Search found 2330 matches

by PM
Sat Nov 10, 2018 1:00 am
Forum: The Drawing Board
Topic: idea boosted NAMI mines
Replies: 2
Views: 66

Re: idea boosted NAMI mines

I have done something similar for some of my mod (fragmentation) missiles. I do set up an event to look for targets, and if a target you want is detected within a certain distance, set the missile's lifeLeft property to zero to force premature fragmentation on the next tick. Fragments are as Shrike/...
by PM
Fri Nov 02, 2018 3:43 am
Forum: Mod Announcements
Topic: PM's mods
Replies: 288
Views: 94576

Re: PM's mods

Thanks for the compliment, but DrakeTech is mostly an item pack mod at the moment. I hope to add more content one day, but I cannot foresee when or if that will happen. I am working on a few tweaks and may have another (minor) update soon. Zapsats will function even if ship has shield interfering ar...
by PM
Wed Oct 31, 2018 9:12 pm
Forum: Beginner's Luck
Topic: A few beginner's questions
Replies: 4
Views: 750

Re: A few beginner's questions

There's no penalty for killing Salvagers other than a note in your game stats and the knowledge that you murdered innocent people for minor material gain. Yeah... they are marked as friendlies. In reality, they are anything but. Salvagers are one of the most aggravating entities in the game (for st...
by PM
Mon Oct 22, 2018 4:06 pm
Forum: The Drawing Board
Topic: Playership Drones for 1.8
Replies: 2
Views: 1675

Re: Playership Drones for 1.8

With more ships in Human Space getting built-in equipment, such as trader's bay for EI500, and all ships in Vault of the Galaxy designed with built-in reactors, not to mention all of the virtual equipment bioships have, I will probably abandon (and remove) Field Repairs for the next release of Playe...
by PM
Mon Oct 15, 2018 7:22 pm
Forum: Mod Announcements
Topic: PM's mods
Replies: 288
Views: 94576

Re: PM's mods

It took much longer than expected, and some things were deferred for later, but the next update to Drake Technologies Alpha is finally ready and uploaded to Xelerus. The main new feature, at least for part 1, is most of the added items can level up via Dock Services (or a rare ROM). On the other sid...
by PM
Fri Oct 05, 2018 12:34 pm
Forum: Ideas & Suggestions
Topic: Thoughts on ships and armor mass
Replies: 6
Views: 1226

Re: Thoughts on ships and armor mass

The main advantage Wolfen has over similar ships is it is fast enough to not need an engine. It pays for that by having less cargo space (35 tons instead of 50). If I grab the Freyr or Spartan, I might forgo cargo hold for a Titan or better engine. By midgame, mobility is better than Wolfen in excha...
by PM
Fri Sep 28, 2018 5:10 pm
Forum: Ideas & Suggestions
Topic: Thoughts on ships and armor mass
Replies: 6
Views: 1226

Re: Thoughts on ships and armor mass

Do not forget about Eternity Port ships. In particular, Spartan and Raijin. (Also interested in Evern if it becomes playable.) I guess Hercules could be considered a freighter for this purpose. I have no problem with barring 'massive' armor from Wolfen, for 9 ton limit. Freyr appears too big to be a...
by PM
Mon Sep 24, 2018 12:22 am
Forum: Ideas & Suggestions
Topic: Minotaur class
Replies: 36
Views: 2606

Re: Minotaur class

Minotaur is the only official playable ship that can fire two primary weapons at the same time, one of them being an omni weapon. It has more firepower than other ships, and its other stats (like cargo capacity) are good. Its primary weakness is mediocre (but not terrible) turning speed. If I play a...
by PM
Mon Sep 24, 2018 12:11 am
Forum: Announcements
Topic: 1.8 Beta 3 is Ready!
Replies: 17
Views: 12852

Re: 1.8 Beta 3 is Ready!

Anonymous32 wrote:
Sun Sep 23, 2018 10:35 pm
Why i cant buy ship in Ship broker at VOTG?
Please help :(
Ship Broker is broken in part 2 and needs to be fixed.
by PM
Mon Sep 17, 2018 12:55 pm
Forum: Mod Announcements
Topic: PM's mods
Replies: 288
Views: 94576

Re: PM's mods

Uploaded Level Up Demo to Xelerus. It highlights one of the features planned for the next update to Drake Technologies. It adds a new option to Dock Services called "Level Up", which appears for items with a special attribute. This demo mod allows you to start as a Centurion with custom items that c...
by PM
Thu Sep 13, 2018 3:52 pm
Forum: Announcements
Topic: 1.8 Beta 3 is Ready!
Replies: 17
Views: 12852

Re: 1.8 Beta 3 is Ready!

The TransData that works for beta 2 still works for beta 3, at least for decompiling.
by PM
Wed Sep 12, 2018 11:36 pm
Forum: Announcements
Topic: 1.8 Beta 3 is Ready!
Replies: 17
Views: 12852

Re: 1.8 Beta 3 is Ready!

I like the new repeatingDelay. Updated few of my mod weapons already.
by PM
Wed Sep 12, 2018 12:23 pm
Forum: Mod Announcements
Topic: PM's mods
Replies: 288
Views: 94576

Re: PM's mods

I think I will leave it at item level for now. Some repair features in the game rely on item level (like +regen enhancement), and for now, I will treat the berserker doing something closer to +regen than repair from dock services.
by PM
Mon Sep 10, 2018 6:06 pm
Forum: Mod Announcements
Topic: PM's mods
Replies: 288
Views: 94576

Re: PM's mods

Berserker device has custom or special rules. It should not fully repair armor, only up to half hp or so. I will double check it later. I am still working on updating Drake Technologies. Real-life has gotten in the way more lately, but some progress has been made. Lately, I have folded all of the dr...
by PM
Fri Sep 07, 2018 1:35 am
Forum: Commonwealth
Topic: Transcendence Broadcast: Domina & Oracus
Replies: 4
Views: 515

Re: Transcendence Broadcast: Domina & Oracus

One suggestion to tone down Ingenuity is to make the enhancement temporary (but much longer lasting than Strengthen) like the various reflects granted by some field crystals. It should stop the worst behavior of exploiting Ingenuity (sit for while and enhance everything, while taking breaks during r...