Search found 85 matches
- Thu Feb 13, 2020 7:52 pm
- Forum: Commonwealth
- Topic: OST / Soundtrack Title Theme music for Transcendence
- Replies: 0
- Views: 71025
OST / Soundtrack Title Theme music for Transcendence
Long time, no see… I’ve been listening to game soundtracks on YouTube lately and since I had a decent collection ripped from different game CDs and installs, I thought I could contribute a few. Sadly I found that everything’s been done, and even the most obscure soundtracks I had were already on You...
- Thu Aug 09, 2012 12:45 am
- Forum: Mod Announcements
- Topic: [Mod Update] 400 New Weapons is now 800 New Weapons, & more
- Replies: 4
- Views: 4544
Re: [Mod Update] 400 New Weapons is now 800 New Weapons, & m
1.08b or 1.08d, and probably more. It's a very harmless mod, nothing too exotic.
- Thu Aug 02, 2012 9:02 pm
- Forum: Mod Announcements
- Topic: [Mod Update] 400 New Weapons is now 800 New Weapons, & more
- Replies: 4
- Views: 4544
[Mod Update] 400 New Weapons is now 800 New Weapons, & more
Updated a few of my mods on Xelerus. 400 New Weapons - Is now officially 800 New Weapons! Mostly I added launcher-slot versions of the original 400 items, plus lots of new and unique weapons. I'm sure this has to overlap with the latest Weapons Extended. This and W.E. do different things so I'm not ...
- Mon Jul 30, 2012 4:03 pm
- Forum: Shipyards
- Topic: Control launcher behavior based on type of ammo fired?
- Replies: 1
- Views: 1811
Control launcher behavior based on type of ammo fired?
Is there a way to control launcher behavior based on the type of ammo fired? Specifically, the type of behavior I want to model would normally fall under the <weapon ...> tag. Problem is that with multiple ammo types, doing that would affect any ammo fired. Let's use the Rasiermesser launcher as an ...
- Sun Jul 01, 2012 5:11 am
- Forum: Mod Announcements
- Topic: [NEW MOD] Omega Race
- Replies: 0
- Views: 2241
[NEW MOD] Omega Race
I wasted a lot of quarters on this in the early 80's... This mod adds the Omegan Space Fighter from the 1981 Midway arcade game OMEGA RACE as a playable ship. It includes custom starting weapon, mine launcher and ammo, shield, armor, shield and armor graphics, and ship selection screen large image. ...
- Fri Jun 22, 2012 4:28 pm
- Forum: Ideas & Suggestions
- Topic: What do YOU want for 1.09?
- Replies: 119
- Views: 54528
Re: What do YOU want for 1.09?
NOTE: these are wishes from 1.06 and earlier, because I skipped versions to 1.08b after that. I haven't tested these under 1.08b, so please LMK if these are good to go now. For 1.09, I'd like the ability to use <device chance="XX" ...> or <table>s of Devices for stations. In previous versions that ...
- Fri Jun 15, 2012 12:55 pm
- Forum: Shipyards
- Topic: 64 stock ships rotated to 40 facings
- Replies: 23
- Views: 13405
Re: 64 stock ships rotated to 40 facings
You can always use Bobby's Upgradeable Wingman mod (http://xelerus.de/index.php?s=mod&id=766). I haven't tried it under 1.08b, though I used to use it all the time. I even had a version of my New Wingmen mod which was UGW-compatible but I never released it - had problems with Juan Carlos which I cou...
- Thu Jun 14, 2012 6:01 pm
- Forum: The Drawing Board
- Topic: Armor Mod no longer working under 1.08b
- Replies: 6
- Views: 5145
Re: Armor Mod no longer working under 1.08b
Thanks, digdug! Kudos to all on the swift replies.
- Thu Jun 14, 2012 3:50 pm
- Forum: The Drawing Board
- Topic: Armor Mod no longer working under 1.08b
- Replies: 6
- Views: 5145
Armor Mod no longer working under 1.08b
The following armor worked fine under 1.06 and earlier but crashes upon loading under 1.08b (I hadn't tried 1.07 or 1.08). Error message is "Crash loading: 0xD001A396", which is the UNID I use for it. Changing its UNID has no effect. Debug log doesn't mention anything. Any ideas what's causing the c...
- Sun Jun 10, 2012 1:04 am
- Forum: Shipyards
- Topic: 64 stock ships rotated to 40 facings
- Replies: 23
- Views: 13405
Re: 64 stock ships rotated to 40 facings
Absolutely, go ahead, patch away! I didn't realize that Playership Drones had 40-facing versions of everything. Ah, well, that's what I get for waiting 2+ years to release a mod. Isn't the first time that I had a mod finished or close to finished when a cleaner version appeared on Xelerus from someo...
- Sat Jun 09, 2012 3:05 pm
- Forum: Shipyards
- Topic: 64 stock ships rotated to 40 facings
- Replies: 23
- Views: 13405
Re: 64 stock ships rotated to 40 facings
All true. Hopefully this will help people who don't want to learn Blender, Milkshape, Maya, Sketchup, or whatever else is required to do proper 3D rotation and rendering.
- Fri Jun 08, 2012 7:13 pm
- Forum: Shipyards
- Topic: 64 stock ships rotated to 40 facings
- Replies: 23
- Views: 13405
64 stock ships rotated to 40 facings
I just found this file on my hard drive and thought I'd share it here because it's too big to upload to Xelerus. A little over two years ago I took apart all the stock Transcendence 20-facing ship graphics using PhotoScape, rotated the resulting tiles 9 degrees in Paint Shop Pro 9, stitched them all...
- Wed Feb 29, 2012 9:31 pm
- Forum: The Drawing Board
- Topic: [Work in progress] Hellbender Pack
- Replies: 13
- Views: 8203
Re: [Work in progress] Hellbender Pack
I'll be looking forward to this! Fury3 was a favorite of mine, as was Terminal Velocity. Somewhere I have MP3s of the Fury3 soundtrack, and I'll definitely have these running in the background (using George's new music-playing functions) when I try out your mod.
- Tue Feb 07, 2012 4:56 pm
- Forum: Mod Announcements
- Topic: PM's mods
- Replies: 408
- Views: 1983844
Re: PM's mods
I'd only install this if you included a "YARRRGGGH" sound effect! The Heliotrope Destroyer does look suspiciously like a Druuge Mauler...PM wrote:New mod Slave Furnace uploaded. It adds an illegal device that lets the playership convert slaves into fuel. Made for the monster in you.
- Sun Feb 05, 2012 2:41 am
- Forum: Mod Announcements
- Topic: Late MoTM Banner D:
- Replies: 1
- Views: 2271
Re: Late MoTM Banner D:
Thanks!!! Many thanks to all who voted, and to the whole Transcendence modding community, who can somehow manage to make a nearly-2D top-down shooter that I've beaten more times than I can count remain fresh and fun.