Search found 2229 matches

by PM
Sun Dec 17, 2017 5:52 pm
Forum: Commonwealth
Topic: Bringing any gameplay systems over from expansions?
Replies: 3
Views: 40

Re: Bringing any gameplay systems over from expansions?

What might be fun is combining part 1 with part 2. Unfortunately, attempting that - or just simply porting mods that include Human Space library to part 2 - results in many Ares stations, among other late Outer Realm encounters, polluting Mourner and Exsillium systems where they do not belong.
by PM
Sat Dec 16, 2017 11:36 pm
Forum: Commonwealth
Topic: Transcendence ship models
Replies: 4
Views: 53

Re: Transcendence ship models

Models used by Stars of the Pilgrim have been released. See the TransArt170.zip topic buried at Shipyards for a link. George uses TrueSpace to render the models.
by PM
Thu Nov 23, 2017 11:44 pm
Forum: Beginner's Luck
Topic: A possibly dumb question about Armour...
Replies: 13
Views: 190

Re: A possibly dumb question about Armour...

I consider light Iocrym armor the best in the game for being light and having good durability, but patcher arms (and Novaya repairer) do not work on them. Patch spiders will work, though. They can farmed from Sentinels, but if you want the armor early enough, spending rin for it is not a problem.
by PM
Tue Nov 21, 2017 11:07 pm
Forum: Ideas & Suggestions
Topic: For us who can't do the Modding...
Replies: 6
Views: 150

Re: For us who can't do the Modding...

That was why I made Playership Drones. Unfortunately, it has not been fully updated to 1.7 release, let alone 1.8 alphas. I plan to update that mod eventually, but not right now. (I am busy updating other mods, and PSD needs a lot of work to update.) It would be nice to get more ships in unmodded ga...
by PM
Mon Nov 20, 2017 4:13 pm
Forum: Beginner's Luck
Topic: How do I Destroy a Ares Phobos Class Destroyer?
Replies: 15
Views: 251

Re: How do I Destroy a Ares Phobos Class Destroyer?

The only Domina powers I really consider overpowered are Ingenuity and Desperate Escape, and the latter only in a game that honors permadeath. Ingenuity is overpowered as long as you have a free or cheap source of fuel (e.g., CSCs at high rank, Pilgrim's Aid at Sisters.) to enable camping and power ...
by PM
Sun Nov 19, 2017 10:28 pm
Forum: Beginner's Luck
Topic: How do I Destroy a Ares Phobos Class Destroyer?
Replies: 15
Views: 251

Re: How do I Destroy a Ares Phobos Class Destroyer?

Taikon-200 is military and level 10, you cannot order it from Trading Post. (If it were possible, I might, it is the best shield in the game.) Domina powers are overpowered (and maybe unfair to the powerless NPCs), but it is certainly not cheating, if you do not care about conducts. That said, Phobo...
by PM
Sat Oct 07, 2017 11:23 pm
Forum: Ideas & Suggestions
Topic: Proposal: switch the gimmicks on the Freyr and Manticore
Replies: 19
Views: 500

Re: Proposal: switch the gimmicks on the Freyr and Manticore

@ Norgath: Heavy Novaya is level 7, and it would show up kind of late. Shops have inventory that varies by system level. The way to have stronger-than-medium Novaya appear earlier would be to have an intermediary level 6 armor, between medium and heavy. Well, maybe that or change the armor to level...
by PM
Sat Oct 07, 2017 7:44 pm
Forum: Ideas & Suggestions
Topic: Proposal: switch the gimmicks on the Freyr and Manticore
Replies: 19
Views: 500

Re: Proposal: switch the gimmicks on the Freyr and Manticore

Jiang's Star is level 6. Dual Flenser/X-ray cannon is level 5. If I get those weapons when level appropriate, that lasts from about Sanctuary (or a little earlier if shops are good) to Jiang's Star (i.e., not very long). If I get one from Rigel or before Charon, well, sure, I will smash things for a...
by PM
Sat Oct 07, 2017 12:18 pm
Forum: Ideas & Suggestions
Topic: Proposal: switch the gimmicks on the Freyr and Manticore
Replies: 19
Views: 500

Re: Proposal: switch the gimmicks on the Freyr and Manticore

I consider tier 1 damage type sufficient drawback for Flenser and X-ray cannon. They are like crutch characters - great now, obsolete fairly quickly. As for heavy armor reducing non-WMD damage, most energy weapons do not have WMD. Internals needing WMD to hurt efficiently is already a pain. (I alrea...
by PM
Fri Oct 06, 2017 8:17 pm
Forum: Ideas & Suggestions
Topic: Proposal: switch the gimmicks on the Freyr and Manticore
Replies: 19
Views: 500

Re: Proposal: switch the gimmicks on the Freyr and Manticore

@ JBW: Many of the enemies you mention have relatively poor defenses, especially Wind Slavers with level 2 armor as their sole defense. Seeing that flensers are level 4 or 5, dominating New Beyond (levels 1-3) is to be expected. In Ungoverned Terriories? Sounds much like dual laser cannon in New Bey...
by PM
Thu Oct 05, 2017 3:47 pm
Forum: Ideas & Suggestions
Topic: Proposal: switch the gimmicks on the Freyr and Manticore
Replies: 19
Views: 500

Re: Proposal: switch the gimmicks on the Freyr and Manticore

@ Norgath: That ship sounds like the Ares' Phobos dreadnought. Manticore has a net defense penalty, either no shield (nano repairer is not good enough) or weak shield, and standard offense at best (same DPS, but off-centered points may be a pain). Ideas for powering up Manticore: * Remove -20% hp sh...
by PM
Thu Oct 05, 2017 12:47 pm
Forum: Ideas & Suggestions
Topic: Proposal: switch the gimmicks on the Freyr and Manticore
Replies: 19
Views: 500

Re: Proposal: switch the gimmicks on the Freyr and Manticore

Out of Constellation, Freyr, and Manticore, Freyr is the least problematic ship. It's only weakness is it is generally outclassed by Wolfen except in cargo space. Manticore has problems. It has off-centered weapons with no other compensation. It is slow and has weakened defenses. If it uses nano rep...
by PM
Wed Oct 04, 2017 7:02 pm
Forum: Ideas & Suggestions
Topic: Continuous beam weapons
Replies: 39
Views: 1164

Re: Continuous beam weapons

Here is take two on guided (or non-relativistic continuous) beams. This should be usable on playerships and NPC ships (and stations) alike. The only limitation is the item relies on charges. The mini-mod code below replaces laser cannon and the dual and Omni variants. Just select either EI500 or Wol...
by PM
Mon Oct 02, 2017 5:23 pm
Forum: Ideas & Suggestions
Topic: Continuous beam weapons
Replies: 39
Views: 1164

Re: Continuous beam weapons

After more tweaking, I discovered some... issues with guided beams. For the example mod I posted, I overlooked that missileSpeed of 100 and lifetime of 1 means AI will only shoot at targets up to range 2, meaning it will almost never shoot at all! That can be fixed by putting range into missileSpeed...
by PM
Mon Oct 02, 2017 1:50 pm
Forum: Ideas & Suggestions
Topic: Proposal: switch the gimmicks on the Freyr and Manticore
Replies: 19
Views: 500

Re: Proposal: switch the gimmicks on the Freyr and Manticore

Now that devices can enhance armor, the nano repairer could give all armor +50% hp or something to compensate for no shield and offset Manticore's squishiness. Admittedly, it will not help if player wants a shield instead and takes -20% to hp. As for "brute force", nothing says that better than a se...