Search found 1036 matches

by Drako Slyith
Mon Jul 16, 2012 4:09 pm
Forum: Beginner's Luck
Topic: Biggest initial hurdles?
Replies: 38
Views: 4622

Re: Biggest initial hurdles?

I can't remember when I first started playing. I think it was around .96 but I can't be sure. My biggest hurdle was I didn't know you could save :P I kept having to start over and I didn't make it past St. Kats for a long time.
by Drako Slyith
Mon Jul 16, 2012 2:28 am
Forum: Announcements
Topic: 1.08d
Replies: 44
Views: 9605

Re: 1.08d

It's the same with me. It wont' accept my username or password.
by Drako Slyith
Wed Jun 27, 2012 3:53 am
Forum: Shipyards
Topic: What's the earliest event?
Replies: 3
Views: 360

Re: What's the earliest event?

Ok thanks.
by Drako Slyith
Wed Jun 27, 2012 2:15 am
Forum: Shipyards
Topic: What's the earliest event?
Replies: 3
Views: 360

What's the earliest event?

I'm just wondering if there is an event before OnGLobalUniverseCreated for a project I'm working on.
by Drako Slyith
Wed Apr 18, 2012 4:15 am
Forum: MOTM archives
Topic: Mod of The Year
Replies: 21
Views: 5016

Re: Mod of The Year

Thank you everyone who voted! Thanks Ttech for the banner!
by Drako Slyith
Fri Mar 30, 2012 5:26 am
Forum: Mod Announcements
Topic: [MOD] The Network
Replies: 202
Views: 20157

Re: [MOD] The Network

Several people have had that crash. Could you see if it crashes on the vanilla map? Then we can see if it is a problem with the Network or with the map in general.
by Drako Slyith
Fri Mar 02, 2012 12:50 am
Forum: Shipyards
Topic: help using mods please
Replies: 2
Views: 327

Re: help using mods please

Make sure your game is version 1.07a and that the mods you're using have been updated to 1.07a. The game version being different from the mod version may cause errors.
by Drako Slyith
Mon Feb 27, 2012 11:53 pm
Forum: Mod Announcements
Topic: [MOD] The Network
Replies: 202
Views: 20157

Re: [MOD] The Network

I think 1.07a fixes a lot of problems from 1.07. This works now on 1.07a, as far as I've seen. People have reported crashing on the map, but I can't really figure out why. I've never been able to reproduce it on my computer.
by Drako Slyith
Mon Feb 27, 2012 2:24 am
Forum: Shipyards
Topic: Topology Help
Replies: 4
Views: 252

Re: Topology Help

I was thinking the first code would be more useful, since then you can have the sovereign's data and you can base the stations on the level of infulence, so if Commonwealth has level 10 influence, Ares have level 5, and Ringers have level 3, then the commonwealth would have 2x the power of the Ares ...
by Drako Slyith
Mon Feb 27, 2012 2:12 am
Forum: Shipyards
Topic: Topology Help
Replies: 4
Views: 252

Re: Topology Help

Here's the code for the distance from an origin. I haven't tested it, but I think I have it right. the syntax is (sysGetDistanceFromOrigin [nodeID] [number] [NodeID]) The first nodeID is the origin, the number is the max distance from the origin, and the last nodeID is the node you want to test. It ...
by Drako Slyith
Sun Feb 26, 2012 11:54 pm
Forum: Shipyards
Topic: Topology Help
Replies: 4
Views: 252

Re: Topology Help

I made this lambda (setq sovSetInfluenceLevels (lambda (sovereign strength) (block (capital) (setq capital (random (sysGetNodes))) (sysSetData capital (cat sovereign) (add 1 strength)) (block nil (for a 1 strength (enum (sysGetNodes) node (block nil (enum (sysGetStargates node) gate (block (node2) (...
by Drako Slyith
Sat Feb 25, 2012 10:39 pm
Forum: Mod Announcements
Topic: [MOD] The Network
Replies: 202
Views: 20157

Re: [MOD] The Network

I had to change a lot to update it to 1.07, but I didn't find any problems with the galactic map.
by Drako Slyith
Thu Feb 23, 2012 12:43 am
Forum: The Drawing Board
Topic: Modding help.
Replies: 3
Views: 409

Re: Modding help.

The best way to learn specific details about modding in Trans is to download a mod that uses that and pick it apart to find out how it works.
by Drako Slyith
Tue Feb 14, 2012 12:30 am
Forum: Mod Announcements
Topic: [MOD] The Network
Replies: 202
Views: 20157

Re: [MOD] The Network

I really don't know what's causing this. I haven't heard of this crash happening before you said you were having troubles. Have you tried a fresh copy of the game with the latest versions of all the mods? Could you also try it without the Network installed to see if this causes it?
by Drako Slyith
Sun Feb 12, 2012 1:11 am
Forum: Mod Announcements
Topic: [MOD] The Network
Replies: 202
Views: 20157

Re: [MOD] The Network

WillyTheSquid wrote:
Really appreciate you fixing Elysium; the amount of back-tracking I had to do was occasionally gruesome. Is the gate selection in Elysium randomized?
no. It has the same gates as the vanilla system with an extra 2 rings of stargates, each with 5 stargates.