Search found 2163 matches

by PM
Fri Apr 21, 2017 12:08 pm
Forum: Mod Announcements
Topic: Shrike's Mines and Missiles ++ (1.1)
Replies: 32
Views: 5281

Re: Shrike's Mines and Missiles ++ (1.1)

I updated my Trading Post Menu mod at Xelerus yesterday, and it no longer overwrites the Corporate Trading Post.
by PM
Thu Apr 20, 2017 6:12 pm
Forum: Mod Announcements
Topic: PM's mods
Replies: 265
Views: 80632

Re: PM's mods

Updated the following mods to 1.7: All Items Known, Bag of Holding, Godmode, Items Graveyard Pack 912 v8, List Ammo Compatibility, Mined Asteroids Explode, Permadeath, Start with Free Targeting Program, Tachyon Beamer Demo, Trading Post Menu, Triggerhappy, and Waypoints. Most of the updates are mere...
by PM
Wed Apr 19, 2017 12:41 pm
Forum: Mod Announcements
Topic: Mining Pack released! (collab with TransGeek)
Replies: 54
Views: 17125

Re: Mining Pack released! (collab with TransGeek)

All I did to the ICX miners is change some numbers to rebalance it. Normal ICX does not have a friendly fire check, and modder needs to add that feature in.

DrakeTech does not overwrite anything, and there should be no conflict.
by PM
Sun Apr 16, 2017 10:06 pm
Forum: Mod Announcements
Topic: PM's mods
Replies: 265
Views: 80632

Re: PM's mods

Drake Technologies Alpha has been updated for 1.7 and uploaded to Xelerus. Noteworthy features: * Extensions for parts 1 and 2. * Custom sounds for most weapons. * Hitscan beams for nearly all energy weapons. * Many more ZapSats available. Some, like the Ring of Conflict, are obvious ports from Net...
by PM
Sat Apr 15, 2017 10:14 pm
Forum: Mod Announcements
Topic: PM's mods
Replies: 265
Views: 80632

Re: PM's mods

I am doing some final playtesting for the 1.7 update of Drake Technologies Alpha, and it will probably be uploaded tomorrow. It will feature extensions for both parts 1 and 2 (though there is not very much for part 2), and it will feature new sounds for weapons. There will be plenty of new and chang...
by PM
Fri Mar 31, 2017 11:20 pm
Forum: Ideas & Suggestions
Topic: Armor balance discussion
Replies: 52
Views: 702

Re: Armor balance discussion

Light Sung Armor absolutely needs to be tougher in order to be balanced, and 5 more HP isn't sufficient. Would an additional 5 HP make you consider using it over armors of equivalent level? What lore there is on the subject suggests that they are used for jumping small civilian ships and taking the...
by PM
Fri Mar 31, 2017 9:21 pm
Forum: Ideas & Suggestions
Topic: Armor balance discussion
Replies: 52
Views: 702

Re: Armor balance discussion

All I can say to that is Wind Slaver losing three armor segments made it significantly easier to kill, despite armor stats being unchanged (except the resistance swap from particle to blast), at least from low-powered, low-level weapons. Wind Slavers with four armor segments were very dangerous to u...
by PM
Fri Mar 31, 2017 12:18 pm
Forum: Ideas & Suggestions
Topic: Armor balance discussion
Replies: 52
Views: 702

Re: Armor balance discussion

Also, Wind Slavers used to be much more sturdy with four armor segments instead of one. Their armor was just as weak, but it is much less likely to hit single segment with all of the shots (which were likely less damaging energy weapons). Perhaps Wind Slavers could have two armor segments; they are ...
by PM
Thu Mar 30, 2017 8:56 pm
Forum: Ideas & Suggestions
Topic: Armor balance discussion
Replies: 52
Views: 702

Re: Armor balance discussion

Not just Wolfen, but any playership with enhanced Titan or better engine. Wolfen just has the advantage of not needing an engine, provided it does not equip too much mass, otherwise, Wolfen will want an engine anyway just to have fast enough acceleration. Even so, .28c from enhanced Titan, let alone...
by PM
Thu Mar 30, 2017 7:51 pm
Forum: Ideas & Suggestions
Topic: Armor balance discussion
Replies: 52
Views: 702

Re: Armor balance discussion

Mass does affect ship agility. Too much mass from installed devices/armor and stuff in cargo makes ships more sluggish. Modern versions that decoupled turn rate from number of facings, plus Wolfen gaining more turn speed (it used to be 9 with forty facings, now it is 12, and it feels good), made it ...
by PM
Thu Mar 30, 2017 2:46 pm
Forum: Ideas & Suggestions
Topic: Tabbed cargo hold
Replies: 4
Views: 72

Re: Tabbed cargo hold

Looting wrecks is mostly useful when player stashes all accumulated loot into one wrecked station that no one will disturb. (Except Salvagers, which is why they are kill on sight for players.) I have screens and screens of loot when I manage my stuff, and if I accidently drop my military id or other...
by PM
Thu Mar 30, 2017 12:05 pm
Forum: Ideas & Suggestions
Topic: Tabbed cargo hold
Replies: 4
Views: 72

Re: Tabbed cargo hold

I would really like this, along with tabs for crates or wrecked stations.
by PM
Wed Mar 29, 2017 10:50 pm
Forum: Ideas & Suggestions
Topic: Damage Adjustment Curves
Replies: 6
Views: 102

Re: Damage Adjustment Curves

My general attitude on this is a) the game should accurately tell the player what's going on (this is not IMO a game about discovering how the game mechanics work), and b) the game should be flexible so that modders can do what they like with damage types, resists, etc. For (a), it's not clear to m...
by PM
Wed Mar 29, 2017 4:36 pm
Forum: Ideas & Suggestions
Topic: Armor balance discussion
Replies: 52
Views: 702

Re: Armor balance discussion

I guess Spartan is not much heavier than gunships. If so, I would take the 3-ton armor over the 14-ton armor with double hit points if I had a choice. Speed and agility are critical for any gunship. Having too much mass slowing down turning and acceleration hurts. Nearly five times the mass for twic...
by PM
Tue Mar 28, 2017 7:17 pm
Forum: Ideas & Suggestions
Topic: Armor balance discussion
Replies: 52
Views: 702

Re: Armor balance discussion

Normal armor seems okay. Heavy, massive armor (10+ tons) seems to have far too few hit points (i.e., not much more hp than normal armor) to ever be worth it. The Behemoth armor may be useful due to reflecting everything, maybe worldship armor for the immunities if I get it early enough (never do), b...