Search found 2310 matches

by PM
Thu Aug 16, 2018 12:22 pm
Forum: Commonwealth
Topic: Transcendence Broadcast: The Sung Slavers
Replies: 3
Views: 146

Re: Transcendence Broadcast: The Sung Slavers

There could be better rewards at 12 and 24 slaves. Longzhus are the only useful thing, but not so great since they do not stack anymore, and the rest of the items are junk. However, even if rewards are better, slaves being the only practical way to get tier 5 powers means players who want those powe...
by PM
Sun Aug 05, 2018 1:52 pm
Forum: Commonwealth
Topic: Requests for older mods to be updated or improved
Replies: 2
Views: 118

Re: Requests for older mods to be updated or improved

It will be a while (no time table set) before I get back to Playership Drones. At the moment, I am busy updating another mod, or rather, updating it sporadically due to real life. (I thought my aforementioned update was be finished last month, but... I was delayed.) That said, I would like to resume...
by PM
Fri Aug 03, 2018 6:49 pm
Forum: Commonwealth
Topic: Gamer Motivation Model
Replies: 5
Views: 206

Re: Gamer Motivation Model

Yes, it is true the player needs a plan to win (without dying). Transcendence is not the kind of game to hand the win on a platter if player wants to honor permadeath.

It would be nice if there was a mode that enforced permadeath.
by PM
Fri Aug 03, 2018 5:35 pm
Forum: Commonwealth
Topic: Tomorrow on Twitch: Spreading the Word
Replies: 8
Views: 338

Re: Tomorrow on Twitch: Spreading the Word

I would call Transcendence the space dungeon. Arm up, kill monsters (ships), loot, find the exit, repeat until you win (or die)!

A new trailer with updated in-game graphics would be nice.
by PM
Fri Aug 03, 2018 5:21 pm
Forum: Commonwealth
Topic: Gamer Motivation Model
Replies: 5
Views: 206

Re: Gamer Motivation Model

For me, it was "Action - Boom!" The only other game like this that I was familiar with back then was Star Control 2, although Transcendence plays more like Diablo in space. Today, the main reason I continue to play Transcendence is to maintain the mods I made for it. Otherwise, I probably would have...
by PM
Wed Aug 01, 2018 8:52 pm
Forum: Commonwealth
Topic: Tomorrow on Twitch: Spreading the Word
Replies: 8
Views: 338

Re: Tomorrow on Twitch: Spreading the Word

1. How do people find out about Transcendence? In my case, I stumbled on Transcendence while reading TVTropes years ago. I might have found it while it was still 0.98 or something, in which case, I ignored it in favor of another game. When it reached 1.01, I decided to try it. A few months ago, I s...
by PM
Tue Jun 12, 2018 4:36 pm
Forum: Modding Reference
Topic: Example mod: Chain Lightning Gun
Replies: 0
Views: 206

Example mod: Chain Lightning Gun

This example mod adds a chain lightning gun that acquires a list of up to seven targets then fires a hitscan ion beam that arcs from target to target. The weapon and other useful items are installed on the playership at the start of a new game. The mod is fully functional and should work after a sim...
by PM
Thu Jun 07, 2018 12:29 am
Forum: Announcements
Topic: 1.8 Beta 2 is ready!
Replies: 18
Views: 15085

Re: 1.8 Beta 2 is ready!

Turns out the <GetParameters> event interferes with passed struct, even if they do not share a field. I removed that event from the effect to fix that.
by PM
Wed Jun 06, 2018 10:03 pm
Forum: Announcements
Topic: 1.8 Beta 2 is ready!
Replies: 18
Views: 15085

Re: 1.8 Beta 2 is ready!

I experimented with the sysCreateEffect improvements, except the parameters struct given seems to be ignored. I pass a length, but the effect drawn uses the default or whatever was defined within the effect type. In other words, sysCreateEffect has effectively remained unchanged since prior API.
by PM
Thu May 03, 2018 10:57 pm
Forum: Mod Announcements
Topic: PM's mods
Replies: 280
Views: 91582

Re: PM's mods

Removed More Tinker Recipes from Xelerus.

Updated Fighter Bays to 1.8 beta. Get it at Xelerus.
by PM
Mon Apr 30, 2018 6:39 pm
Forum: Mod Announcements
Topic: PM's mods
Replies: 280
Views: 91582

Re: PM's mods

Removed Options mod from Xelerus. The code has been preserved in Items Graveyard Pack. Reuploaded the following: Auton Assembly Hangar: Updated to 1.8 beta. Removed custom images, custom autons are weaker due to more demanding criteria, and more cargo space. Drake Technologies Alpha: Suppressed erro...
by PM
Tue Apr 24, 2018 3:57 pm
Forum: Mod Announcements
Topic: PM's mods
Replies: 280
Views: 91582

Re: PM's mods

The mod massacre continues. The following mods were removed from Xelerus: Enhance Item, Hints Shown, Relief Pack, Smooth Criminal, and Take All . Enhance Item only worked for part 1 dockscreens (and at Exsillium in part 2). Extending functionality for biotech and archaeotech dockscreens in part 2 wa...
by PM
Sat Apr 21, 2018 8:00 pm
Forum: Mod Announcements
Topic: PM's mods
Replies: 280
Views: 91582

Re: PM's mods

Reuploaded the following: Drake Technologies Alpha: More bugfixes. Free Targeting Program: Free targeting also given to new ships player changes into. NOTE: Folder has been renamed! Infinite Fuel: Added compatibility to Vault of the Galaxy. Also fully automated. Ragepocalypse: Fixed a minor bug.
by PM
Fri Apr 20, 2018 8:02 pm
Forum: Ideas & Suggestions
Topic: discussion lose backwards compatibility after 1.8 stable release
Replies: 3
Views: 348

Re: discussion lose backwards compatibility after 1.8 stable release

I would not mind losing backwards compatibility, especially for old unused 20-facings ships and numerous other sprites. It would be nice if all ships used procedurally-generated HUG images (with bump maps to give them texture, such as a brick pattern for armor and hexagons for shields). It is weird ...
by PM
Tue Apr 17, 2018 8:02 pm
Forum: Mod Announcements
Topic: PM's mods
Replies: 280
Views: 91582

Re: PM's mods

Removed Barrier Item Set and Wizard Auton mods from Xelerus.

Reuploaded the following:
Drake Technologies Alpha: Imported Wizard Auton as a new Tinkers recipe. Also various minor bug fixes and tweaks.
Items Graveyard Pack 912: Moved Barrier Item Set here.