Search found 33 matches

by e_____e
Tue Nov 27, 2007 3:42 am
Forum: Shipyards
Topic: Aurigan Mod - Version 1.0
Replies: 2
Views: 2478

Aurigan Mod - Version 1.0

VERY incomplete. Unzip the folder, and put all the files in your Transcendence directory. If you have modified your Transcendence.xml.. either look at what changes I made and try to incorporate your existing mods into my mod.. or just create a new Transcendence directory and put this in it. :P Since...
by e_____e
Wed Oct 31, 2007 2:26 am
Forum: Ideas & Suggestions
Topic: Game Resources Help-
Replies: 21
Views: 11830

Protip: Don't delete Transcendence.tdb. Transcendence needs that for some reason, or it won't run. Uh.. wow. Just.. wow. That's.. a lot of work. I'll definitely have to take some time looking through it. And lol @ file buffet.. I'd like some soup with that, please.. Edit: Make some sort of debug shi...
by e_____e
Wed Oct 31, 2007 1:18 am
Forum: Ideas & Suggestions
Topic: Game Resources Help-
Replies: 21
Views: 11830

I'll just have a ready-to-go file set.
by e_____e
Wed Oct 31, 2007 12:25 am
Forum: Ideas & Suggestions
Topic: Game Resources Help-
Replies: 21
Views: 11830

by e_____e
Tue Oct 30, 2007 11:15 pm
Forum: Shipyards
Topic: New mod - allows you to switch sovereigns
Replies: 20
Views: 10489

I think a timer could be implemented. I was recently taking a look through the Point Juno code, and we could use the same timing feature that makes the Ares Fleet attack after a cartain amount of time, except now it changes you back. Edit: I'm pretty sure you could put the code into a dockscreen som...
by e_____e
Tue Oct 30, 2007 5:18 am
Forum: Shipyards
Topic: What can be done with cyber defense?
Replies: 11
Views: 6464

Then I should be able to create a playership with several virtual devices installed that took up weapon, device, and cargo space invisibly - which could later be removed mid to late game as a 'ship upgrade' to allow access to the extra slots/space, yes? That would be kinda cool- in place of upgradi...
by e_____e
Tue Oct 30, 2007 1:20 am
Forum: Shipyards
Topic: Changing Playership Values
Replies: 2
Views: 2339

As far as I know, only the size of the cargo hold is upgradable.

Code: Select all

	<CargoHoldDevice
			cargoSpace=		"X"
			/>
You could make a cargo expansion with virtual="true" so it would look like the actual hold was upgraded, instead of aadding on an extension to the hold.
by e_____e
Mon Oct 29, 2007 2:57 am
Forum: Shipyards
Topic: What can be done with cyber defense?
Replies: 11
Views: 6464

Virtual devices are literally unobtainable: you just can't get them. However, you could overwrite the devices with an extension and remove the virtual= "true" tag to make them obtainable. :D
by e_____e
Mon Oct 29, 2007 2:27 am
Forum: Shipyards
Topic: What can be done with cyber defense?
Replies: 11
Views: 6464

I don't think there are any others, and as far as I know, you can't make your own, sadly. :(

The devices are virtual, so the only way to get them is to mod a ship with them.
by e_____e
Mon Oct 29, 2007 2:12 am
Forum: Shipyards
Topic: What can be done with cyber defense?
Replies: 11
Views: 6464

I'm not quite sure, but I think it relates to the chance of a CyberDeck Device working.
by e_____e
Sat Oct 27, 2007 11:42 pm
Forum: Ideas & Suggestions
Topic: Game Resources Help-
Replies: 21
Views: 11830

I'm willing to help in my spare time. I have some experience with dockscreens, but I can't do graphics.
by e_____e
Sat Oct 27, 2007 2:06 am
Forum: Shipyards
Topic: ship request/ item list
Replies: 17
Views: 10066

You're supposed to access it from the command line.

Start > Run > cmd
cd (directory with transdata without parentheses)
transdata /decompile
by e_____e
Fri Oct 26, 2007 11:11 pm
Forum: Shipyards
Topic: Modding help.
Replies: 2
Views: 2496

Yes, a ship in my mod.
by e_____e
Fri Oct 26, 2007 3:20 am
Forum: Shipyards
Topic: Modding help.
Replies: 2
Views: 2496

Modding help.

From my mod-in-progress: <!-- Sovereign: Collective --> <Sovereign UNID="&svCollective;" name="Collective" alignment="destructive chaos" > <Relationships> <Relationship sovereign="&svPlayer;" disposition="neutral"/> <Relationship sovereign="&svReplicator;" disposition="neutral"/> <Relationship sover...
by e_____e
Fri Oct 26, 2007 2:37 am
Forum: Shipyards
Topic: Collection of modding questions and answers
Replies: 21
Views: 13218

You missed something.

(objSetSovereign obj sovereignID)