Search found 143 matches

by ptbptb
Wed Jul 07, 2010 2:42 pm
Forum: Ideas & Suggestions
Topic: Info ROMS as hints
Replies: 13
Views: 7471

-A reuseable item that will id items of a specific type and/or level in your ship. -A one-use item that will id items of a specific type and/or level everywhere. -A reuseable item that will id anything but costs credits. -A specific station that will id items of a general type with a level limitati...
by ptbptb
Thu Jul 01, 2010 11:16 am
Forum: Beginner's Luck
Topic: Accidentally annoyed a commonwealth station ...
Replies: 2
Views: 2516

unfortunately you just lost any possibility to dock with that specific station. You can use this http://xelerus.de/index.php?s=mod&id=9 to resolve the problem if you are really stuck in your game. Nah, I'm not stuck - I'm actually doing quite well for once. It just bugs me a bit ;-) Thanks for the ...
by ptbptb
Thu Jul 01, 2010 8:11 am
Forum: Beginner's Luck
Topic: Accidentally annoyed a commonwealth station ...
Replies: 2
Views: 2516

Accidentally annoyed a commonwealth station ...

I accidentally annoyed a commonwealth station (my auton fired through it at a defective auton). Will it, and the ships around it, ever forget? Any way to fix things?

Incidentally, I think the ability to use (C)ommunicate with aggravated friendlies to pay off fines / bribe them would be a nice idea.
by ptbptb
Mon Jun 28, 2010 8:25 am
Forum: Shipyards
Topic: objGetUNID ?
Replies: 8
Views: 3394

I don't think he wants a unique pointer. He said all three types of barricade have the same name. He wants to know whether a given barricade is single, double, or quad and the name doesn't tell him. UNID is exactly the right thing to use. Yep, you're right. You can see what I used it for in the Mov...
by ptbptb
Sun Jun 27, 2010 5:30 am
Forum: Shipyards
Topic: Name that bug!
Replies: 18
Views: 6318

Re: Name that bug!

However, if three or more mines are laid, and then an enemy ship spawns, then when the mines start going off, the game crashes. It doesn't happen to have anything to do with the timer event being fired after the mine is already destroyed, does it? (Just a guess). Could you add debug code to check f...
by ptbptb
Fri Jun 25, 2010 7:39 pm
Forum: Shipyards
Topic: Still not getting how to override Transcendence content :-(
Replies: 3
Views: 2113

Re: Still not getting how to override Transcendence content

sdw195 wrote:what i do to override vanilla Transcendence

... snip ...

works every time :)
Thanks. I've put that in to be on the safe side. My (very small) mod is now finished if you want to take a look. :D
by ptbptb
Fri Jun 25, 2010 7:28 pm
Forum: Shipyards
Topic: objGetUNID ?
Replies: 8
Views: 3394

http://xelerus.de/index.php?s=functions&function=256 objGetUnid would be a better name for it though. Maybe George will add it. I think all it would take is (setq objGetUnid (lambda (theObj) ( (if (objisShip theObj) (shpGetClass theObj) (staGetType theObj)) ))) in a global somewhere. No changes to ...
by ptbptb
Fri Jun 25, 2010 7:02 pm
Forum: Shipyards
Topic: objGetUNID ?
Replies: 8
Views: 3394

objGetUNID ?

Is there a way to find the UNID of a given spaceObject ? For example, the three types of Titanium Barricade 'station' all have the same name (Titanium Barricade) . I need to be able to tell which one you are docked to, and the UNID would be the obvious choice (to me). I'm pretty sure I can work arou...
by ptbptb
Fri Jun 25, 2010 5:20 pm
Forum: Shipyards
Topic: Smart Tinkers - suggestion thread.
Replies: 5
Views: 2772

Edit - I missed one from the possible update list.

* Allow items with different damage states and enhancements to be combined.

5 damaged laser cannons + 2 undamaged laser cannons + 1 enhanced laser cannon
doesn't equal 8 laser cannons.
by ptbptb
Fri Jun 25, 2010 4:19 pm
Forum: Shipyards
Topic: Still not getting how to override Transcendence content :-(
Replies: 3
Views: 2113

Still not getting how to override Transcendence content :-(

I thought I knew what I was doing, but I was obviously mistaken. What I want to do is override the DockScreen &dsBarricade; that is displayed when your ship is docked to a deployed Titanium Barricade. I'd like to add extra actions so you can reposition the barricade after it is deployed. <?xml versi...
by ptbptb
Fri Jun 25, 2010 8:09 am
Forum: Shipyards
Topic: Smart Tinkers - suggestion thread.
Replies: 5
Views: 2772

Smart Tinkers - suggestion thread.

I'm taking suggestions for changes to the Tinkers to be added to the Smart Tinkers mod. Additional custom jobs / changes to custom jobs. Example of change - Instead of two lots of Titanium Ore getting you one crappy Titanium Plate 10 lots of Titanium Ore gets a somewhat more impressive Titanium Barr...
by ptbptb
Fri Jun 25, 2010 7:42 am
Forum: Community Discussions
Topic: Xelerus.de [Update 27-07-2010]
Replies: 54
Views: 57161

I don't quite understand this! Care to explain further? Oh! I've just realized I missed something before. When you put the mouse over the 'functions' heading the menu includes ... * All functions * Editors Notes * Submit function I did not realize that you can still get to the functions category li...
by ptbptb
Wed Jun 23, 2010 6:44 pm
Forum: Community Discussions
Topic: Xelerus.de [Update 27-07-2010]
Replies: 54
Views: 57161

Updated! See first post! Seen first post, and seen new layout. Early impressions: * Looks nice. Definitely a more professional feel. * When editing mod details it does not remember the previous settings. e.g. if you edit a mod 'made for 1.01' the selection of '0.95' will still be highlighted when y...
by ptbptb
Mon Jun 21, 2010 12:11 pm
Forum: Shipyards
Topic: shpRepairItem - should it be deprecated?
Replies: 6
Views: 2838

digdug wrote:shpRepairItem accepts itmStruct directly now.

It's one of the functions on xelerus that needs to be updated.
Is the same true of shpEnhanceItem then?
by ptbptb
Mon Jun 21, 2010 10:41 am
Forum: Shipyards
Topic: shpRepairItem - should it be deprecated?
Replies: 6
Views: 2838

Wolfy wrote:itmSetDamage can set something to undamaged?
Yes, yes it can. I just used it in when I removed getItemListCursor and shpRepairItem from The Almighty Wrench.