Search found 2151 matches

by PM
Wed Mar 29, 2017 10:50 pm
Forum: Ideas & Suggestions
Topic: Damage Adjustment Curves
Replies: 6
Views: 69

Re: Damage Adjustment Curves

My general attitude on this is a) the game should accurately tell the player what's going on (this is not IMO a game about discovering how the game mechanics work), and b) the game should be flexible so that modders can do what they like with damage types, resists, etc. For (a), it's not clear to m...
by PM
Wed Mar 29, 2017 4:36 pm
Forum: Ideas & Suggestions
Topic: Armor balance discussion
Replies: 36
Views: 400

Re: Armor balance discussion

I guess Spartan is not much heavier than gunships. If so, I would take the 3-ton armor over the 14-ton armor with double hit points if I had a choice. Speed and agility are critical for any gunship. Having too much mass slowing down turning and acceleration hurts. Nearly five times the mass for twic...
by PM
Tue Mar 28, 2017 7:17 pm
Forum: Ideas & Suggestions
Topic: Armor balance discussion
Replies: 36
Views: 400

Re: Armor balance discussion

Normal armor seems okay. Heavy, massive armor (10+ tons) seems to have far too few hit points (i.e., not much more hp than normal armor) to ever be worth it. The Behemoth armor may be useful due to reflecting everything, maybe worldship armor for the immunities if I get it early enough (never do), b...
by PM
Tue Mar 28, 2017 12:48 pm
Forum: Ideas & Suggestions
Topic: Armor balance discussion
Replies: 36
Views: 400

Re: Armor balance discussion

Re: Regarding resistance displays... It is fairly straightforward when positive. Not so much when stats read negative, maybe. If it reads -90%, your armor/shield will take ten times the damage, not 90% more damage. I guess I read that wrong. I should read it as 100%-90% hit points so that armor has...
by PM
Tue Mar 28, 2017 12:05 am
Forum: Ideas & Suggestions
Topic: Armor balance discussion
Replies: 36
Views: 400

Re: Armor balance discussion

For modders, damageAdj field overrides the damage curve for specified types, where damage taken is (damageHP * resist / 100) . damageAdj="laser:100" makes laser do normal damage, damageAdj="laser:400" takes four times as much damage, and damageAdj="laser:0" makes the armor immune to lasers. However,...
by PM
Mon Mar 27, 2017 10:52 pm
Forum: Ideas & Suggestions
Topic: Armor balance discussion
Replies: 36
Views: 400

Re: Armor balance discussion

That is fine if Human Space always assumes Stars of the Pilgrim. It may be different in another possible adventure in New Beyond that downplays Charon and Korolov, features and promotes kinetic users (like say... Urak), and/or gives most ships random weapons. Tangentially related, until Sung armor r...
by PM
Mon Mar 27, 2017 9:13 pm
Forum: Ideas & Suggestions
Topic: Armor balance discussion
Replies: 36
Views: 400

Re: Armor balance discussion

The issue there is that how a status effect is presently used plays a huge part in balancing it. Right now, the only users of device disrupt are a sluggish capital ship with poor range and a station guarded by same, so considering immunity to it valuable will leave you with underpowered armor. Mayb...
by PM
Mon Mar 27, 2017 12:46 pm
Forum: Ideas & Suggestions
Topic: Armor balance discussion
Replies: 36
Views: 400

Re: Armor balance discussion

Kiting Ventari is possible, but people still get fried by them. Ventari do have respectable attack range, and sometimes, player may not have the option of kiting either due to no howitzers (e.g., uses slam/tritium/plasma cannon or Lamplighter for WMD), stuck on a (timed or escort) mission and attack...
by PM
Sun Mar 26, 2017 3:02 am
Forum: Ideas & Suggestions
Topic: Armor balance discussion
Replies: 36
Views: 400

Re: Armor balance discussion

It can happen, but it is not likely since the same item getting ionized again via ion disruptor (due to slow fire rate) while ionized is remote. At any rate, Ventari destroyers need to be more difficult to kite if device disruption is intended to be a threat. Taking damage from them at all is fairly...
by PM
Sun Mar 26, 2017 12:10 am
Forum: Ideas & Suggestions
Topic: Armor balance discussion
Replies: 36
Views: 400

Re: Armor balance discussion

Various comments: I agree with Shrike that stealth armor is basically worthless now - its stealth rating is not high enough. Most things already ignore the player without stealth at range 40, unless player shoots at them, in which case no amount of stealth will help. It may be useful for hiding for ...
by PM
Sat Mar 25, 2017 1:15 am
Forum: Ideas & Suggestions
Topic: Armor balance discussion
Replies: 36
Views: 400

Re: Armor balance discussion

Mass balance should probably consider the armor mass limits on playerships. It should have several thresholds: 6,12,20 tons are the current consistent limits for part I ships. There are also armor limits for autons. This is important for Constellation or any ship with auton bay. Limits for stock au...
by PM
Thu Mar 23, 2017 1:58 pm
Forum: Mod Announcements
Topic: PM's mods
Replies: 262
Views: 80057

Re: PM's mods

Reuploaded Drake Technologies Alpha for 1.7 beta. This is a minor update that rebalances the plasma gun, hopefully better for George's Twitch playthrough. It is a small taste of the massive changes I am working on for the eventual upload of Drake Technologies Alpha for 1.7. Once it is ready, both 1....
by PM
Sun Mar 19, 2017 4:00 pm
Forum: Shipyards
Topic: The Ark : has anybody shot it?
Replies: 7
Views: 113

Re: The Ark : has anybody shot it?

If the Ark wreck has fuel, ammo, or other volatiles in its loot, then taking damage from explosions or WMD weapons has a chance to blow it up like a crate bomb.
by PM
Sun Mar 19, 2017 2:58 pm
Forum: Shipyards
Topic: The Ark : has anybody shot it?
Replies: 7
Views: 113

Re: The Ark : has anybody shot it?

In older versions, I killed the Ark the old-fashioned way - shoot it until it dies.
by PM
Thu Mar 16, 2017 3:17 pm
Forum: Ideas & Suggestions
Topic: Laser/particle diffusion
Replies: 16
Views: 216

Re: Laser/particle diffusion

Re: ...overabundance of kinetic resistance. It is not so much overabundance is that attackers in important escort missions are Charon pirates who have either balanced armor (Corsairs) or kinetic-resistant armor (Vikings and others). In those missions, you need to kill the enemy quickly before they ...