Search found 2558 matches
- Thu Jun 11, 2020 11:09 pm
- Forum: Mod Announcements
- Topic: PM's mods
- Replies: 408
- Views: 2022658
Re: PM's mods
Hotfix for Playership Drones uploaded to Xelerus. Ships will avoid looting objects infected with scourge nanos, and older Tor Quan swifts may be repaired.
- Thu Jun 11, 2020 1:28 am
- Forum: The Drawing Board
- Topic: Playership Drones for 1.8
- Replies: 10
- Views: 25508
Re: Playership Drones for 1.9
Today, Playership Drones was reuploaded to Xelerus with support for ships in Vault of the Galaxy. With that, Playership Drones (v8) is finally finished, at least enough to replace PSDv7. I had my doubts reaching this far, but... I made it somehow.
- Thu Jun 11, 2020 1:19 am
- Forum: Mod Announcements
- Topic: PM's mods
- Replies: 408
- Views: 2022658
Re: PM's mods
Reuploaded Playership Drones to Xelerus. This time, it includes a tdb file for ships in the Ancient Races library. Playership Drones is now fully playable in Vault of the Galaxy! Nearly all of the ships in VotG are playable, including most galactic creatures. Galactic creatures are a "feral" tech se...
- Tue Jun 09, 2020 8:00 pm
- Forum: Mod Announcements
- Topic: PM's mods
- Replies: 408
- Views: 2022658
Re: PM's mods
Progress report: Most of the ships in Vault of the Galaxy have repairedClass versions in PSD. The only ships left are some of the galactic creatures. In the end, I decided to support galactic creatures. I created a custom type, since they do not grow like bioships and all of their equipment is virtu...
- Mon Jun 08, 2020 5:45 pm
- Forum: Mod Announcements
- Topic: PM's mods
- Replies: 408
- Views: 2022658
Re: PM's mods
Quick note: I have started work on supporting some of the ships in Vault of the Galaxy for Playership Drones. I do not know if I will add support to galactic creatures like vespids and wyrons since most do not level up like biotech ships from factions like Tor Quan and Jax. Some problems I encounter...
- Sat Jun 06, 2020 2:24 pm
- Forum: Mod Announcements
- Topic: PM's mods
- Replies: 408
- Views: 2022658
Re: PM's mods
Reuploaded Playership Drones again to Xelerus. This one includes another tdb file for Near Stars ships. For the ultimate challenge, try to destroy and rebuild Failsafe! It is unfairly powerful, but it costs over three million credits to rebuild it (plus more for weapons you find for it), and it has ...
- Thu Jun 04, 2020 6:03 pm
- Forum: Mod Announcements
- Topic: PM's mods
- Replies: 408
- Views: 2022658
Re: PM's mods
Reuploaded Drake Technologies and Playership Drones to Xelerus. First, Playership Drones. It now includes another tdb that adds repairedClass versions of Corporate Command ships, which means those ships found in the wild may have their wrecks rebuilt. As for Drake Technologies, I made two minor chan...
- Thu Jun 04, 2020 5:38 pm
- Forum: Announcements
- Topic: 1.9 Beta 1
- Replies: 12
- Views: 79962
Re: 1.9 Beta 1
Combat : " WMD required " Some of the stations were pretty tough, but I recall that stations being too easy was a pet peeve of mine sometime ago. That just means use matter weapons with WMD that work against more targets. Energy weapons that do not have omni (and do not have WMD, which is most of t...
- Wed Jun 03, 2020 9:13 pm
- Forum: Mod Announcements
- Topic: PM's mods
- Replies: 408
- Views: 2022658
Re: PM's mods
Quick notes: The next update to Playership Drones is finished, barring any more problems that may be found. I should have the Field Repairs problem fixed (or rather, averted). I also cleaned up some sloppy code a little that might fix the radiation immune error message. Aside, I need to find a way t...
- Wed Jun 03, 2020 3:29 am
- Forum: Mod Announcements
- Topic: PM's mods
- Replies: 408
- Views: 2022658
Re: PM's mods
No targeting program and other equipment was intentional. The idea was (software) equipment is part of the ship and possibly protected by DRM, and cannot easily (or legally) copy another instance on the ship. However, I may do away with that because of how hard it can be to acquire or track down mor...
- Mon Jun 01, 2020 4:57 pm
- Forum: Mod Announcements
- Topic: PM's mods
- Replies: 408
- Views: 2022658
Re: PM's mods
Few quick notes: I loaded Osaka with Playership Drones, and it can be rebuilt like the others. I started adding repairedClass versions of Corporate Command ships. So far, I only finished some of the chimera ships. Drake chimera poses an interesting problem, namely if I can import the Viking chimera ...
- Fri May 29, 2020 1:36 am
- Forum: Mod Announcements
- Topic: PM's mods
- Replies: 408
- Views: 2022658
Re: PM's mods
I have not tried adding mod ships, but any ship that is a starter or available at the Ship Broker should be able to be rebuilt automatically if you find a wreck somewhere. No need to do more for those (I think), unlike in earlier releases of Playership Drones. It is those NPC-only ships (usually wit...
- Thu May 28, 2020 9:15 pm
- Forum: Mod Announcements
- Topic: PM's mods
- Replies: 408
- Views: 2022658
Re: PM's mods
Reuploaded Drake Technologies to Xelerus. Features some minor bug fixes and alterations. Unfortunately, it breaks saves (because I removed some obsolete types). My workload for the other mods include: * Let player acquire ships exclusive to Corporate Command, Etenity Port, and (maybe) Vault of the G...
- Tue May 26, 2020 9:44 pm
- Forum: Commonwealth
- Topic: Requests for older mods to be updated or improved
- Replies: 23
- Views: 43897
Re: Requests for older mods to be updated or improved
Whoever wanted Playership Drones updated, it is ready!
- Tue May 26, 2020 9:32 pm
- Forum: The Drawing Board
- Topic: Playership Drones for 1.8
- Replies: 10
- Views: 25508
Re: Playership Drones for 1.9
Playership Drones has been updated to 1.9 beta 1 and uploaded to Xelerus. With that, my immediate goals are mostly done. Mostly because I should add support for ships in Corporate Command, Eternity Port, and maybe Vault of the Galaxy. It has been more than two years since the OP. The latest Playersh...