Search found 24 matches

by Matz05
Sun Mar 27, 2011 7:13 pm
Forum: Commonwealth
Topic: Transcendence Adoration Thread
Replies: 18
Views: 11304

Re: Transcendence Adoration Thread

So, you melted something in a PCI slot?
by Matz05
Sat Mar 19, 2011 11:57 pm
Forum: Beginner's Luck
Topic: Lesson : Shatter + Wingman =
Replies: 25
Views: 11498

Re: Lesson : Shatter + Wingman =

Wait... turret-mounts work for playerships?
Can you choose to replace them with aftermarket weapons?
by Matz05
Fri Dec 24, 2010 5:49 pm
Forum: The Drawing Board
Topic: NEW Autons Extended v2.0 28ct
Replies: 4
Views: 4033

That thief sounds eviler than the Plague auton! Dunno why it isn't working though, Im not a modder, just an auton freak.

Please update this mod sometime!
by Matz05
Thu Dec 23, 2010 2:52 am
Forum: Commonwealth
Topic: That Dern'd Defected Auton!
Replies: 17
Views: 10451

Anyone use the Autons Extended? I heared Encounters was buggy (Im STILL waiting for it to get fixed. :() but Extended works well. There are a whole lot more autons, including a bunch of illegals. I think these are how the new hostile ones are outfitted: The Anarchist auton is an upgraded 200A with b...
by Matz05
Mon Nov 29, 2010 2:39 am
Forum: Mod Announcements
Topic: Weapons Extended 4
Replies: 81
Views: 53813

I mean weapons from mods like Weapon+(17 is it?) and newer Northwind packs becoming unidentified liketh built-in ones. Also maybe make some "signiture" weapons stay similar? By special effacts maybe? Radiation for Sapiens, not blast. EMP for ships with EMP guns like the barbary. Device damage/emp fo...
by Matz05
Sun Nov 28, 2010 8:10 pm
Forum: Mod Announcements
Topic: Weapons Extended 4
Replies: 81
Views: 53813

Maybe find a way to add content from other mods into the unidentified list (if thats even possible), or fix the Arena Mission bug?
by Matz05
Sat Nov 27, 2010 9:34 pm
Forum: Ideas & Suggestions
Topic: Ventari and device damage
Replies: 25
Views: 11623

Yeah, I guess even a Centauri Recoilless has a safety button.


I still think giving wind slavers a cyberdeck that made tracking weapons switch targets would be cool.
by Matz05
Sat Nov 27, 2010 12:44 am
Forum: Ideas & Suggestions
Topic: Ventari and device damage
Replies: 25
Views: 11623

RE: Cyberattacks

I dunno, some of those energy weapons could probably experience some nasty misfires/meltdowns/side effects/etc. if the complex fire control computers were busy calculating pi or somesuch. Missiles might mistarget or explode in the tubes too... Actually, that would be funny! <Stilletto turns arround ...
by Matz05
Wed Nov 03, 2010 6:56 pm
Forum: Commonwealth
Topic: [spoiler] endgame weapon
Replies: 9
Views: 6074

Ares launcher... thats the one that can fire micronukes and warhammers? I used that once. Found it in a (possibly modded?) shop. I had a modded shop sell me a randomly enhanced Fusionfire that had a 10X firerate on that playthrough though, so I think that contributed more to the Iocrym's downfall th...
by Matz05
Mon Nov 01, 2010 10:53 pm
Forum: Mod Announcements
Topic: Weapons Extended 4
Replies: 81
Views: 53813

Please update this! This mod is the greatest! Im havving the Kate problem... her Corp Cruiser won't fire, just takes up bombing positions and slowly shifts around the target. I can't get WE_Altarlost working either. How do I add more weapons to the unidentified list? Like if I wanted to use new Nort...
by Matz05
Mon Nov 01, 2010 10:38 pm
Forum: Commonwealth
Topic: Is this a good weapon?
Replies: 14
Views: 7102

I think I killed the Iocrym with it.

ChinkChinkChinkChinkChinkChinkChinkChinkChinkChinkBOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOMMMMMMMMMM!
by Matz05
Sun Oct 31, 2010 9:57 pm
Forum: Commonwealth
Topic: Is this a good weapon?
Replies: 14
Views: 7102

I remember something... I was using a modded station that sells random enhanced stuff at a premium (Merchant Emporium I think) and I looked at thier weapon stock... two Fusionfires, one +20 and one +Fast... fast one costs a fair bit more... Let's check those numbers... HOLY COW! ... Ten times normal...
by Matz05
Fri Oct 15, 2010 1:39 pm
Forum: MOTM archives
Topic: Mod of the Month - Sept-Oct 2010
Replies: 42
Views: 47356

I agree, Sellifier Labs.
by Matz05
Sun Oct 03, 2010 1:56 pm
Forum: Beginner's Luck
Topic: Stupidest early game death.
Replies: 133
Views: 64031

Oops.
by Matz05
Sun Oct 03, 2010 1:36 pm
Forum: The Drawing Board
Topic: [MOD Preview] SFSpaceStations v0.8
Replies: 20
Views: 11468

Cool mod. Im using it now. I had something wierd happening recently: stations having the sprites of similar stations (that might appear in the same system). At least two Bushido shops had Raiermesser signs, but it happened with other stations. A Commonwealth something-or-other used Freehold graphics...