Search found 2224 matches

by PM
Sun Nov 19, 2017 10:28 pm
Forum: Beginner's Luck
Topic: How do I Destroy a Ares Phobos Class Destroyer?
Replies: 8
Views: 64

Re: How do I Destroy a Ares Phobos Class Destroyer?

Taikon-200 is military and level 10, you cannot order it from Trading Post. (If it were possible, I might, it is the best shield in the game.) Domina powers are overpowered (and maybe unfair to the powerless NPCs), but it is certainly not cheating, if you do not care about conducts. That said, Phobo...
by PM
Sat Oct 07, 2017 11:23 pm
Forum: Ideas & Suggestions
Topic: Proposal: switch the gimmicks on the Freyr and Manticore
Replies: 19
Views: 435

Re: Proposal: switch the gimmicks on the Freyr and Manticore

@ Norgath: Heavy Novaya is level 7, and it would show up kind of late. Shops have inventory that varies by system level. The way to have stronger-than-medium Novaya appear earlier would be to have an intermediary level 6 armor, between medium and heavy. Well, maybe that or change the armor to level...
by PM
Sat Oct 07, 2017 7:44 pm
Forum: Ideas & Suggestions
Topic: Proposal: switch the gimmicks on the Freyr and Manticore
Replies: 19
Views: 435

Re: Proposal: switch the gimmicks on the Freyr and Manticore

Jiang's Star is level 6. Dual Flenser/X-ray cannon is level 5. If I get those weapons when level appropriate, that lasts from about Sanctuary (or a little earlier if shops are good) to Jiang's Star (i.e., not very long). If I get one from Rigel or before Charon, well, sure, I will smash things for a...
by PM
Sat Oct 07, 2017 12:18 pm
Forum: Ideas & Suggestions
Topic: Proposal: switch the gimmicks on the Freyr and Manticore
Replies: 19
Views: 435

Re: Proposal: switch the gimmicks on the Freyr and Manticore

I consider tier 1 damage type sufficient drawback for Flenser and X-ray cannon. They are like crutch characters - great now, obsolete fairly quickly. As for heavy armor reducing non-WMD damage, most energy weapons do not have WMD. Internals needing WMD to hurt efficiently is already a pain. (I alrea...
by PM
Fri Oct 06, 2017 8:17 pm
Forum: Ideas & Suggestions
Topic: Proposal: switch the gimmicks on the Freyr and Manticore
Replies: 19
Views: 435

Re: Proposal: switch the gimmicks on the Freyr and Manticore

@ JBW: Many of the enemies you mention have relatively poor defenses, especially Wind Slavers with level 2 armor as their sole defense. Seeing that flensers are level 4 or 5, dominating New Beyond (levels 1-3) is to be expected. In Ungoverned Terriories? Sounds much like dual laser cannon in New Bey...
by PM
Thu Oct 05, 2017 3:47 pm
Forum: Ideas & Suggestions
Topic: Proposal: switch the gimmicks on the Freyr and Manticore
Replies: 19
Views: 435

Re: Proposal: switch the gimmicks on the Freyr and Manticore

@ Norgath: That ship sounds like the Ares' Phobos dreadnought. Manticore has a net defense penalty, either no shield (nano repairer is not good enough) or weak shield, and standard offense at best (same DPS, but off-centered points may be a pain). Ideas for powering up Manticore: * Remove -20% hp sh...
by PM
Thu Oct 05, 2017 12:47 pm
Forum: Ideas & Suggestions
Topic: Proposal: switch the gimmicks on the Freyr and Manticore
Replies: 19
Views: 435

Re: Proposal: switch the gimmicks on the Freyr and Manticore

Out of Constellation, Freyr, and Manticore, Freyr is the least problematic ship. It's only weakness is it is generally outclassed by Wolfen except in cargo space. Manticore has problems. It has off-centered weapons with no other compensation. It is slow and has weakened defenses. If it uses nano rep...
by PM
Wed Oct 04, 2017 7:02 pm
Forum: Ideas & Suggestions
Topic: Continuous beam weapons
Replies: 39
Views: 1050

Re: Continuous beam weapons

Here is take two on guided (or non-relativistic continuous) beams. This should be usable on playerships and NPC ships (and stations) alike. The only limitation is the item relies on charges. The mini-mod code below replaces laser cannon and the dual and Omni variants. Just select either EI500 or Wol...
by PM
Mon Oct 02, 2017 5:23 pm
Forum: Ideas & Suggestions
Topic: Continuous beam weapons
Replies: 39
Views: 1050

Re: Continuous beam weapons

After more tweaking, I discovered some... issues with guided beams. For the example mod I posted, I overlooked that missileSpeed of 100 and lifetime of 1 means AI will only shoot at targets up to range 2, meaning it will almost never shoot at all! That can be fixed by putting range into missileSpeed...
by PM
Mon Oct 02, 2017 1:50 pm
Forum: Ideas & Suggestions
Topic: Proposal: switch the gimmicks on the Freyr and Manticore
Replies: 19
Views: 435

Re: Proposal: switch the gimmicks on the Freyr and Manticore

Now that devices can enhance armor, the nano repairer could give all armor +50% hp or something to compensate for no shield and offset Manticore's squishiness. Admittedly, it will not help if player wants a shield instead and takes -20% to hp. As for "brute force", nothing says that better than a se...
by PM
Mon Oct 02, 2017 1:43 am
Forum: Ideas & Suggestions
Topic: Proposal: switch the gimmicks on the Freyr and Manticore
Replies: 19
Views: 435

Re: Proposal: switch the gimmicks on the Freyr and Manticore

I prefer no-gimmick or NPC version of Manticore over Corporate Command version of it. NPC version has full shield strength and centered weapons. It is almost like two different ships even those both have the same name and image. Actually, I do not like the Manticore's gimmick at all. Either Freyr or...
by PM
Sun Oct 01, 2017 3:45 pm
Forum: Ideas & Suggestions
Topic: Continuous beam weapons
Replies: 39
Views: 1050

Re: Continuous beam weapons

Some games have continuous beams that are not hitscan, but they are always continuous in that if the source rotates, so does the entire beam. I have recreated that effect with a quick small mod. The entire mod is in the code block below. It overwrites the dual laser cannon so that all the player nee...
by PM
Sun Oct 01, 2017 1:01 pm
Forum: Ideas & Suggestions
Topic: Continuous beam weapons
Replies: 39
Views: 1050

Re: Continuous beam weapons

Their images are .png sprites, generally rendered in Blender.
by PM
Sat Sep 30, 2017 1:26 pm
Forum: Ideas & Suggestions
Topic: Continuous beam weapons
Replies: 39
Views: 1050

Re: Continuous beam weapons

Screen scaling is an advantage Endless Sky has over Transcendence, and since Endless Sky recently implemented their version of autopilot (3x instead of 5x) in 0.9.7, I zoom the screen out more because the time shift offsets slowdown from whatever reason and/or give me more time to react to incoming ...
by PM
Sat Sep 30, 2017 12:12 pm
Forum: Ideas & Suggestions
Topic: Station buy limits, game balance, and dynamic economy
Replies: 14
Views: 1084

Re: Station buy limits, game balance, and dynamic economy

The second is the lack of action in trading. This can be resolved by having pirate stations send out task forces to kill the player if he is carrying sufficiently valuable non - weapon cargo. These task forces could be specified similar to 'reinforcements', taking a table of ship groups, a value 't...