Search found 2392 matches

by PM
Sun Oct 13, 2019 5:03 pm
Forum: Beginner's Luck
Topic: Dvalin mission
Replies: 2
Views: 48

Re: Dvalin mission

Ion9 is the final reward from Dvalin.
by PM
Mon Sep 30, 2019 1:42 pm
Forum: Ideas & Suggestions
Topic: Transponder Identification
Replies: 2
Views: 90

Re: Transponder Identification

Nebulas increase the stealth and lowers perception of ships inside them. There a few gimmick stealth (military) armor items in the game. Keep in mind that ships in Transcendence do not strafe or backpedal (except maybe during docking) like they do in Starsector, they fly much like ships in Star Cont...
by PM
Sun Sep 29, 2019 12:58 pm
Forum: Beginner's Luck
Topic: Erial's starter questions
Replies: 8
Views: 214

Re: Erial's starter questions

Re: ore Late game, there is a faction called Teratons, and they have fabricator stations where player can drop raw materials into a creature's maw and produce pristine items, or get eaten if he screws up and angers the creature. One of the ingredients is a 'material' stat, and ore is probably the m...
by PM
Thu Sep 19, 2019 10:30 pm
Forum: Mod Announcements
Topic: PM's mods
Replies: 309
Views: 105736

Re: PM's mods

Reuploaded Drake Technologies to Xelerus. This is a major update. Some notes: * The zip contains a .tdb file instead of a folder of files. If you have an earlier release of Drake Technologies installed, delete the d912_DrakeTech folder from Extensions before placing the new d912_DrakeTechnologies.td...
by PM
Fri Aug 16, 2019 5:04 pm
Forum: Commonwealth
Topic: Bosses by difficulty
Replies: 8
Views: 363

Re: Bosses by difficulty

Resistant or not, Dragon Slaver will eventually die to more than a dozen slam cannons plus occasional howitzer fire from all of the Hurin ships and buildings swarming the temple area. (Player does not need to wait very long.) If player does not need to be in the open to kill Earth Slavers attacking ...
by PM
Fri Aug 16, 2019 2:44 pm
Forum: Commonwealth
Topic: Bosses by difficulty
Replies: 8
Views: 363

Re: Bosses by difficulty

If I do not need to fight other slavers to stop them from destroying the temple, what I like to do is hide inside a planet or other object near Hurin destroyers and wait until the Hurin ships destroy the Dragon Slaver. Dragon Slaver's target is always the playership and it will not seek anything els...
by PM
Sun Aug 11, 2019 6:43 pm
Forum: Commonwealth
Topic: "Black Market" is a bad name
Replies: 4
Views: 282

Re: "Black Market" is a bad name

Black Market is a bad name because there are bad guys there. I would expect a bad name at a place run by villains. Much like outlaw base or mine for outlaws we kill and loot. Black Market name makes perfect sense to me, and makes things clear to the player, which is important. If people want fancy n...
by PM
Sat Aug 10, 2019 5:17 pm
Forum: Mod Announcements
Topic: PM's mods
Replies: 309
Views: 105736

Re: PM's mods

Few notes since last post: * Racer LRM launcher has been saved. Some like its style, so it stays. Instead, I added a new level 2 MRM launcher for the purpose of arming any starter ships I may add much later. * It is taking much more work than I thought at untangling Drake Technologies and Drakian Le...
by PM
Wed Aug 07, 2019 12:07 am
Forum: Commonwealth
Topic: The value of life?-- Rama---Volkov and Jeana
Replies: 19
Views: 4189

Re: The value of life?-- Rama---Volkov and Jeana

Advanced means they run away when shields are down unless they have ignoreShieldsDown or something.

Wingmen automatically docking to restock on ammo just like repairing armor would be nice.
by PM
Tue Aug 06, 2019 7:50 pm
Forum: Ideas & Suggestions
Topic: Avatars2
Replies: 4
Views: 178

Re: Avatars2

I prefer identification to be handled like Nethack's intrinsics (data on player would work), and player can check the Game Statistics screen for his intrinsics. Currently, I tend to dump all, then search for the id before I leave. I also feel uncomfortable with id next to items that I feed to the fa...
by PM
Sat Jul 27, 2019 11:46 pm
Forum: Shipyards
Topic: Do missile guidelines still apply after the weapon rebalance?
Replies: 0
Views: 152

Do missile guidelines still apply after the weapon rebalance?

Question as title. Link for reference: https://ministry.kronosaur.com/record.hexm?id=19002 After the weapon rebalance around 1.7, some time after the creation of the ticket, mass and stuff shifted around. I noticed Strelkas use ultra-light, but their propulsion is 600. NAMI missiles uses medium guid...
by PM
Sat Jul 27, 2019 6:14 pm
Forum: Mod Announcements
Topic: PM's mods
Replies: 309
Views: 105736

Re: PM's mods

After playing an unmodded 1.9a1 game, I noticed some things I need to change in Drake Technologies before I add it to the next full game I play to see how it wrecks the game. I plan to update Drake Technologies yet again, and it will break saves when it happens. Some changes I am considering: * Remo...
by PM
Sat Jul 27, 2019 2:36 pm
Forum: Announcements
Topic: 1.9 Alpha 1
Replies: 13
Views: 22119

Re: 1.9 Alpha 1

Played a full game (without Corporate Command) almost a week ago. It has been at least a year since I stopped to play a full game. I picked Wolfen as usual. Highlights. Penitents attacking Fiona in Eridani were hard to kill. They just soak Smartcannon rounds and Stilettos without slowing down. Event...
by PM
Mon Jul 22, 2019 3:50 pm
Forum: Ideas & Suggestions
Topic: 60 FPS demo
Replies: 4
Views: 294

Re: 60 FPS demo

With my computer that is seven or more years old, animation from the demo is a bit too fast, but it animates as smoothly as Endless Sky and other games with 60 fps. I too notice a difference. In short, I WANT THIS! With the talk of 360 frame ships, we will need 60 fps because faster-turning ships li...
by PM
Fri Jul 19, 2019 8:55 pm
Forum: Beta Bug Reports
Topic: Current feedback alpha 1.9
Replies: 16
Views: 1120

Re: Current feedback alpha 1.9

The few side-mounted weapons in Corporate Command are all high-level Omnithor loot. You may find few for sale in the Outer Realm, but you probably need to beat up Omnithor for them.