Search found 2140 matches

by PM
Thu Mar 23, 2017 1:58 pm
Forum: Mod Announcements
Topic: PM's mods
Replies: 262
Views: 79946

Re: PM's mods

Reuploaded Drake Technologies Alpha for 1.7 beta. This is a minor update that rebalances the plasma gun, hopefully better for George's Twitch playthrough. It is a small taste of the massive changes I am working on for the eventual upload of Drake Technologies Alpha for 1.7. Once it is ready, both 1....
by PM
Sun Mar 19, 2017 4:00 pm
Forum: Shipyards
Topic: The Ark : has anybody shot it?
Replies: 7
Views: 87

Re: The Ark : has anybody shot it?

If the Ark wreck has fuel, ammo, or other volatiles in its loot, then taking damage from explosions or WMD weapons has a chance to blow it up like a crate bomb.
by PM
Sun Mar 19, 2017 2:58 pm
Forum: Shipyards
Topic: The Ark : has anybody shot it?
Replies: 7
Views: 87

Re: The Ark : has anybody shot it?

In older versions, I killed the Ark the old-fashioned way - shoot it until it dies.
by PM
Thu Mar 16, 2017 3:17 pm
Forum: Ideas & Suggestions
Topic: Laser/particle diffusion
Replies: 16
Views: 202

Re: Laser/particle diffusion

Re: ...overabundance of kinetic resistance. It is not so much overabundance is that attackers in important escort missions are Charon pirates who have either balanced armor (Corsairs) or kinetic-resistant armor (Vikings and others). In those missions, you need to kill the enemy quickly before they ...
by PM
Tue Mar 14, 2017 5:59 pm
Forum: Ideas & Suggestions
Topic: Laser/particle diffusion
Replies: 16
Views: 202

Re: Laser/particle diffusion

Things have low hit points early on, so being weak does not mean so much until later. The main reason kinetic kind of stinks is Charon Pirates are the most common enemy in New Beyond, with lots of Corsairs and Vikings. Vikings (and probably Drakes and frigates too) resist kinetic (more than laser), ...
by PM
Tue Mar 14, 2017 4:44 pm
Forum: Ideas & Suggestions
Topic: Laser/particle diffusion
Replies: 16
Views: 202

Re: Laser/particle diffusion

No engine support for damage fallout for projectiles means clouds or simple multishot weapons would be the way to implement diffusion for lasers or other. Clouds can blend alright, but they probably would not look like a laser. Multishot bullets would simply be your classic multishot weapon like you...
by PM
Mon Mar 13, 2017 10:36 pm
Forum: Ideas & Suggestions
Topic: Laser/particle diffusion
Replies: 16
Views: 202

Re: Laser/particle diffusion

I suppose the simplest way to do it is cloud weapon as you say or an ion flame cannon like spread for non-clouds. Come to think of it, most plasma weapons are clouds and feature your diffusion idea. Once George changes lasers to hitscan, I guess he could make hitscan cloud weapons.
by PM
Mon Mar 13, 2017 6:32 pm
Forum: Ideas & Suggestions
Topic: Laser/particle diffusion
Replies: 16
Views: 202

Re: Laser/particle diffusion

While not too difficult to implement now while lasers are bullets, it may be impractical (not necessarily impossible) after they become hitscan-like continuousBeams.
by PM
Sun Mar 12, 2017 2:03 pm
Forum: Mod Announcements
Topic: Cabbage Corp
Replies: 56
Views: 12356

Re: Cabbage Corp

Playership Drones v7 is not (intended to be) final, and I may end up mutilating it again while I try to figure out how to make it work for Vault of the Galaxy, remove dependency to Human Space library, and possibly try to hook it up with Ship Broker instead of my overcomplicated mess. It may be a wh...
by PM
Sat Mar 11, 2017 3:08 pm
Forum: Beginner's Luck
Topic: Little known facts that could help your game
Replies: 10
Views: 400

Re: Little known facts that could help your game

Buying limits and progressively smaller buyback prices have been present since at least 1.01, possibly earlier. This is why I hoard items and do not sell until I am ready to sell it all in one go. Buying limits vary by item. For weapons, I can sell one, then sell as many as I can carry. Progressivel...
by PM
Fri Mar 10, 2017 7:05 pm
Forum: Ideas & Suggestions
Topic: Solar items increase reactor efficiency instead of refueling
Replies: 25
Views: 1259

Re: Solar items increase reactor efficiency instead of refueling

In my first game of Transcendence, I was burned hard by buying limits, and did not make much money. Combined with constant fuel drain, I had trouble keeping my ship fueled up, let alone upgrading it. I promptly restarted my first game. My first game was Nethack in space, Wizard starving to death. Re...
by PM
Fri Mar 10, 2017 2:32 pm
Forum: Ideas & Suggestions
Topic: Solar items increase reactor efficiency instead of refueling
Replies: 25
Views: 1259

Re: Solar items increase reactor efficiency instead of refueling

When I first played Transcendence, nearly all of my earnings from loot or missions were spent on refueling the ship. Fuel drain is hunger more akin to Nethack than Angband. Once I learned of solar items, I sought them out every game. With solar items, the time pressure is completely removed, and I c...
by PM
Fri Mar 10, 2017 1:21 pm
Forum: Announcements
Topic: Transcendence 1.7 Released!
Replies: 40
Views: 1115

Re: Transcendence 1.7 Released!

On EI500, I use Omni or tracking (because it turns a bit slow). Since most of them lack WMD (and the few that do use ammo), the other must have it. This also means if I want to mine, I need to get rid of one of them for mining laser. It also means equipping powerful two-slot weapons like CLAW or Are...
by PM
Thu Mar 09, 2017 11:55 pm
Forum: Announcements
Topic: Transcendence 1.7 Released!
Replies: 40
Views: 1115

Re: Transcendence 1.7 Released!

There are people that play vanilla games and like to play the E1500. Where are the options for the E1500? No drives, virtually no misc items, No omnidirectional weapons, without those options the E1500 is now slower, and more cumbersome and dead. Seems like the only ship you want people to play are...
by PM
Wed Mar 08, 2017 1:24 pm
Forum: Announcements
Topic: Transcendence 1.7 Released!
Replies: 40
Views: 1115

Re: Transcendence 1.7 Released!

The Omni laser cannon was powered-up recently. It shoots six times per second instead of 3.75, and its level lowered from 3 to 2. Few people here have called the current Omni laser overpowered. However, weapons are no longer guaranteed to hit for one damage per hit. This means shots with low damage ...