re: 64 stock ships rotated to 40 facings

All true. Hopefully this will help people who don't want to learn Blender, Milkshape, Maya, Sketchup, or whatever else is required to do proper 3D rotation and rendering.
by TheLastBrunnenG
Fri Jun 08, 2012 7:13 pm
Forum: Shipyards
Topic: 64 stock ships rotated to 40 facings
Replies: 23
Views: 2587

64 stock ships rotated to 40 facings

I just found this file on my hard drive and thought I'd share it here because it's too big to upload to Xelerus. A little over two years ago I took apart all the stock Transcendence 20-facing ship graphics using PhotoScape, rotated the resulting tiles 9 degrees in Paint Shop Pro 9, stitched them all...
by TheLastBrunnenG
Wed Feb 29, 2012 9:31 pm
Forum: The Drawing Board
Topic: [Work in progress] Hellbender Pack
Replies: 13
Views: 2043

Re: [Work in progress] Hellbender Pack

I'll be looking forward to this! Fury3 was a favorite of mine, as was Terminal Velocity. Somewhere I have MP3s of the Fury3 soundtrack, and I'll definitely have these running in the background (using George's new music-playing functions) when I try out your mod.
by TheLastBrunnenG
Tue Feb 07, 2012 4:56 pm
Forum: Mod Announcements
Topic: PM's mods
Replies: 280
Views: 89922

Re: PM's mods

PM wrote:New mod Slave Furnace uploaded. It adds an illegal device that lets the playership convert slaves into fuel. Made for the monster in you.
I'd only install this if you included a "YARRRGGGH" sound effect! The Heliotrope Destroyer does look suspiciously like a Druuge Mauler...
by TheLastBrunnenG
Sun Feb 05, 2012 2:41 am
Forum: Mod Announcements
Topic: Late MoTM Banner D:
Replies: 1
Views: 503

Re: Late MoTM Banner D:

Thanks!!! Many thanks to all who voted, and to the whole Transcendence modding community, who can somehow manage to make a nearly-2D top-down shooter that I've beaten more times than I can count remain fresh and fun.
by TheLastBrunnenG
Mon Jan 23, 2012 2:28 am
Forum: Mod Announcements
Topic: [New Mods] 400+ New Weapons, 4 new Wingmen, new Playership
Replies: 11
Views: 2529

Re: [New Mods] 400+ New Weapons, 4 new Wingmen, new Playersh

400+ does not overwrite any stock / vanilla weapons. That includes launchers. It does add new launchers, including new versions of existing launchers, and it does re-use stock ammo for those launchers, but it leaves the standard launchers intact *. As far as WE4, the only overrides possible would be...