Search found 2252 matches

by PM
Sun Feb 18, 2018 3:27 am
Forum: Ideas & Suggestions
Topic: Weapon Balance Observations and Suggestions
Replies: 4
Views: 67

Weapon Balance Observations and Suggestions

These are opinions I have about some things that had my attention for some time as I try to balance my own mod weapons among the standards in the game. Tracking Tracking has a balance modifier of +50. In early versions, that would have been accurate at the time because tracking was unreliable for at...
by PM
Sat Feb 17, 2018 2:01 am
Forum: Ideas & Suggestions
Topic: Chassis Upgrade
Replies: 4
Views: 80

Re: Chassis Upgrade

In part 2, reactors (in mechanist, biotech, and archaeotech ships) cannot be swapped.
by PM
Mon Feb 12, 2018 1:46 pm
Forum: Ideas & Suggestions
Topic: Minotaur class
Replies: 32
Views: 458

Re: Minotaur class

@ JBW: I have no problem with base .27+c ships, especially if they have other weaknesses. No, it cannot outrun missiles since most are .40c or more, although it can probably get shot at less by avoiding enemies that shoot those missiles more easily, assuming its agility is as good as top speed. Armo...
by PM
Sun Feb 11, 2018 6:48 pm
Forum: Ideas & Suggestions
Topic: Minotaur class
Replies: 32
Views: 458

Re: Minotaur class

I have trouble with the idea that a player could get away with relying primarily on shields for defense. Shields have garbage resistances; they drop very quickly unless you're carefully dodging as many projectiles as possible. And if you're focusing on dodging, then it isn't the shield that's prote...
by PM
Sun Feb 11, 2018 4:44 pm
Forum: Ideas & Suggestions
Topic: Linked-fire options
Replies: 6
Views: 150

Re: Linked-fire options

To be honest, the current way of primary weapons always firing with linked-fire weapons is fine. That is why linked-fire weapons can be fun - firing all the weapons simultaneously. As for the suggestions... #1 Would be problematic if the ship has many (four or more) linked-fire weapons, like many ca...
by PM
Sun Feb 11, 2018 1:22 pm
Forum: Ideas & Suggestions
Topic: Minotaur class
Replies: 32
Views: 458

Re: Minotaur class

Two or three armor segments would be an advantage for the Wolfen, at least for players relying on shields instead of armor for defense, due to less mass weighing it down and less armor required to upgrade. The only time less armor would be a problem for such small ships is stacking special abilities...
by PM
Sun Feb 11, 2018 12:04 am
Forum: Ideas & Suggestions
Topic: Minotaur class
Replies: 32
Views: 458

Re: Minotaur class

It is hard to gauge the true size of the Minotaur in that pic. It is long, but it is hard to tell its actual size compared to other ships. As for name, I was expecting a rugged or blocky brutish ship like a Manticore or Aurochs. This thing basically screams fast, sleek, and elite supership. (It will...
by PM
Sat Feb 10, 2018 8:54 pm
Forum: Ideas & Suggestions
Topic: Minotaur class
Replies: 32
Views: 458

Re: Minotaur class

A space wedge that sort of reminds me of the Lindworm mod playership or a downsized Aquila. Looks more sleek than brutish. Seems to be about as big as the EI200. Looks like something I want to test drive.
by PM
Sat Feb 10, 2018 1:56 pm
Forum: Ideas & Suggestions
Topic: Minotaur class
Replies: 32
Views: 458

Re: Minotaur class

You might also consider giving it six armor plates like the Manticore. In my experience this makes a surprisingly large impact on the ship's survivability; it might help differentiate it from the other ships. ...come to think, has anyone ever considered downgrading the Wolfen to only 2 or 3 armor p...
by PM
Fri Feb 09, 2018 9:41 pm
Forum: Ideas & Suggestions
Topic: Minotaur class
Replies: 32
Views: 458

Re: Minotaur class

giantcabbage wrote:
Fri Feb 09, 2018 6:59 pm
Or the ability to install two launchers (although this might make it too similar to the sigyn)
I like to see if it is possible for the playership to use more than one launcher. Currently, it seems impossible, because installing a new launcher replaces the old launcher (if it is not virtual).
by PM
Fri Feb 09, 2018 6:22 pm
Forum: Ideas & Suggestions
Topic: Minotaur class
Replies: 32
Views: 458

Re: Minotaur class

That sounds fun. Might be strong compared to what playerships in normal games get (though tame compared to Playership Drones).

If that gets implemented, I would be more interested how it is done so I can update Playership Drones with it!
by PM
Fri Feb 09, 2018 4:35 pm
Forum: Ideas & Suggestions
Topic: Minotaur class
Replies: 32
Views: 458

Re: Minotaur class

.16c while remaining stats are within current playership standards and no other special abilities would be a deal breaker. It might be fine for NPCs, but it would be underpowered as a playership. Good launcher alone is not enough, because every ship can get one without much difficulty (or very easil...
by PM
Sun Jan 28, 2018 3:15 pm
Forum: Commonwealth
Topic: Some Questions
Replies: 13
Views: 263

Re: Some Questions

So what's the Eternity Port factions' (UAS, ED, APD) relationship with the Commonwealth? Do they contribute in any way to the Commonwealth's war against the Ares or are they busy with their own things? While the factions co-exist peacefully with Commonwealth, they seem to be busy with their own thi...
by PM
Sat Jan 27, 2018 11:54 pm
Forum: Commonwealth
Topic: Some Questions
Replies: 13
Views: 263

Re: Some Questions

There's a full campaign dealing with Luminous. It isn't as well paced as the other campaigns, but Luminous is definitely built up over the course of the game. It does not feel like it, despite stopping Luminous being required to win the Eternity Port dungeon crawl. After the first system and Sirius...
by PM
Sat Jan 27, 2018 7:51 pm
Forum: Commonwealth
Topic: Some Questions
Replies: 13
Views: 263

Re: Some Questions

Some ships are placeholders. For example, Sigyn in Corporate Command used to use the Aurochs sprites until it got its own. Currently, Eternity Port is mostly about the cold war between Eurasian Diarchy and Asian Pacific Directorate, with Luminous being the last-minute Giant Space Flea from Nowhere y...