Search found 18 matches
- Tue Apr 27, 2010 11:32 pm
- Forum: Commonwealth
- Topic: Start menu battles
- Replies: 12
- Views: 8101
Heh I remember fooling around with a mod the other day.... got a station to create itself in place of an enemy ship, but I forgot the station spawned with 4 enemy ships, so each of those ships turned into stations, which each had 4 more ships, which each turned into stations... It was madness! Infin...
- Tue Apr 27, 2010 11:15 pm
- Forum: Community Discussions
- Topic: Upgrade forum software? (SMF/PHPBB3)
- Replies: 19
- Views: 19900
What I'd suggest is Invision ProBoards. It's awesome. It's the best looking software I've seen, and I've noticed that it never glitches up like other forum systems do. I'm not completely sure if its free though... Shame Invision PB is not free.. that too is my favourite forum system by far. I have ...
- Mon Apr 19, 2010 10:02 am
- Forum: Shipyards
- Topic: Ship AI question
- Replies: 6
- Views: 4466
shpOrderHold works for me on a hostile ship with no eventHandler and no other orders that was specifically created with a script (not a random encounter or otherwise associated with a station). Thanks that's good to know, I will try it out. The eventHandler might have been what was stopping it from...
- Sat Apr 17, 2010 6:52 pm
- Forum: Shipyards
- Topic: Ship AI question
- Replies: 6
- Views: 4466
Ship AI question
Hello good people! Is there a way to make an enemy ship stop, stay in one place and attack from a stationary position? I've tried using ObjMoveTo to stop the ship, which is fine, but as soon as it is stopped the little critter immediately wants to fly off again. shpOrderHold doesn't seem to work eit...
- Mon Apr 12, 2010 8:09 pm
- Forum: Shipyards
- Topic: Is there a function that detects thrust?
- Replies: 0
- Views: 1633
Is there a function that detects thrust?
This might be a long shot, but is there any function that can 'get' whether the playership's thrust is on or off? Not the ship's velocity, but whether the ship is thrusting or not thrusting?
Thanks
Edit: Nevermind, I've found another way to do it
Thanks
Edit: Nevermind, I've found another way to do it
- Mon Apr 12, 2010 9:53 am
- Forum: Shipyards
- Topic: Why won't this overlay work?
- Replies: 14
- Views: 8781
- Sun Apr 11, 2010 1:52 pm
- Forum: Shipyards
- Topic: Why won't this overlay work?
- Replies: 14
- Views: 8781
Eureka! I got it to work! This seems to work just fine: (block (shipspeed) (setq shipspeed (sysVectorSpeed (objgetVel gPlayerShip))) (objRemoveOverlay gSource (objGetData gPlayerShip "anim")) (if (gr shipspeed 0) (objSetData gPlayerShip "anim" (objAddOverlay gPlayerShip &ovAnimationStill; (objgetPos...
- Sun Apr 11, 2010 12:04 pm
- Forum: Shipyards
- Topic: Why won't this overlay work?
- Replies: 14
- Views: 8781
check that objAddOverlay once again... it looks like you didn't give it a timeout. I don't think the timeout thing is what I'm looking for. I tried it, but because it keeps removing itself every 28 ticks (or however long you set it), the overlay blinks on and off. I am hoping the overlay will be co...
- Sat Apr 10, 2010 3:12 pm
- Forum: Shipyards
- Topic: Why won't this overlay work?
- Replies: 14
- Views: 8781
Nice one! Thanks, that kinda makes sense now. Almost there. But something strange is happening. Sometimes it works (the overlay adds and removes itself fine), sometimes the overlay stays there (it doesn't get removed), and sometimes it doesn't work at all (the overlay doesn't even get added). How ca...
- Sat Apr 10, 2010 10:54 am
- Forum: Shipyards
- Topic: Why won't this overlay work?
- Replies: 14
- Views: 8781
objAddOverlay returns the id of the added overlay so save that and use that to remove. That sounds like what I want. Could you possibly give an example of how I would save it? Would I use objGetOverlayData, or objSetoverlayData, or something else? Sorry to ask, only i was trying all last night and ...
- Fri Apr 09, 2010 6:19 pm
- Forum: Shipyards
- Topic: Why won't this overlay work?
- Replies: 14
- Views: 8781
Great! Thanks, I forgot about the sysVectorSpeed. Ok so now the overlay is appearing, but it stays on even if velocity is greater than 0. Once it appears, it remains there for good. Is there any way to remove it once the playership velocity > 0? I tried this: (if (gr shipspeed 1) (objRemoveOverlay g...
- Thu Apr 08, 2010 10:55 pm
- Forum: Shipyards
- Topic: Why won't this overlay work?
- Replies: 14
- Views: 8781
Why won't this overlay work?
I'm trying to do an overlay for a ship mod, but the code below doesn't seem to do anything. There are no errors, it just does nothing. I'm trying to say "If the playership's velocity = 0 (i.e. stationary), then overlay an image on the playership" <ItemType UNID="&itAnimation;" virtual= "true" device...
- Thu Apr 08, 2010 9:30 am
- Forum: Shipyards
- Topic: Animated Ships on key press?
- Replies: 7
- Views: 3818
- Wed Apr 07, 2010 8:30 pm
- Forum: Shipyards
- Topic: Animated Ships on key press?
- Replies: 7
- Views: 3818
- Sat Apr 03, 2010 10:33 am
- Forum: Shipyards
- Topic: Animated Ships on key press?
- Replies: 7
- Views: 3818