Search found 2447 matches

by PM
Sat Mar 28, 2020 12:53 pm
Forum: Announcements
Topic: 1.9 Alpha 4
Replies: 15
Views: 34620

Re: 1.9 Alpha 4

Killing all outposts do not stop the waves. Sentinels can spawn from the Iocrym Command Ship, the final boss, which you cannot reach until after the quarantine and sentinel waves are shut down. The sentinels also do not always take a straight line from their spawn point to their target. That makes i...
by PM
Thu Mar 12, 2020 12:59 am
Forum: Commonwealth
Topic: Kairyu missiles are OP?
Replies: 6
Views: 718

Re: Kairyu missiles are OP?

Yes, most NPCs have worse fireRate than playership. Only few elite ships, like Slicer and Dragon Slaver have full fire rate. Charon pirates may be handicapped more than others, and their favorite missile, Longbow, is relatively underpowered (compared to other missiles). Even so, the missiles hurt ea...
by PM
Wed Mar 11, 2020 9:55 pm
Forum: Commonwealth
Topic: Kairyu missiles are OP?
Replies: 6
Views: 718

Re: Kairyu missiles are OP?

I calculated the balance of the Kairyu missiles by hand and they are roughly +9. A little strong, but not overly so, at least on paper. Many missiles are about plus or minus ten when run through George's balance algorithm. Kairyu missiles are heavy at 50 kg, so their power is a bit high to offset th...
by PM
Wed Mar 11, 2020 6:35 pm
Forum: Commonwealth
Topic: Kairyu missiles are OP?
Replies: 6
Views: 718

Re: Kairyu missiles are OP?

When does the mission occur? Ungoverned Territories? The Kairyu may not be too overpowered for its level (at 8, one below S3 Medusa at 9), but perhaps the mission occurs too early? (Level 8 is after Eta Ceti, well within Outer Realm.) That was the biggest problem with re-balanced Dragonfly in recent...
by PM
Tue Mar 03, 2020 3:48 pm
Forum: Ideas & Suggestions
Topic: Why can't Auton providers customize Autons?
Replies: 8
Views: 979

Re: Why can't Auton providers customize Autons?

As far as I know, George has not said that, so no. However, unless George actually add more ways to customize autons, it is a possible answer to the question (not necessarily correct). Maybe ask George at the next stream. Auton bays are either "veryRare" or "notRandom", so they are hard to come by s...
by PM
Mon Mar 02, 2020 10:46 pm
Forum: Ideas & Suggestions
Topic: Why can't Auton providers customize Autons?
Replies: 8
Views: 979

Re: Why can't Auton providers customize Autons?

Auton Dealer is part of base Transcendence that is free. Auton bay is not (it is in a paid DLC). For those who do not have Corporate Command, but want to have auton customization, they need to buy Corporate Command to access the auton bay and customization. Otherwise, they do without. "Lore Perspect...
by PM
Mon Mar 02, 2020 3:47 am
Forum: Ideas & Suggestions
Topic: Why can't Auton providers customize Autons?
Replies: 8
Views: 979

Re: Why can't Auton providers customize Autons?

Probably to provide incentive to buy Corporate Command (for those who stumble on Transcendence and play only the free core content), where player can get an auton bay to customize autons.
by PM
Thu Feb 27, 2020 1:45 pm
Forum: Ideas & Suggestions
Topic: Dynamic Economy
Replies: 4
Views: 620

Re: Dynamic Economy

A possible problem with dynamic economy, where inventory changes, is player can defeat buying limits more easily. Player sold too many turbolasers or particle beam weapons and cannot sell anymore. Wait? What's that? Dynamic economy sold turbolasers to the void while we were gone? Yay! Time to sell m...
by PM
Fri Feb 21, 2020 8:52 pm
Forum: Mod Announcements
Topic: PM's mods
Replies: 318
Views: 114319

Re: PM's mods

Reuploaded Star Castle Arcade to Xelerus. This fixes some bugs that slipped through yesterday's release. Notably, powerups no longer permanently passthrough your ship after an attempt to visit Ship's Interior. Also removed some junk types, so a restart is necessary for games in Human Space.
by PM
Thu Feb 20, 2020 7:52 pm
Forum: Mod Announcements
Topic: PM's mods
Replies: 318
Views: 114319

Re: PM's mods

Since its last release nearly two-and-a-half years ago, Star Castle Arcade has been finally updated to 1.9 alpha and uploaded to Xelerus. This release fixes the killer bug that totally broke the Star Castle Arcade adventure by making all shots pass through everything harmlessly. But that is not all,...
by PM
Sun Feb 02, 2020 1:40 am
Forum: Mod Announcements
Topic: PM's mods
Replies: 318
Views: 114319

Re: PM's mods

Just a quick note that I found what is causing the bugs in the Star Castle mod, and I am working on an update to fix that. The Star Castle mod will be updated to 1.9a1, though I cannot say when it will be ready.
by PM
Sat Feb 01, 2020 3:51 pm
Forum: Mod Announcements
Topic: PM's mods
Replies: 318
Views: 114319

Re: PM's mods

Another upload of Drake Technologies to Xelerus. Drakian Legacy is finally back as promised, although not quite the same. Some items were either replaced or heavily changed. Some items that used to be Drake/Drakian were changed to different tech. One such item was a spore machine gun, which is now a...
by PM
Thu Jan 16, 2020 12:14 am
Forum: Ideas & Suggestions
Topic: Shielding Direction and Field Amplifiers
Replies: 5
Views: 901

Re: Shielding Direction and Field Amplifiers

I do not know if you want a visible shield/firewall that can block and/or ram-and-damage stuff or a simple shield that cannot defend from every direction. They have appeared in mods before, so the idea is not impossible. Partial shields sound like a gimmick device akin to superconducting shields, In...
by PM
Wed Jan 15, 2020 6:22 pm
Forum: Ideas & Suggestions
Topic: Shielding Direction and Field Amplifiers
Replies: 5
Views: 901

Re: Shielding Direction and Field Amplifiers

Just as Remoras' scourge cannon/howitzers are the part 2 version of the actinide waste cannon, field amplifiers are the early part 2 version of the superconducting coil. If you want field amplifiers in part 1, then superconducting coils and shields that are used mostly by Hurin destroyers is probabl...
by PM
Wed Jan 15, 2020 1:30 pm
Forum: Ideas & Suggestions
Topic: Shielding Direction and Field Amplifiers
Replies: 5
Views: 901

Re: Shielding Direction and Field Amplifiers

Field amplifiers (tier 4 item) and their array counterpart (tier 5) are crafting components for mechanist items (shields) in Vault of the Galaxy (part 2). Remoras also use field amplifiers to add non-regenerating hp to few of their shields in part 2, much like superconducting coils in part 1.