Search found 55 matches
- Fri Oct 09, 2020 5:54 pm
- Forum: Mod Announcements
- Topic: Fireworks!
- Replies: 2
- Views: 5858
Re: Fireworks!
Thank you, Periculi!
- Wed Oct 07, 2020 8:25 pm
- Forum: Mod Announcements
- Topic: Fireworks!
- Replies: 2
- Views: 5858
Fireworks!
Fireworks! This mod pre-loads your starting ship with a launcher with two modes. Press U and then L to switch between modes. One mode fires colorful rockets. The second mode, launches boxes of fireworks for a complete fireworks show. Too big for xelerus, download from dropbox: https://www.dropbox.co...
- Mon Sep 14, 2020 7:15 pm
- Forum: Mod Announcements
- Topic: Trillum - a universal fuel; trillum beetle and trillum squirrel
- Replies: 5
- Views: 6318
Re: Trillum - a universal fuel; trillum beetle and trillum squirrel
relanat, Thanks for testing it! Now I know it won't run in 1.9, but that runs okay for you in 1.8.3. DigaRW, thanks for that link! Hopefully, this is something George needs to fix in order for it to go to 1.9, as my skills coding are still very limited. I see there are a lot of new deprecated functi...
- Sun Sep 13, 2020 7:12 pm
- Forum: Mod Announcements
- Topic: Trillum - a universal fuel; trillum beetle and trillum squirrel
- Replies: 5
- Views: 6318
Re: Trillum - a universal fuel; trillum beetle and trillum squirrel
relanat, What version are you running?
I am a couple of versions behind the crowd. I have only tested it in 1.8.3
I am a couple of versions behind the crowd. I have only tested it in 1.8.3
- Sat Sep 12, 2020 6:01 pm
- Forum: Mod Announcements
- Topic: Trillum - a universal fuel; trillum beetle and trillum squirrel
- Replies: 5
- Views: 6318
Trillum - a universal fuel; trillum beetle and trillum squirrel
Trillum, of course, is the name given by George Moromisato to the essential universal fuel going back to the earliest version of Anacreon for DOS. I bring trillum, a universal fuel that works in all reactors, to Transcendence with this new mod which I just posted to xelerus. I think it would be help...
- Sat Sep 12, 2020 5:42 pm
- Forum: Ideas & Suggestions
- Topic: Microsaur Ideas
- Replies: 45
- Views: 41257
Re: Microsaur Ideas
Okay - not a microsaur - but I have added a couple of pets to the game with a mod I just put up on xelerus.
The trillum beetle and trillum squirrel are now available:
http://xelerus.de/index.php?s=mod&id=1634&d=1
The trillum beetle and trillum squirrel are now available:
http://xelerus.de/index.php?s=mod&id=1634&d=1
- Tue Sep 01, 2020 10:33 pm
- Forum: The Drawing Board
- Topic: Strafer
- Replies: 7
- Views: 8331
Re: Strafer
Thanks, relanat. The meat of the code is all Prophet, and much more difficult coding than I can do.
It will be interesting to see the big freighters using a reverse thruster if you decide to try it.
It will be interesting to see the big freighters using a reverse thruster if you decide to try it.
- Wed Aug 26, 2020 8:40 pm
- Forum: The Drawing Board
- Topic: Strafer
- Replies: 7
- Views: 8331
Re: Strafer
Hello. I haven't been around for awhile. Lately, I have been playing a game called diep.io. In that game you have controls that allow a bit of side-ways movement, and a bit of reverse movement, as well as forward movement while you shoot at your enemies. I wanted to see if I could do that with trans...
- Sat Apr 16, 2016 12:44 am
- Forum: The Drawing Board
- Topic: armor damage
- Replies: 12
- Views: 6334
Re: armor damage
I'm not sure you can call that event from an item. There is a long discussion about calling events in the ship rotation thread: http://forums.kronosaur.com/viewtopic.php?f=25&t=7564 You can create a virtual ship or station to use to call events as one way to accomplish it. Here is the gem of sacrifi...
- Tue Apr 12, 2016 9:06 pm
- Forum: Mod Announcements
- Topic: Ship Pointing Mods
- Replies: 1
- Views: 2865
Re: Ship Pointing Mods
Good job, relanat! It works nicely!
- Sat Apr 09, 2016 12:00 pm
- Forum: The Drawing Board
- Topic: Ship rotation mod idea.
- Replies: 34
- Views: 18165
Re: Ship rotation mod idea.
relanat, I think you uploaded the wrong file - not working.
- Tue Mar 29, 2016 2:48 pm
- Forum: The Drawing Board
- Topic: Strafer
- Replies: 7
- Views: 8331
- Fri Mar 25, 2016 6:15 pm
- Forum: The Drawing Board
- Topic: Ship rotation mod idea.
- Replies: 34
- Views: 18165
Re: Ship rotation mod idea.
relanat,
Also look at the file digdug created on events.
(This is awesome digdug!)
http://forums.kronosaur.com/viewtopic.php?f=8&t=7324
Also look at the file digdug created on events.
(This is awesome digdug!)
http://forums.kronosaur.com/viewtopic.php?f=8&t=7324
- Thu Mar 24, 2016 1:19 am
- Forum: Mod Announcements
- Topic: Russian S-1 Probe
- Replies: 5
- Views: 5449
Re: Russian S-1 Probe
Peter, I just played Eridani - through killing Arco Vaughan. Very challenging and fun! I lost my shield in the first battle with the laser not melting any enemies - and my armor hitpoints got down to 3. I ended up pretty good at it though. Are the left and rear armor panels intentionally confused?
- Wed Mar 23, 2016 9:47 pm
- Forum: The Drawing Board
- Topic: Ship rotation mod idea.
- Replies: 34
- Views: 18165
Re: Ship rotation mod idea.
Okay - with a little more testing, you can add a set of command codes to begin when you press P for Point. <OnGlobalPaneInit> ;scrAddAction adds a line to the right hand side of a dockscreen without having to overwrite the whole dockscreen ;see TranscendentGeek's 'Using scrAddAction' topic in Moddin...