Search found 2181 matches

by PM
Tue Jul 18, 2017 9:49 pm
Forum: Beginner's Luck
Topic: Black Market, CSC Medical
Replies: 12
Views: 160

Re: Black Market, CSC Medical

The main usefulness of waste cannon is the following: * Irradiate wrecks you do not want NPCs (like Salvagers) to loot. * Irradiate Ferian miners - be far away from the Ferians when they die (and camping near friendly guards when warriors spawn and come after you), and ships that die by radiation al...
by PM
Mon Jul 17, 2017 9:10 pm
Forum: Beginner's Luck
Topic: Black Market, CSC Medical
Replies: 12
Views: 160

Re: Black Market, CSC Medical

I would not destroy Black Market stations unless I could not dock with them (due to hotel bust and no source of ID). The shipyards are useful for dock services, especially when installing a waste cannon or overleveled devices sooner than others. Black Markets are also a good place to sell some milit...
by PM
Mon Jul 17, 2017 5:34 pm
Forum: Beginner's Luck
Topic: Black Market, CSC Medical
Replies: 12
Views: 160

Re: Black Market, CSC Medical

Note that the Ice Vodka is a luxury food. Something to consider if you cannot find enough to feed the fabricator.
by PM
Wed Jul 05, 2017 6:00 pm
Forum: The Drawing Board
Topic: [Mod Request] Fireworks Mod
Replies: 3
Views: 100

Re: [Mod Request] Fireworks Mod

primaryColor and secondaryColor can be set within the <GetParameters> event of some effects. Value might be in string form, and might need to concatenate strings. "#" <red hexadecimal value from 0-255, or 00-ff> <green hexadecimal value> <blue hexadecimal value>. You may need some way to convert no...
by PM
Sun Jun 04, 2017 6:25 pm
Forum: Commonwealth
Topic: What happens if the Antarctia gates while you are docked?
Replies: 1
Views: 105

Re: What happens if the Antarctia gates while you are docked?

I have not tried that specific scenario, but I have seen similar things happen when I wrote Playership Drones years ago.

Objects that gate out of the system are treated as destroyed by the game. Game automatically undocks the player if the object his ship is docked at is destroyed.
by PM
Wed May 24, 2017 5:20 pm
Forum: Ideas & Suggestions
Topic: Let's argue about cargo holds!
Replies: 27
Views: 644

Re: Let's argue about cargo holds!

I would get Smuggler's Hold if it gave more capacity. Wolfen gets max capacity with miner's but not smuggler's. I usually want regular cargo hold for Sapphire. For EI500, I do not bother unless I want to mine; much rather save the slot for extra patcher arms or jumpdrives.
by PM
Fri May 19, 2017 12:28 am
Forum: Ideas & Suggestions
Topic: Let's argue about cargo holds!
Replies: 27
Views: 644

Re: Let's argue about cargo holds!

Derakon wrote:
Thu May 18, 2017 10:23 pm
But in general it sounds like you're saying "if you want to see this fixed, make a mod and agitate for it to be incorporated into the main game." Is that about accurate?
I have not thought of that when I posted.
by PM
Thu May 18, 2017 8:05 pm
Forum: Ideas & Suggestions
Topic: Let's argue about cargo holds!
Replies: 27
Views: 644

Re: Let's argue about cargo holds!

Transcendence isn't really a game about discovering how the inner game mechanics work. I am not sure about this, given how old Transcendence is. We identify items much like a roguelike, and stuff like fabricators had even fewer hints than today. We still have annoying legacy features like solvent e...
by PM
Thu May 11, 2017 6:18 pm
Forum: Ideas & Suggestions
Topic: Let's argue about cargo holds!
Replies: 27
Views: 644

Re: Let's argue about cargo holds!

50 tons is perhaps the least I tolerate on a ship. Any less and I want a cargo hold! Even those ships with 50 tons, I want a cargo hold too! No such thing as too much cargo space, only not enough. At the very least, I want to stash loot I find at a safe place, and it is too hard with a tiny cargo ho...
by PM
Tue May 02, 2017 5:01 pm
Forum: Mod Announcements
Topic: Mining Pack released! (collab with TransGeek)
Replies: 72
Views: 18196

Re: Mining Pack released! (collab with TransGeek)

Mining level matters too. It is that high enough damage is required too. Now mining weapon needs two stats instead of one since 1.5. The mining pack weapons should still be better than normal mining laser. (Will need to check again someday.) Ferian Cannon is a terrible mining weapon now. Particles i...
by PM
Sun Apr 30, 2017 2:41 pm
Forum: Beginner's Luck
Topic: New Player with Questions
Replies: 47
Views: 1017

Re: New Player with Questions

Spamming missiles (worth five or more credits each) and finishing fights fast works. If you have a shield up, turn them off before the finishing blow helps too. Taking armor damage helps, but that may be too risky and you may not want to spend money on repairs. Using ammo may be costly (or not if yo...
by PM
Sun Apr 30, 2017 2:28 pm
Forum: Mod Announcements
Topic: Mining Pack released! (collab with TransGeek)
Replies: 72
Views: 18196

Re: Mining Pack released! (collab with TransGeek)

The best weapon for mining is a slow-firing, single shot high-damage weapon, because it can overcome damage thresholds the best. I already rebalanced the weapons. I even changed the wall from five beams to four so that it would not be overpowered for its level. Also, I do not want to add or change t...
by PM
Sat Apr 29, 2017 1:07 pm
Forum: Mod Announcements
Topic: Mining Pack released! (collab with TransGeek)
Replies: 72
Views: 18196

Re: Mining Pack released! (collab with TransGeek)

Asteroids, and missiles for that matter, do not have traditional resistances and do not care about damage types. All that matters is raw damage. You can have a high level laser that has extremely high damage numbers that do not scratch level-appropriate enemies due to armor resistances, but it can m...
by PM
Fri Apr 28, 2017 10:35 pm
Forum: Mod Announcements
Topic: Mining Pack released! (collab with TransGeek)
Replies: 72
Views: 18196

Re: Mining Pack released! (collab with TransGeek)

George changed mining greatly in 1.5. Ore yields are now tied to level progression. Early game systems usually have less than what you used to get, and endgame systems are swimming in high value ores, but... there is a lack of endgame mining weapons that can efficiently mine the asteroids. Mining la...
by PM
Fri Apr 28, 2017 12:26 pm
Forum: Mod Announcements
Topic: Mining Pack released! (collab with TransGeek)
Replies: 72
Views: 18196

Re: Mining Pack released! (collab with TransGeek)

It was easier for me to rewrite parts of the mod rather than try to fix some of the old code. I meant random number generator when I wrote RNG. For a time, shops that had a given criteria simply sold one of everything, and I exploited that. Today, that is no longer the case, but I have not updated t...