Search found 2558 matches

by PM
Thu Dec 16, 2021 3:11 am
Forum: Mod Announcements
Topic: PM's mods
Replies: 408
Views: 1983710

Re: PM's mods

I have not seen armor enhancements on my mod weapons yet. I will need to investigate it later.
by PM
Sat Dec 11, 2021 5:08 pm
Forum: Mod Announcements
Topic: PM's mods
Replies: 408
Views: 1983710

Re: PM's mods

Weapons with less range tend to have other properties to offset that drawback, like more damage. The T200 is on the high-end, being expensive and somewhat power-hungry. I put WMD on the beams because I almost never use non-omni energy weapons as common threats evolve from fast gunships to capital sh...
by PM
Fri Dec 10, 2021 6:00 pm
Forum: Mod Announcements
Topic: PM's mods
Replies: 408
Views: 1983710

Re: PM's mods

The drone bays were an evolution of my previous creations, from Auton Assembly Hangar (separate mod of mine), Fighter Bays (another mod), and Zapsats (in previous DrakeTech releases). The drone bay is the one item I really need level ups on or else too many "drone bay +x" would dominate shops' inven...
by PM
Fri Dec 10, 2021 1:11 am
Forum: Mod Announcements
Topic: PM's mods
Replies: 408
Views: 1983710

Re: PM's mods

@ Sarin: Glad you like Drake Technologies. Damage shown for cloud weapons look high, but (if I remember right) it shows the total damage it can do if all of the particles hit. It does not show damage the same way fragmentation weapons do, even though radial clouds emulate fragmentation, but with pa...
by PM
Thu Oct 21, 2021 12:55 pm
Forum: Mod Announcements
Topic: PM's mods
Replies: 408
Views: 1983710

Re: PM's mods

Still here. I have not had time to work on Transcendence stuff lately. I ought to update some of my mods, but I do not know when that will be.
by PM
Tue Oct 05, 2021 10:33 pm
Forum: Announcements
Topic: 1.9 Beta 4
Replies: 15
Views: 79760

Re: 1.9 Beta 4

I prefer so-called Challenge being the default because stats are at the baseline and it was the classic difficulty before difficulty levels were added.

Down arrow as default is awkward at first, but handy after getting used to it because all movement can be done with one hand.
by PM
Thu Aug 19, 2021 12:47 am
Forum: Mod Announcements
Topic: PM's mods
Replies: 408
Views: 1983710

Re: PM's mods

If the components have level scaling, and their current level is higher than their base level, then they are ignored and cannot be used for Tinker or mechanist recipes. I cannot fix that.
by PM
Fri Jul 16, 2021 4:31 pm
Forum: Mod Announcements
Topic: PM's mods
Replies: 408
Views: 1983710

Re: PM's mods

I know. It will be a while before I can examine my mods for updating.
by PM
Tue Jun 01, 2021 9:55 pm
Forum: Mod Announcements
Topic: PM's mods
Replies: 408
Views: 1983710

Re: PM's mods

Sorry, there is no way to configure the mounts like in previous PSD. It is a trial-and-error mess.
by PM
Tue Jun 01, 2021 9:51 pm
Forum: Announcements
Topic: 1.9 Beta 3
Replies: 9
Views: 63272

Re: 1.9 Beta 3

At least you get full selling price instead of getting progressively less money if they had more of that item in stock than you carried. Overall, it is an improvement because player can sell as they get loot instead of hoarding it to ensure maximum profit from selling, or at least not getting ripped...
by PM
Sun Feb 14, 2021 9:22 pm
Forum: Mod Announcements
Topic: PM's mods
Replies: 408
Views: 1983710

Re: PM's mods

Updated Playership Drones for 1.9b3 and uploaded to Xelerus. It should support George's new ships like the Anubis.

I will probably wait until 1.9b4 before updating more of my mods.
by PM
Sun Feb 07, 2021 10:18 pm
Forum: Mod Announcements
Topic: PM's mods
Replies: 408
Views: 1983710

Re: PM's mods

Reuploaded Drake Technologies to Xelerus, to fix a couple bugs that slipped through. Also updated Drakian Legacy to 1.9b3. Most of the changes match what was done in Drake Technologies. Zapsats were removed, drone bays were added, and the Drakians now favor shielded armor. Soon, I should start work ...
by PM
Sat Jan 23, 2021 9:04 pm
Forum: Mod Announcements
Topic: PM's mods
Replies: 408
Views: 1983710

Re: PM's mods

Reuploaded a lukewarm-fix of Drake Technologies to Xelerus. Hopefully, the error message and few other oversights should be squashed. Also, few other minor balance tweaks, and NPC ships can toggle modes of the drone bays. (Hint: They use hunter mode when badly damaged or on shields down, orbit mode ...
by PM
Wed Jan 13, 2021 6:03 pm
Forum: Mod Announcements
Topic: PM's mods
Replies: 408
Views: 1983710

Re: PM's mods

I played 1.9 b3 with Drake Technologies loaded... up until my ship's demise halfway through the game. Some rambling thoughts about the balance of Drake Technologies. I have doubts on how leveling up items, at least how as I implemented them through dock services. If the player takes his time and ear...
by PM
Sun Jan 10, 2021 2:52 am
Forum: Mod Announcements
Topic: PM's mods
Replies: 408
Views: 1983710

Re: PM's mods

It took a bit longer than I hoped, but the next update to Drake Technologies is ready and uploaded to Xelerus. As per last post, the zapsats were removed and the drone bays can emulate the old zapsats, albeit imperfectly. The beam drone bays have been made a bit more common to offset the removal of ...