Search found 2304 matches

by PM
Tue Jun 12, 2018 4:36 pm
Forum: Modding Reference
Topic: Example mod: Chain Lightning Gun
Replies: 0
Views: 99

Example mod: Chain Lightning Gun

This example mod adds a chain lightning gun that acquires a list of up to seven targets then fires a hitscan ion beam that arcs from target to target. The weapon and other useful items are installed on the playership at the start of a new game. The mod is fully functional and should work after a sim...
by PM
Thu Jun 07, 2018 12:29 am
Forum: Announcements
Topic: 1.8 Beta 2 is ready!
Replies: 8
Views: 7569

Re: 1.8 Beta 2 is ready!

Turns out the <GetParameters> event interferes with passed struct, even if they do not share a field. I removed that event from the effect to fix that.
by PM
Wed Jun 06, 2018 10:03 pm
Forum: Announcements
Topic: 1.8 Beta 2 is ready!
Replies: 8
Views: 7569

Re: 1.8 Beta 2 is ready!

I experimented with the sysCreateEffect improvements, except the parameters struct given seems to be ignored. I pass a length, but the effect drawn uses the default or whatever was defined within the effect type. In other words, sysCreateEffect has effectively remained unchanged since prior API.
by PM
Thu May 03, 2018 10:57 pm
Forum: Mod Announcements
Topic: PM's mods
Replies: 280
Views: 89934

Re: PM's mods

Removed More Tinker Recipes from Xelerus.

Updated Fighter Bays to 1.8 beta. Get it at Xelerus.
by PM
Mon Apr 30, 2018 6:39 pm
Forum: Mod Announcements
Topic: PM's mods
Replies: 280
Views: 89934

Re: PM's mods

Removed Options mod from Xelerus. The code has been preserved in Items Graveyard Pack. Reuploaded the following: Auton Assembly Hangar: Updated to 1.8 beta. Removed custom images, custom autons are weaker due to more demanding criteria, and more cargo space. Drake Technologies Alpha: Suppressed erro...
by PM
Tue Apr 24, 2018 3:57 pm
Forum: Mod Announcements
Topic: PM's mods
Replies: 280
Views: 89934

Re: PM's mods

The mod massacre continues. The following mods were removed from Xelerus: Enhance Item, Hints Shown, Relief Pack, Smooth Criminal, and Take All . Enhance Item only worked for part 1 dockscreens (and at Exsillium in part 2). Extending functionality for biotech and archaeotech dockscreens in part 2 wa...
by PM
Sat Apr 21, 2018 8:00 pm
Forum: Mod Announcements
Topic: PM's mods
Replies: 280
Views: 89934

Re: PM's mods

Reuploaded the following: Drake Technologies Alpha: More bugfixes. Free Targeting Program: Free targeting also given to new ships player changes into. NOTE: Folder has been renamed! Infinite Fuel: Added compatibility to Vault of the Galaxy. Also fully automated. Ragepocalypse: Fixed a minor bug.
by PM
Fri Apr 20, 2018 8:02 pm
Forum: Ideas & Suggestions
Topic: discussion lose backwards compatibility after 1.8 stable release
Replies: 3
Views: 284

Re: discussion lose backwards compatibility after 1.8 stable release

I would not mind losing backwards compatibility, especially for old unused 20-facings ships and numerous other sprites. It would be nice if all ships used procedurally-generated HUG images (with bump maps to give them texture, such as a brick pattern for armor and hexagons for shields). It is weird ...
by PM
Tue Apr 17, 2018 8:02 pm
Forum: Mod Announcements
Topic: PM's mods
Replies: 280
Views: 89934

Re: PM's mods

Removed Barrier Item Set and Wizard Auton mods from Xelerus.

Reuploaded the following:
Drake Technologies Alpha: Imported Wizard Auton as a new Tinkers recipe. Also various minor bug fixes and tweaks.
Items Graveyard Pack 912: Moved Barrier Item Set here.
by PM
Thu Apr 12, 2018 6:34 pm
Forum: Mod Announcements
Topic: PM's mods
Replies: 280
Views: 89934

Re: PM's mods

Removed Tigershark Weapons from Xelerus, and moved some of the weapons from there to the Items Graveyard Pack, which has been reuploaded.
by PM
Wed Apr 11, 2018 4:43 pm
Forum: Commonwealth
Topic: [Discussion] Enhanced lower-level items VS higher-level items
Replies: 2
Views: 305

Re: [Discussion] Enhanced lower-level items VS higher-level items

The biggest problem with enhancements is loot. Unless it was changed, damaging an enhanced weapon (usually) strips the enhancement only without damaging the weapon, leaving an undamaged weapon (or other item) behind either to use or sell for big cash. Currently, ships using enhanced items are not ve...
by PM
Mon Apr 09, 2018 10:43 pm
Forum: Mod Announcements
Topic: PM's mods
Replies: 280
Views: 89934

Re: PM's mods

Removed the following mods from Xelerus: Gopher Cargo Hold , Solar Reactors , and Wave Cutter . They were all added to the Items Graveyard Pack 912. Reuploaded the following: Drake Technologies Alpha: Minor bug fixes to a couple weapons in the Drakian Legacy extension, no restart needed. Items Grave...
by PM
Fri Apr 06, 2018 2:23 am
Forum: Commonwealth
Topic: Need list of all the ranks you can get in the black market
Replies: 5
Views: 369

Re: Need list of all the ranks you can get in the black market

Six ranks. Going by memory...
1. ???
2. Smuggler
3. Enforcer
4. Sindikat member
5. Sindikat lieutenant
6. Sindikat lord
by PM
Thu Apr 05, 2018 10:06 pm
Forum: Mod Announcements
Topic: PM's mods
Replies: 280
Views: 89934

Re: PM's mods

Removed the following mods from Xelerus: Ore Scanning Program and Ore Scooper and Auton Overwrite . One of my earliest mods, the ore scanner, has become a double-edged sword. Aside from making it a bit harder to find the all-important targeting program, detecting an ore deposit would cause unwanted ...
by PM
Thu Apr 05, 2018 3:11 pm
Forum: The Drawing Board
Topic: Derakon plays around with ideas
Replies: 20
Views: 1175

Re: Derakon plays around with ideas

digdug and/or Atarlost made a projectile chain lightning gun in one of the (old) Weapons Extended mods years ago. Perhaps look it up at Xelerus for clues? I made a hitscan chain lightning gun in my Drake Technologies mod, but it is quite the mess. I mean to update it one day (with less code), if I c...