Search found 291 matches

by Star Weaver
Tue Oct 01, 2013 4:39 pm
Forum: Ideas & Suggestions
Topic: Replacing UNIDs with hashable strings
Replies: 4
Views: 706

Replacing UNIDs with hashable strings

Hello, Myself, digdug, PKodon, Avan, and others were just discussing replacing the static unid tables with string hashtables in the engine, so that we don't have to hand handle lots of long hex numbers all the time. Hash lookups are likely fast enough at this point to be a viable alternative, and we...
by Star Weaver
Mon Dec 31, 2012 8:46 pm
Forum: Announcements
Topic: Forum maintenance
Replies: 7
Views: 2093

Re: Forum maintenance

Cool. i didn't even know they were at yahoo. does that mean they'll be joining the wiki and trac or?
by Star Weaver
Thu Nov 08, 2012 12:03 am
Forum: Shipyards
Topic: This November...
Replies: 5
Views: 551

Re: This November...

Please refrain from overusing colored fonts. Also, your signature graphic is far too large and and the vertical space used by the image and lines combined is also far too large. I can't seem to find the actual rules for these at the moment so I'll leave that to the moderators. The Bulleted List Feat...
by Star Weaver
Tue Nov 06, 2012 12:34 am
Forum: Community Discussions
Topic: Transcendence Steam Group
Replies: 2
Views: 1040

Re: Transcendence Steam Group

I made RPC an admin or whatever too after I figured out how, and even set us up a profile with a avatar and stuff aftere I found something that's still even sorta recognizable at 32pixels while also looking nice large and still being in-game image.
by Star Weaver
Wed Oct 24, 2012 9:34 pm
Forum: The Drawing Board
Topic: Sounds, sounds, oh the pretty sounds...
Replies: 15
Views: 2416

Re: Sounds, sounds, oh the pretty sounds...

All trans needs is a wav file, or possibly mp3 or ogg, sitting around. You create a <Sound> entity for it just like you create and <Image> entity for your jpg or bmp files. I don't think there's much more to it. I'm not sure if T has any requirements on sample rate or channels, though you could chec...
by Star Weaver
Wed Oct 24, 2012 4:27 pm
Forum: The Drawing Board
Topic: Sounds, sounds, oh the pretty sounds...
Replies: 15
Views: 2416

Re: Sounds, sounds, oh the pretty sounds...

The biggest problem re: sound samples is that the provided weapon soudns have no oomph behind them that you would want for big, slow firing howitzer type weapons. The kinetic lick reaaaaaly dosen't suit those weapons :3. Freesoundproject is good for samples like that, tis is something I found search...
by Star Weaver
Tue Oct 09, 2012 5:15 pm
Forum: Shipyards
Topic: Aeonic's Ship Gallery
Replies: 132
Views: 16794

Re: Aeonic's Ship Gallery

Dude, this is a debate that ended years ago and the person you're addressing isn't even here anymore. Also the ships that you posted images of isn't even the one that was being called phallic in this thread.
by Star Weaver
Sun Oct 07, 2012 2:11 am
Forum: Shipyards
Topic: UNID Database
Replies: 547
Views: 68217

Re: UNID Database

Shivan Hunter wrote:|0xD008|ShivanHunter|

woo, modding!
Added before I got to the thread.

You can just poke someone with wiki privledges in IRC to get these too.
by Star Weaver
Fri Oct 05, 2012 9:23 pm
Forum: Commonwealth
Topic: problems with wine
Replies: 6
Views: 919

Re: problems with wine

Huh, that's odd. Trans uses fairly old API, so it's strange that switching to a NEWER OS fixed it, but whatever works :D.
by Star Weaver
Fri Oct 05, 2012 3:08 am
Forum: Commonwealth
Topic: problems with wine
Replies: 6
Views: 919

Re: problems with wine

Umm, that does sound like missing dependancies / shared libraries. Trans comes with everything it needs on the windows side, so probably linux stuff. I don't know anything about mint, but if you have a package manager like apt or rpm or whatever, see if you can fetch packages with names like what it...
by Star Weaver
Tue Sep 25, 2012 5:31 am
Forum: Commonwealth
Topic: Steam Greenlight
Replies: 8
Views: 1416

Re: Steam Greenlight

I haven't actually looked into this, but uh, you need to win the lottery to be distributed on steam as an independant now? I thought you could just go do it. Will need to read up on it sometime. Also, with the multiverse underway, steam isn't going to offer us much of anything except more users. And...
by Star Weaver
Sun Sep 23, 2012 4:28 am
Forum: Shipyards
Topic: Rendering in Blender woes
Replies: 3
Views: 459

Re: Rendering in Blender woes

We got this worked out over IRC, looks like the problems were (a) not actually having smooth faces set (got it working with smooth faces and the edgesplit modifier, since I don't even know how to make autosmooth work :D), (b) blender 263's multi-sample sun light w/ adaptive QMC dosen't seem to cast ...
by Star Weaver
Tue Sep 18, 2012 12:10 pm
Forum: Shipyards
Topic: ShpFireWeapon
Replies: 8
Views: 827

Re: ShpFireWeapon

You can't do repeat rate with an enum of for loop because the code dosen't run asyncronously. All shots from one loop will fire on the same game frame anyway. You'd have to make a temporary timer event that created a new shot every frame or something. You might be able to make a alternate version of...
by Star Weaver
Thu Sep 06, 2012 1:19 pm
Forum: Ideas & Suggestions
Topic: Why append shouldn't be called append
Replies: 6
Views: 811

Re: Why append shouldn't be called append

(setq join append) Hmm, I'd do this but wouldn't .......... oh, no it wouldn't. I was thinking it would introduce substantial call overhead but it's just a name rebinding :). I don't think i've ever used append so no big there, I've just kinda been wanting to get it out of the headspace of people t...
by Star Weaver
Sat Sep 01, 2012 6:09 pm
Forum: Ideas & Suggestions
Topic: Why append shouldn't be called append
Replies: 6
Views: 811

Why append shouldn't be called append

I suggested calling it Join in http://wiki.neurohack.com/transcendence/trac/ticket/858 and now I'm remembering to get around to making a discussion thread thing about it.

So, um, discuss.