Search found 106 matches

by palmiche
Fri Jun 29, 2007 6:07 am
Forum: Ideas & Suggestions
Topic: Docking without Targeting ROM
Replies: 10
Views: 5386

evilbob wrote:I think it's safe to assume not many ships have a docking port on the front
You don't use the front of your ship for dockig. You use it to select where you want to go (or dock). :D
by palmiche
Wed Jun 27, 2007 5:34 am
Forum: Ideas & Suggestions
Topic: Docking without Targeting ROM
Replies: 10
Views: 5386

I can't say for sure how many times I've successfully docked at St. K. Station without even paying attention. But this time I arrived in a Wolfen with a 150MW Reactor, a S550 shield, four 90hp ceralloy plates and a x-ray laser with a laser collimator and I had no intentions of giving up easily. I tr...
by palmiche
Mon Jun 25, 2007 7:14 am
Forum: Ideas & Suggestions
Topic: Missions and Targeting ROM
Replies: 1
Views: 1756

Missions and Targeting ROM

If you have the SRS in Korolov or Militia missions you get an arrow pointing to the target even if its not selected with the Tareting ROM. When you select the target (with F or T) and then select someting else, the arrow dissapears. Please allow deselecting the mission target without loosing the arr...
by palmiche
Mon Jun 25, 2007 7:07 am
Forum: Ideas & Suggestions
Topic: HUD vs SRS
Replies: 1
Views: 1815

HUD vs SRS

HUD elements (reactor, weapons, armor, minipap) obscure Visual Display Enhancement ROM glyphs. Solutions: 1. Draw (if possible) SRS on top of HUD 2. Separate the HUD a few pixels from the border of the screen. 3. Mix 1 and 2. I would prefer Solution 1 because there should be no critical lack of HUD ...
by palmiche
Mon Jun 25, 2007 6:51 am
Forum: Ideas & Suggestions
Topic: Docking without Targeting ROM
Replies: 10
Views: 5386

Docking without Targeting ROM

The game has the ability to make you life miserable when you arrive St Katharine without the Targetting ROM. Mostly finding the right position will get you docked to the CW Station but I had to begin a new game because no matter where I pressed "D" I always ended up docking to the Nav Signs, the Hot...
by palmiche
Mon Feb 12, 2007 4:57 am
Forum: Ideas & Suggestions
Topic: Thoughts on Meeting the Iocrym Scum
Replies: 11
Views: 6084

AFAIK human race is quarantined to allow us to reach a given tech level without cultural or technological influence from other races/species. Like a reservation or something to keep us "safe" from something we'll know in Trancendence v2.
by palmiche
Sat Sep 23, 2006 10:11 pm
Forum: Closed bug reports
Topic: Unfriendly fire
Replies: 9
Views: 5676

I'd appreciate a key or two for targetting mode selecction: for "T" - nearest target - static targets (stations and turrets) first, then non-static targets (ships) - non-static first, then static targets (*) for "F" - nearest target (*) - static targets first, then non-static targets, then wrecks - ...
by palmiche
Sat Sep 23, 2006 9:53 pm
Forum: Closed bug reports
Topic: Base Stacking in Game
Replies: 8
Views: 4552

Happended to me too.
by palmiche
Sat Sep 23, 2006 9:52 pm
Forum: Ideas & Suggestions
Topic: Wreck recovery
Replies: 13
Views: 7226

FAD wrote:Actually, you can kill Salvengers and not get penalized-at least, not arrested anyway. I kill them all just for the loot of it.
... or by mistake. Try hitting an Ares Sandstorm with a Fusionfire Howitzer and most of the time you'll end up wrecking something "green" if anywhere near. :twisted:
by palmiche
Sat Sep 23, 2006 9:24 pm
Forum: Closed bug reports
Topic: Typos
Replies: 19
Views: 11351

I've got another one in file Teratons.xml line 92:

("* +Res; +AnitMatter;"

maybe

("* +Res; +AntiMatter;"
by palmiche
Wed Jul 19, 2006 2:41 am
Forum: Ideas & Suggestions
Topic: Linked fire?
Replies: 16
Views: 10695

If such a thing were implemented, the best way to ballance it would be to reduce the rate-of-fire for all linked weapons to some degree (or perhaps all weapons have the same ROF as the slowest linked weapon). I agree. Perhaps a severe increase in power drain or better, a decrease in weapon damage w...
by palmiche
Tue Jun 06, 2006 6:51 am
Forum: Ideas & Suggestions
Topic: Stations
Replies: 13
Views: 8360

Since a station with millions of people, ships, etc. is not supposed to be destroyed by a single ship no matter how strong it is I guess that if the ship is able to hit once the station's core reactor there is no need to hit anything else. What if (like in Star Wars DeathStar) stations do have weak ...
by palmiche
Wed May 24, 2006 12:41 pm
Forum: Ideas & Suggestions
Topic: tu much bad ideai, take two :-)))))
Replies: 11
Views: 6953

I made a suggestion for a ROM to obliterate ship wrecks and Yugi is trying (AFAIK) to mod it. :twisted:
by palmiche
Mon May 22, 2006 3:49 pm
Forum: Ideas & Suggestions
Topic: Linked fire?
Replies: 16
Views: 10695

I don wan't automated turrets nor anything "automated" because ICXs can already cause a lot of trouble if you are "near" a station a somebody fires an Akan or similar :? :? :?. If and ONLY if "automated" weapons are reprogrammed to hold fire if a station is in the line of if you are atop a friendly ...
by palmiche
Mon May 22, 2006 4:55 am
Forum: Ideas & Suggestions
Topic: Linked fire?
Replies: 16
Views: 10695

Shooting at enemies might distract the ICX from destroying incoming micronukes. Can be fatal.